# books

timestamp: 2026-05-11 01:32:52.217495+00:00
pubdate: 2009-09-25 23:07:09+00:00
author_sort: Cicenai
uuid: d55e7fbb-352c-4f45-9f2d-90315849a29f
last_modified: 2026-05-11 01:32:52.226115+00:00
title:
Microsoft Word - World of Warcraft - _2009_ Beyond The Dark Portal - Aaron Rosenberg and Christie Golden.doc

sort:
Microsoft Word - World of Warcraft - _2009_ Beyond The Dark Portal - Aaron Rosenberg and Christie Golden.doc

path:
Cicenai/Microsoft Word - World of Warcraft - _2009_ Beyond The Dark Portal - Aaron Rosenberg and Christ (892)


title: Microsoft Word - World of Warcraft - _2009_ Arthas-Rise Of The Lich King - Christie Golden.doc
sort: Microsoft Word - World of Warcraft - _2009_ Arthas-Rise Of The Lich King - Christie Golden.doc
timestamp: 2026-05-11 01:32:52.247720+00:00
pubdate: 2009-09-25 23:04:13+00:00
author_sort: Cicenai
uuid: 8955be29-d221-416f-a4ea-d806cd68de0b
last_modified: 2026-05-11 01:32:52.255970+00:00
path:
Cicenai/Microsoft Word - World of Warcraft - _2009_ Arthas-Rise Of The Lich King - Christie Golden.doc (893)


timestamp: 2026-05-11 01:32:52.475430+00:00
pubdate: 2009-09-25 23:12:03+00:00
author_sort: Cicenai
uuid: cd93b6c5-dfc7-4304-a1e4-ebc3b395a873
last_modified: 2026-05-11 01:32:52.484218+00:00
title:
Microsoft Word - Warcraft - _2005_ War Of The Ancients Trilogy - 03 - The Sundering - Richard A. Knaak.doc

sort:
Microsoft Word - Warcraft - _2005_ War Of The Ancients Trilogy - 03 - The Sundering - Richard A. Knaak.doc

path:
Cicenai/Microsoft Word - Warcraft - _2005_ War Of The Ancients Trilogy - 03 - The Sundering - Richard A (897)


timestamp: 2026-05-11 01:32:52.533631+00:00
pubdate: 2009-09-25 23:10:59+00:00
author_sort: Cicenai
uuid: 8b91363a-1b59-4af7-991c-fb0815ecfc5e
last_modified: 2026-05-11 01:32:52.543742+00:00
title:
Microsoft Word - Warcraft - _2004_ War Of The Ancients Trilogy - 02 - The Demon Soul - Richard A. Knaak.doc

sort:
Microsoft Word - Warcraft - _2004_ War Of The Ancients Trilogy - 02 - The Demon Soul - Richard A. Knaak.doc

path:
Cicenai/Microsoft Word - Warcraft - _2004_ War Of The Ancients Trilogy - 02 - The Demon Soul - Richard (898)


title: Microsoft Word - World of Warcraft - _2006_ Cycle of Hatred - Keith R. A. DeCandido.doc
sort: Microsoft Word - World of Warcraft - _2006_ Cycle of Hatred - Keith R. A. DeCandido.doc
timestamp: 2026-05-11 01:32:52.550402+00:00
pubdate: 2009-09-25 23:13:35+00:00
author_sort: Cicenai
uuid: 5b6b4843-552b-4eb8-ab40-9cc133b38a9b
last_modified: 2026-05-11 01:32:52.558955+00:00
path:
Cicenai/Microsoft Word - World of Warcraft - _2006_ Cycle of Hatred - Keith R. A. DeCandido.doc (899)


timestamp: 2026-05-11 01:32:53.218531+00:00
pubdate: 2004-10-18 17:22:30+00:00
author_sort: Unknown
uuid: dd225ba3-5e69-4ad9-a183-acb489778b7b
last_modified: 2026-05-11 01:32:53.228542+00:00
title:
file:///G|/Program%20Files/eMule/Incoming/R.%20A.%20Salvatore%20-%20The%20Cleric%20Quintet%201%20-%20Canticle.txt

sort:
file:///G|/Program%20Files/eMule/Incoming/R.%20A.%20Salvatore%20-%20The%20Cleric%20Quintet%201%20-%20Canticle.txt

path:
Unknown/file____G__Program%20Files_eMule_Incoming_R.%20A.%20Salvatore%20-%20The%20Cleric%20Quintet%201% (915)


timestamp: 2026-05-11 01:32:53.880123+00:00
pubdate: 2003-01-23 17:30:40+00:00
author_sort: Unknown
uuid: 0bc06d8d-f41e-41cd-b3bb-501bf3e5c05c
last_modified: 2026-05-11 01:32:53.892855+00:00
title:
file:///F|/rah/R.%20A.%20Salvatore/R.%20A.%20Salvatore%20-%20Icewind%20Dale%203%20-%20The%20Halfling's%20Gem.txt

sort:
file:///F|/rah/R.%20A.%20Salvatore/R.%20A.%20Salvatore%20-%20Icewind%20Dale%203%20-%20The%20Halfling's%20Gem.txt

path:
Unknown/file____F__rah_R.%20A.%20Salvatore_R.%20A.%20Salvatore%20-%20Icewind%20Dale%203%20-%20The%20Hal (924)


title: DragonLance - [Defenders of Magic 01] - Night of the Eye - Mary Kirchoff (v1.0) (Scorpion ZS 256)
sort: DragonLance - [Defenders of Magic 01] - Night of the Eye - Mary Kirchoff (v1.0) (Scorpion ZS 256)
timestamp: 2026-05-11 01:32:59.283886+00:00
pubdate: 0101-01-01 00:00:00+00:00
author_sort: Owner
uuid: 7c64ae1d-e869-4cbe-a3b7-ddd3bc7760b8
last_modified: 2026-05-11 01:32:59.291917+00:00
path:
Owner/DragonLance - [Defenders of Magic 01] - Night of the Eye - Mary Kirchoff (v1.0) (Scorpion ZS 25 (1036)


title: file:///F|/rah/R.%20A.%20Salvatore/R.%20A.%20Salvatore%20-%20The%20Fallen%20Fortress%20-%20[FR].txt
sort: file:///F|/rah/R.%20A.%20Salvatore/R.%20A.%20Salvatore%20-%20The%20Fallen%20Fortress%20-%20[FR].txt
timestamp: 2026-05-11 01:33:04.460925+00:00
pubdate: 2003-07-19 00:26:48+00:00
author_sort: Unknown
uuid: e194c624-122e-4ee9-8105-2743ad9b921d
last_modified: 2026-05-11 01:33:04.469810+00:00
path:
Unknown/file____F__rah_R.%20A.%20Salvatore_R.%20A.%20Salvatore%20-%20The%20Fallen%20Fortress%20-%20[FR] (1106)


title: file:///E|/mIRC/download/[Travis%20S.%20Taylor]%20One%20Day%20On%20Mars/1416555056__c_.htm
sort: file:///E|/mIRC/download/[Travis%20S.%20Taylor]%20One%20Day%20On%20Mars/1416555056__c_.htm
timestamp: 2026-05-11 01:33:55.472320+00:00
pubdate: 2007-10-30 21:50:40+00:00
author_sort: Mars, One Day on
uuid: bdbaf265-324d-4c83-8dea-59e0f5625f09
last_modified: 2026-05-11 01:33:55.506230+00:00
path:
One Day on Mars/file____E__mIRC_download_[Travis%20S.%20Taylor]%20One%20Day%20On%20Mars_1416555056__c_.htm (1911)


title: The Day After Never - Purgatory Road (Post-Apocalyptic Dystopian Thriller - Book 2)
sort: Day After Never - Purgatory Road (Post-Apocalyptic Dystopian Thriller - Book 2), The
timestamp: 2026-05-11 01:34:20.244435+00:00
pubdate: 2016-05-29 18:30:00+00:00
author_sort: Blake, Russell
uuid: 4f682e59-f4d2-45fb-ae82-2d86fa4c62d8
last_modified: 2026-05-11 01:34:20.254494+00:00
path:
Blake, Russell/The Day After Never - Purgatory Road (Post-Apocalyptic Dystopian Thriller - Book 2) (2240)


timestamp: 2026-05-11 01:34:22.063631+00:00
pubdate: 2017-11-01 22:00:00+00:00
author_sort: Cooper, M. D.
uuid: 66ef6549-fc0e-4f48-a9d5-38a8241d8527
last_modified: 2026-05-11 01:34:22.075314+00:00
title:
Rika Redeemed: A Tale of Mercenaries, Cyborgs, and Mechanized Infantry (Aeon 14: Rika's Marauders Book 2)

sort:
Rika Redeemed: A Tale of Mercenaries, Cyborgs, and Mechanized Infantry (Aeon 14: Rika's Marauders Book 2)

path:
M. D. Cooper/Rika Redeemed_ A Tale of Mercenaries, Cyborgs, and Mechanized Infantry (Aeon 14_ Rika's Maraude (2335)


# comments

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<p>"As original as it is affecting . . . left me genuinely creeped out, unsettled, and shaken. An existentially frightening book."<br><b>&#8212;Paul Tremblay, author of <i>Survivor Song</i></b><br>"Hold on, this isn't a ride, it's a slide, and it doesn't care whether you're ready or not."<br><b>&#8212;Stephen Graham Jones, author of <i>The Only Good Indians</i></b><br><b><br>A widower battles his grief, rage, and the mysterious evil inhabiting his home smart speaker, in this mesmerizing horror thriller from Gus Moreno.</b><br>It was Vera's idea to buy the Itza. The "world's most advanced smart speaker!" didn't interest Thiago, but Vera thought it would be a bit of fun for them amidst all the strange occurrences happening in the condo. It made things worse. The cold spots and scratching in the walls were weird enough, but peculiar packages started showing up at the house&#8212;who ordered industrial lye? Then there was the eerie music at odd hours, Thiago waking up to Itza...


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<p>In the aftermath of his mentor's death, grad student Adler is left to piece together and clean up the project she left behind: an adaptive and increasingly malevolent artificial intelligence, kept locked in a virtual "box" that's no longer quite enough to keep him in check.</p><p> </p><p>As he tries to manage the AI and continue Dr. Kent's research, Adler soon discovers her sociopathic creation is determined to escape his enclosure to wreak havoc on the outside world.</p>


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"An ambitious first novel full of the mysteries, histories and rituals of a Tennessee town. Full of nightmarish imagery wrapped in elegant prose, this is a strong debut." <b>&#8212;John Langan, author of <i>Children of the Fang and Other Genealogies</i></b><br> Deep in the heat and silence of rural Tennessee, down an untraveled road, sits the forgotten town of Three Summers. Mere miles away, on an overgrown river island, stands the house that once presided over the grand plantation of Angel's Landing, moss-draped, decrepit. Waiting. <br> Failing crime writer Bradley Ellison and former prostitute Missy Holiday are drawn to this place, fleeing a world turned against them. For Brad, it is work&#8212;he must find a compelling story before the true-crime magazine he writes for judges him expendable. For Missy, it is recuperation&#8212;four years at "the club" have left her drained. <br> But the price of peace is high, and soon Brad and Missy discover that something hides behind the...


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<p>The first Forgotten Realms title ever published, now available as an eBook!<br>Darkwalker on Moonshae was the very first novel ever published in the Forgotten Realms setting. Appearing in 1987, this title launched what has now become a robust and ever-expanding land of adventure for millions of readers.


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<p>The thrilling conclusion to Ed Greenwood's latest epic!<br><br>Florin Falconhand and his friends have always wanted adventure--but when it finally finds them, it turns out to be a lot more than they bargained for. Over the course of The Knights of Myth Drannor, the Knights learn the true meaning of adventure, honor, and what it means to be a hero.<br><br><i>From the Hardcover edition.</i>


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<p><i>Swords of Eveningstar</i> is the first title in an exciting new series by author Ed Greenwood, the creator of the <b>Forgotten Realms</b> campaign setting. This series explores the youthful adventures of the much-loved heroes, Florin, Islif, and Jhessail, as they battle to win a name for themselves and then to defend it against the machinations of a more insidious and devious evil than they ever thought to face.<br><br><i>From the Hardcover edition.</i>


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<p>Jump into a new adventure by fan-favorite Ed Greenwood!<br><br>Florin and his friends have finally made a name for themselves--only to find themselves the pawns of both dark and noble forces in a battle for power. Together, the Swords of Eveningstar must untangle the webs of lies that surround them before the threat to the kingdom eclipses their abilities to defend it.<br><br><i>Swords of Dragonfire</i> is the second title in an exciting new trilogy by best-selling author Ed Greenwood, the creator of the <b>Forgotten Realms</b> setting. This novel is a fast-paced sword and sorcery adventure worthy of a place on your shelves next to Conan and Fafherd and the Gray Mouser.<br><br><i>From the Paperback edition.</i>


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<p><b>The first title in a classic trilogy about the giants of the Forgotten Realms world.<br></b><br><i>The Ogre's Pact </i>is the first novel in a trilogy that deals with the giants of the <b>Forgotten Realms </b>setting. Giants are little written about, and this trilogy,<br>written by <i>New York Times </i>best-selling author Troy Denning ten years ago, was<br>the first to detail them. This reissue features new cover art.<br><br>AUTHOR BIO: TROY DENNING is the <i>New York Times </i>best-selling author of <i>Waterdeep</i>. He has written numerous other novels set in the <b>Forgotten Realms </b>world as well as the Prism Pentad, set in the <b>Dark Sun</b>&#174; world of Athas. He is the author of <i>Star by Star</i>, <i>Tatoonine Ghost</i>, and <i>Recovery</i>, all set in the <b>Star Wars </b>universe.<br><br><i>From the Paperback edition.</i>


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In the humid land of Halruaa, mysterious figures come and go on strange errands and unspoken deeds. Only the society of Counselors can bring order. Yet among them there may be one in whom the magic spark lies hidden. Only the Magehound can ferret it out and destroy it.


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<p>In the 6th and final book of the multi-author Sundering series launched by <i>New York Times</i> best-selling author R.A. Salvatore, Ed Greenwood, the creator of the Forgotten Realms&#174;, further chronicles the exploits of Elminster as he fights for the future of Faer&ucirc;n.<br><br>Chaos grips Faer&ucirc;n as vainglory, prophecy, and ancient forces comingle in the shadows cast by war.  Agents of the Shadovar lurk in the corners of Candlekeep in search of the arcane secrets that will power their war machine toward Myth Drannor. Gods and their Chosen run amok, all in a gambit to seize power. And a threat foretold by an ancient seer stirs. <br><br>At the heart of it all, Mystra, the great Goddess of Magic, has withdrawn from the world. Without her protection, Elminster, her greatest champion, fears for the nascent Weave, the fabric of magic Mystra wields to bind Faer&ucirc;n. Will the Nightseer Shar, mistress of the great and fearsome Shadovar, seize the opportunity to blanket...


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<p>Elminster's archenemy, the vampiric Lord Manshoon, thinks he has destroyed Elminster at last. But Elminster survives in the form of magical ash, and with the help of his scion, a fop who is growing into a true nobleman, and his longtime companion Storm, he still has a chance to counter Manshoon's insidious plots.</p><br><br><i>From the Hardcover edition.</i>


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<p><b>A paperback edition of Ed Greenwood's newest Elminster novel.<br></b><br>This paperback edition of Ed Greenwood's newest Elminster novel chronicles the latest events in the life of the Sage of Shadowdale, Greenwood's signature character. This novel was a top seller in hardcover, and the paperback edition has been eagerly awaited by Greenwood's fans. <br><br>AUTHOR BIO: ED GREENWOOD, creator of the <b>Forgotten Realms </b>campaign setting, is the best-selling author of hundreds of stories, games products, novels, and<br>articles set in the world of Faer&#251;n. His most recent title for Wizards of the Coast is <i>City of Splendors: A Waterdeep Novel</i>, co-written with Elaine Cunningham. He is also the author of the Band of Four novels published by Tor Books.<br><br><i>From the Paperback edition.</i>


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<p>In ancient days, sorcerers sought to learn the One True Spell that would give them power over all the world and understanding of all magic. . . .<br><br>The One True Spell was a woman, and her name was Mystra -- and her kisses were wonderful.<br><br>Priest Havilon Tharnstar<br><br>Tales Told to a Blind Wizard<br><br>It is the time before Myth Drannor, when the Heartlands are home to barbarians, and wicked dragons rule the skies. In these ancient days, Elminster is but a shepherd boy, dreaming of adventure and heroics. When a dragon-riding magelord sweeps down upon him, though, the boy is thrust into a world of harsh realities, corrupt rulers, and evil sorcerers.<br><br>With patience and grit, Elminster sets about to change all that. The result of his labors is a world reborn and a mage made.


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Ed Greenwood, who is synonymous with the Forgotten Realms, leads readers through a story that combines the rollicking fantasy adventure for which he is famous with a murder mystery-thriller.<br> THAT'S WHAT, FOUR LORDS DEAD?<br>Revealed in death to have been Masked Lords, three more citizens had been murdered over the preceding day and night: the Sembian wine-seller and collector Oszbur Malankar; the half-elf sorceress and artisan Dathanscza Meiril; and the moneylender, landlord, and investor Ammasker Gwelt.<br>All of Waterdeep now knew someone was killing the Lords of Waterdeep, one by one. Yet that was about where truth ended and speculation&#8212;however plausible&#8212;began. The broadsheets were full of wild conjecture. Who's behind this? The ousted Lord Neverember? The Zhentarim, the Cult of the Dragon or some other Outland Power? The Xanathar? Some cabal of guilds or nobles planning a coup?<br>The rumors would rage on, whether the Open Lord Laeral Silverhand did something...


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Rumors race around Cormyr regarding the mythical Lost Spell, a powerful enchantment designed centuries ago by the presumed dead god of spells--a spell long thought lost to the ages. Found by some magic-less merchant, rumor has it the Lost Spell is to be auctioned off to the highest bidder.<br><br>It is a powerful lure, and archwizards of every stripe descend upon the merchant, only to be trapped with him inside his manor by a vicious spellstorm--escape impossible, and their magic useless with the interference from the storm. <br><br>Moreover--they find themselves faced with the infamous Elminster of Shadowdale, who claims he's just there to decide who gets the Lost Spell, but who clearly has an agenda of his own.<br><br>But before Elimster can put whatever plan he has in motion, archwizards start dying.


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<p>It is the time of the great elven city of Cormanthor, when the Heartlands are home to barbarians, wicked dragons rule the skies, and the elven people trust no one. Wizards and warriors alike threaten their civilization in vain, arrogant, and ignorant quests for glory.<br><br>Thus it was that Elminster was guided to Cormanthor, the Towers of Song, where Eltargrim was Coronal. There he dwelt for twelve summers and more, studying with many mighty mages, learning to feel magic and know how it could be bent and directed to his will . . . . It is recorded that when the Mythal was laid, and Cormanthor became Myth Drannor, Elminster was among those who devised and spun that mighty magic.


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<p>Commanded by the vestige of Mystra to work together, Manshoon and Elminster engage instead in a ferocious battle that sends the Sage plummeting into the Underdark as a cloud of ashes. Elminster soon inhabits the body of a fallen dark elf, so that he can begin carrying out Mystra's orders to rally Cormyr's Wizards of War, seek blueflame items to mend immense rifts throughout the realms that are releasing deadly monsters, and prevent the ancient Primordials from rising and unleashing their rage. But his sworn archenemy, Manshoon, has plans as well: to conquer Cormyr and be the new Emperor, and hunt down the Sage's clones. The battles are fierce, the stakes have never been higher, and the fate of Cormyr is on the line. Meanwhile, War Wizards are being mysteriously assassinated . . .


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<p>Exiled from her home, the beautiful dark elf Liriel Baenre wanders to the surface world with her companion Fyodor. But even far from the dark haunts of Menzoberranzan, she is not safe from the vengeance of her arch-enemy. Even as she and her friend sail the dangerous seas of the Sword Coast, a drow priestess plots a terrible fate for them.<br><br>And in the depths of the earth, the spider queen Lolth weaves her own webs of terror and treachery.<br><br>"Elaine is one of my favorite authors. Nobody sets a mood like she does, and her characters never fail to delight." --Troy Denning, <i>New York Times</i> best-selling author of <i>Star Wars: Fate of the Jedi: Apocalypse</i>


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<p><b>Daughter of House Hiloar<br><br>War Wizard of Cormyr<br><br>Renegade</b><br><br>Only fools find themselves at Winterkeep after the first snowfall. The cold alone can kill, if you live long enough, and dangers far worse haunt the ruined keep in winter.<br><br>But slavers stole her son. She would sacrifice everything to get him back. But in the uncaring, frozen north, will it be enough?<br><br><b>About the Author</b><br><br>Mark Sehestedt (no relation to Laurence Tureaud) was born in Portales, New Mexico. He grew up on a steady diet of Marvel comic books, <i>Star Trek</i> reruns, Star Wars, science-fiction, horror, and Mel Brooks movies. His first attempt at a book was "How Not to Get Captured by Monsters on Halloween Night," which he wrote at age four while watching Scooby-Doo. It still hasn't found a publisher.<br><br>He now lives in the Pacific Northwest with his wife, six children, a dog, a bird, a gecko, and various unnamed spiders. <i>Frostfell</i> is his first novel....


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<p>This novel focuses on a sorcereress with the hellish magic of a blood magus at her command and a mounting ambition for territory and domination in her heart, and a ghostwalker's attempts to defend a village from her seemingly inevitable success.


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<p>Khelben Arunsun, Chosen of Mystra, Archmage of Waterdeep, is as close to a demigod as you're likely to meet on the streets of Faer&#251;n's mightiest city. But when the skies rain lightning and a long-forgotten city arises from the earth, he can seem like just another wizard.


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When the people on the islands of Moonshae forsake their goddess, the Earthmother, it is up to the daughter of the High King Tristan Kendrick to restore their faith.


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When Shade Enclave returns from thousands of years of exile in the Plane of Shadow, all of Faerûn is open to its dark designs. When a tribe of kenku confront the archwizard who gave them magic but kept them as slaves, the skies rain death. When a knight of Cormyr journeys to the ruins of Tilverton, he begins to understand the terrifying power of the archwizards. When phaerimm roam the world, enslaving ore and human alike, the great powers of the world must depend on an ally as deadly as their enemy.


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Medusanna - A priestess of terrifying power convinces the
Se’sehen - A yuan-ti tribe from the distant jungles of Chult to serve her growing cult of
Sseth - The merciless god of the serpent people who languishes in the foul plane of
Smaragh - Where a trapped and desperate Karell can only hope Arvin will find her before the
House of Serpents - Finally destroys their last hope for freedom.


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The second in a gripping trilogy from R.A. Salvatore’s War of the Spider Queen author Lisa Smedman.
Viper’s Kiss is the second title in a new trilogy exploring the political intrigues of the yuan-ti race, the details of which have been little explored in previous Forgotten Realms products. Lisa Smedman will pen the entire trilogy, which will affect many other storylines in the Forgotten Realms setting.


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<div><p>The Dark Knight Must Choose: Justice or Vengeance  </p>
<p>Watchman by day, vigilante by night, Shadowbane's world is turned upside down when he runs across a powerful wizard--in the form of a confused, hunted girl who finds herself at the heart of a fell plot. When his friends start dying and the girl is kidnapped, Shadowbane must choose between the darkness and the light in his heart: to avenge the deaths of his friends, or to let the villain live to face--and possibly escape--justice.  </p>
<p><em>Downshadow</em> is thrilling tale of vigilante justice set in the classic City of Splendors and presented by <strong>Forgotten Realms</strong>(R) campaign setting creator and celebrated author Ed Greenwood. You don't want to miss out on this exciting glimpse into what the latest edition of the Realms has to offer.</p>
<p>**</p></div>


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Sent by the spy master of Neverwinter to investigate a group of rebels, Rucas Sarfael finds a worthy adversary in the beautiful fencing master Elyne. Matching wits and blades with the rebel leader, Rucas strives to prove himself and rise in the rebel ranks in part 1 of this four-part novella set in the renowned city of Neverwinter.


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The history of Faerûn is written in the flowing script of the Tel’Quessir. The story of the elves of Faerûn stretches from the dawn of history to the battle for the future of a world in constant upheaval.


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<p>An exciting new trilogy set in the far north of Faerun!<br><br> Hweilan is the last of the  line of Highwatch and--as she discovers--one of the last of the Vil Adanrath, a bloodline  of lycanthropes left on Faer&ucirc;n. Guric, her uncle and the slayer of Hwelian's family,  has released a terrible evil in order to resurrect his beloved wife and gain control  of the northern countries. When Hweilan escapes Guric's schemes, she is taken in  by Lendri, a Vil Adanrath who has stayed in Faer&ucirc;n to help guide Hweilan to her fate.<br><br><i>From the Paperback edition.</i>


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<p>A hero trapped on the edge of light and dark...<br><br>Ashok is a shadar-kai of the Shadowfell who is brought to the city of Ikemmu, a haven of shadar-kai who have learned to use their fierce need for adrenalin and danger to better their city and their civilization. Although he starts out eager to find the weaknesses in the strange city's armor and return with them to his vicious enclave, Ashok finds himself drawn in by the city. <br><br>As he struggles to find a balance for himself, his family finds the a way to bring down the city on the Shadowfell's border.<br><br><i>From the Paperback edition.</i>


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<p>They are the half-bloods, the broken, the unforgiven.<br>They failed themselves and their people.<br>They are outcasts.<br><br>Then, in the bitter wilds of Rashemen, they receive a desperate plea they alone can answer.<br><br>If they succeed, it could mean their redemption. But if they fail, a troubled past will be the least of their problems.<br><br><b>About the Author </b><br><br>Keith Francis Strohm is the current Chief Operating Officer of Paizo Publishing, LLC, and the Publisher of <i>Dragon</i> and <i>Dungeon </i>magazines. Prior to that, he was the Vice President of Pokemon&#174;, the Director of the Roleplaying and Miniatures categories, and the Brand Manager for Dungeons & Dragons&#174;--all at Wizards of the Coast. He is the author of the Greyhawk&#174; novel <i>The Tomb of Horrors</i>, and he has written three short stories for the Forgotten Realms. This is his second novel.


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<p>It was the best thing that ever happened to him.<br><br>It was his god's blessing.<br><br>It was hell.<br><br>Vell was content to be a mere warrior in the Thunderbeast tribe, staying behind on the hunt to guard the camp. <br><br>But then something alien awakened deep within him, the spirit of a behemoth that he could not control. With it came attacks from the sky, visitors from far lands, and a mysterious command from their ancestral totem: Find the living. And this time, no one was going to let him just stay behind.


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<p><b>A series focusing on the popular character class Fighters!</b><br><br>The first title in a new <b>Forgotten Realms</b> series focusing on the popular <b>Dungeons & Dragons</b>&#174; game character class of Fighters. Each title will feature characters with a different exotic style of fighting.


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<p>This scar on my arm is the mark of the thin man's sword...<br><br>These on my chest, the barbarian's gyrspike...<br><br>This, on my shoulder, the woodman's axe.<br><br>And this rasping whisper, all that is left of my voice, it is the scar of the Lord Singer's jealousy.<br><br>They took my voice and my life and left my body for the crows. But not all who die rest in peace.<br><br>Erik Scott de Bie spins a haunting tale of revenge, honor, love, and hate, all bound within a dark man whose indomitable spirit marks him as on of - The Fighters!


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Join heroes fighting the undead hordes!<br> <br> A powerful undead sorcerer reigns in Thay over a frightened people and hordes of undead. The mageocracy in exile, masters of no more than their beaten army, watch from distant shores as the new King of Thay prepares a great magical ritual&#8212;a ritual they cannot allow him to bring to completion.<br> <br> The conclusion of The Haunted Lands series, the events in <i>Unholy</i> will have tremendous impact on the <b>Forgotten Realms</b>(R) world.


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<p>Join heroes fighting the undead hordes!<br><br> Undead armies have massed and march to the  beat of an evil necromancer's drum. The living citizens of the magic-rich realm of  Thay must unite and mount a defense before they die and join their enemy's ranks.<br><br> The second book in The Haunted Lands series, the events in <i>Undead</i> will have tremendous  impact on the <b>Forgotten Realms</b> world.<br><br><i>From the Paperback edition.</i>


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The latest title from popular <b>Forgotten Realms</b>&#174; author Richard Lee Byers.<br>The dead are restless in the magic-rich realm of Thay, and an evil necromancer begins to gather them to his cause&#8212;a cause that will change the face of Faer&ucirc;n forever.


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Not even the mightiest mage, working spells that remain utterly reliable, can hope to prevail against dozens of tireless, ruthless undead who suffer no pain and can be distracted by nothing. Every creature on Faenûn has its dark mirror in the undead—from the ghosts of ancient warriors to the rune-scribed skeletons of dragons. And in a world with as rich and bloody a history as the Forgotten Realms®, they are legion—outshining the living in variety and number. Here are a dozen of the most terrifying tales of the haunted Realms.


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<p>The evil Zhentarim attempt to take over the richest of the Caravan Cities, and Harper agent Mari Al'Marin and ex-Harper Caledan try to foil the wicked plot. By the author of <i>Kindred Spirits.</i>


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<p>Mari Al'Marin and Caledan, the unlikely pair of heroes from <i>The Crypt of the Shadowking, </i>return to match wits against the revived legacy of the Shadowking, which threatens all of Faerun.


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<p>An intense, personal story of survival, a departure from the more sweeping "battle against great evil" tales that characterize the rest of the Harpers books. Journeying far north in defiance of her Harper superiors, Martine of Sembia finds herself trapped in the lonely, snowbound valley of Samek.


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<p>One of the Harpers (a secret organization fighting for good) searches the jungle for a missing explorer and happens on a lost civilization--complete with dinosaurs--and the evil Cult of Frost, which tries to steal his magic ring.


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<p>When her hometown is overtaken by the Night Masks crime syndicate, Alias joins forces with the saurial paladin Dragonbait and the halfling bard Olive Ruskettle in a quest to free the town merchants from their underground overlords.


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The Red Wizards rule Thay, perhaps the most wicked and corrupt land in all the Forgotten Realms. While the evil mage, Zulkir Maligor, builds a net of treachery and deceit, the Harpers seek to uncover his vile schemes. A small band is sent by the Harpers to pose as slaves and slavers to infiltrate the malevolent land. Once inside Thay, they face the undead minions of the Red Wizards and a future far worse than death: becoming the wizards’ soulless puppets!


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<p>When Joel became a priest of the new god Finder, he knew it meant forfeiting the honor and security of his position as a master bard. Now his freedom and his very life are at stake as powers of evil embroil the priests of Finder in a struggle against a plot to resurrect the dead god Bane.<br><br>With his only allies the young freedom fighter Holly Harrowslough, the mysterious winged woman Jas, and the aging priest Jedidiah, Joel embarks on a mission to recover the Hand of Bane. His quest leads him from the Realms all the way to the extra-planar city of Sigil. There Joel must rely on all his courage, wisdom, and strength to thwart the return of Bane the Tyrant and rescue the god Finder from imminent death.<br><br>Finder's Bane is the fifteenth in an open-ended series of novels focusing on the Harpers, the secret organization for Good in the <b>Forgotten Realms</b> fantasy world.


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Rise of the Blade is a fantasy novel written by Charles Moffat in 1998 for the Harpers Series of Forgotten Realms. It was originally intended to be the middle book of a trilogy of 3 books.
The first book tells the story of Pierce O'Hiram and Marque Draque and their various adventures, including fighting the Tarrasque and Pierce becoming a slave gladiator in the jungles of Chult. The second book you see here, and the third book would tell the story of the drow bard Valeska Ko'Ragur. The first book would have been a prequel and the third book a sequel, thus completing the trilogy.
However all of this became moot when TSR, the owners of Forgotten Realms, was bought by rival company Wizards of the Coast. The Harpers Series was scrapped and the book "Rise of the Blade" was never published in paperback.


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Shandril never wanted the legendary power of spellfire. All she wanted was a taste of adventure. Unfortunately, she got both. Now she's on the run. The evil Zhentarim, the sinister Cult of the Dragon, renegade wizards, and the terrifying monsters known as beholders want her spellfire, and they'll destroy the entire Realms--let alone one scared girl--to get it! The famous wizard Elminster, the Harpers, and the Knights of Myth Drannor are just as deter-mined that Shandril be free to wield spellfire for good. Of course, if she uses it for evil, they, too, will try to destroy her... .


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<p>Silent death stalks the Harpers of Faer&ucirc;n. One by one, members of the semi-secret society for good in the Realms are falling to a murderer's blade. Now a Harper agent and a beautiful half-elf assassin must solve the mystery. If they fail, they will be the next victims.<br><br>But things in the Realms are rarely that simple.


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<p>Explore the terrifying depths of the dungeons of Faerun!<br><br>The Siegebreakers are a tight-knit group of eccentric mercenaries who boast they can safely bring down the walls of any fortress, and will do so for the right amount of coin. But when the walls of their latest job crash down on their heads, trapping them in ruins treacherous with magic, monsters, and ever-rising water, it's all they can do to stay alive. Undaunted, the Siegebreakers are determined to escape and finish the job. <br>Show More <br>Show Less


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<p>Explore some of the most dangerous places in the Forgotten Realms -- The Dungeons!<br><br>An orphan mage returns to the only home she's ever known to find if transformed into a dungeon, her former master missing or trapped within. To make matters worse, the thieves that hold the dungeon won't let her leave --not for supplies, not for help. It will take all of her courage, skill, and magic to survive long enough to figure out what happened to her home.


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<p>The deeper you go, the more dangerous it gets! Explore the Dungeons!<br><br>All Kiril Duskmourn does is run away--from guilt, from her past, and from her responsibilities. But she can't run any longer. She lost everything stopping the Traitor from loosing his unholy revolution, and now the bindings on his cell are weakening. She alone holds the key to his release or further imprisonment. But does she still have the strength of will and arm to make the right choice?


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Introduce yourself to the Forgotten Realms® world with New York Times best-selling author, Lisa Smedman.
Larajin, the unacknowledged daughter of Thamalon Uskevren and a half-elf, finds herself embroiled in a bitter war between elves and humans. In an effort to bring peace to both Sembia and the Dalelands, Larajin must confront the twin brother she doesn't know and save a half-brother whose fate hangs in the balance.


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When Shamur Uskevren, the matriarch of one of Sembia's oldest and most powerful merchant families, is tricked by an angry wizard into an assassination attempt on her own husband, her family is thrown into turmoil. Once the truth is discovered, she and her husband must struggle to save their family and stop the sorcerer. But in her anger, she has forgotten one thing: in the world of intrigue and deception, of shadows and lies that is Sembia, nothing is ever what it seems.


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Talbot Uskevren, the second son of one of Selgaunt's most powerful families, fights a deadly battle within himself. Like most men of his station, Talbot spends his days honing his sword fighting skills, and unlike others, practicing the art of acting. Now, Talbot will put both of these talents to the test when a rival House comes looking for blood. The only way for Talbot to survive against the Black Brotherhood is to let the inner wolf loose, and the only way for him to live in Selgaunt's society is to keep the wolf chained.<br><br><i>Black Wolf</i> continues the story of the Uskevrens' second son, introduced in the story "Thirty Days" from <i>The Halls of Stormweather</i>. An exciting tale of werewolves in the <b>Forgotten Realms</b>, this is the fouth book in the Sembia series.


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Sembia is a land of wealth and power, where rival families buy and sell everything imaginable—even life itself. In that unforgiving realm, the Uskevren family may hold the rarest commodity of all: honor. But even they have their secrets, and at least as many enemies. This anthology of seven stories introduces not just one realm of good and evil, not just one family of troubled heroes, but the whole of the remarkable FORGOTTEN REALMS world. Their adventure, and yours, begins here.


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<p>Erevis Cale<br><br>The loyal servant of the Uskevren family, has a terrible secret.<br><br>Now, when a ruthless evil is unleashed on Selgaunt, the butler's ties to the underworld may have put the Uskevren in jeopardy. Erevist must finally prove his loyalty -- to the city and to the Uskevren.<br><br>He won't get a second chance.


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Explore the unexplored - enter The Wilds of the Forgotten Realms®!
One hundred years ago, the Akanamere was ravaged by the Spellplague, drying the lake and leaving behind a nightmarish landscape of frozen waves, distorted creatures, and a strange being whose song drives listeners to carry out what they believe are the singer's orders. When a genasi girl is kidnapped by these fanatics, her troubled sister must brave the wilds of the Mere-That-Was to save them both from an gruesome fate.


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Welcome to the Jungle!
Tethyrian colonists sent to the jungle island of Chult have vanished and only their celebrated leader has returned. The story he tells of disease and monsters rings false to his enemies--a former mutineer is sent to discover what really happened to the Lost Colony, and what the Hero of Tethyr is hiding.
The first book in a series designed to showcase the uncivilized areas that iconic to the Dungeons  Dragons® game, The Fanged Crown is an easy way for unfamiliar readers to pick up the Forgotten Realms®. With plenty of action, intrigue, and adventure, this is a book that will appeal to new readers and familiar readers alike. The Fanged Crown and the rest of the Wilds series may be read in any order.


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The exciting finale to the Sembia: Gateway to the Realms series!<br><br>Thamalon Uskevren II, the heir to Stormweather Towers, never expected to inherit so much so quickly. When his parents and Erevis Cale vanish without a trace, Tamlin must rally what's left of his family and try to solve a mystery whose roots lie deep beneath Stormweather, before a deadly assassin ends the Uskevren line forever.<br><br>As with the previous titles in this series, <i>Lord of Stormweather</i> is perfect for introducing new readers to the magic, mystery, and intrigue of the <b>Forgotten Realms</b> world.


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Best-selling author Mel Odom returns to the world of Forgotten Realms® with high-seas adventure!
A treasure hunter discovers a sunken ship beneath the Sea of Fallen Stars... and the dark sorceress who sank it. Allying with the vilest monsters of Faerûn, she seeks to expand her empire beneath the waves and overcome the surface.
The Wilds series feature adventures set in iconic Dungeons & Dragons® settings. Magically distorted landscapes, jungle islands teeming with reptilian monsters, wide frontiers touched by another plane, or deep under the surface of the sea–adventure is waiting.


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Explore the unexplored - enter The Wilds of the Forgotten Realms®!
On the border of a dangerous, magically unstable area called the Plaguewrought Lands, the leader of a cult seeking the spread of this wild magic and an alchemist who wants to control it join forces and create an elixir that allows pilgrims to survive the Plaguewrought Lands. But only one can succeed. A young man with strange powers and a priestess of the god of death will help determine who.


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Volothamp Geddarm (“Volo” to his public), traveler, author, renaissance man of the Realms, has been known to brag on occasion, and to bet even more often. So when a discussion as to who is the greatest traveler in the Realms takes place in his presence, of course he is going to defend his hard-won reputation, no matter what the consequences. Soon Volo and his erstwhile companion, Passepout, are on a grand tour the likes of which Toril has never seen. From Chult to Kara Tur, from Suzail to the Shining South, even from the Land of the Dead to Maztica, Volo and Passepout make their way around the globe... little suspecting that this simple bet masks a dark conspiracy unlike any other.


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A malevolent pool. A diabolical cult. A horrific plan. A dracolich and his sorcerous queen have seized control of the Mythal, the ancient magic that once protected the war-ravaged elven capital. Once the elven ruin is completely in their thrall, the cult intends to expand its domination one city—and one soul—at a time. The fate of all Faerûn lies with four reluctant heroes.


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<p>Battle the forces of darkness in the <b>Forgotten Realms</b>&#174;<br><br>Two angels given mortal flesh are sent to guard two star-crossed lovers, born scions of rival merchant houses. At first, it looks as though love will conquer all, and the rift will finally be mended. But there are those who hate the word peace with a passion so much that it poisons everything they touch, corrupting house to turn against house, mother to turn against child, and angel to turn against angel. <br><br><i>Dawnbringer </i>is the perfect meld between classic and contemporary fantasy, with shades of <i>Romeo and Juliet</i>, told from the perspective of guardian angels, in a world where sorcery and monsters are commonplace.<br><br><i>From the Paperback edition.</i>


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<p>Serene, beautiful, inviolate.<br><br>Rich in magic and treasure, to those who hear of its legends it is the ultimate paradise. To the beleagured elves of Toril it is the ultimate refuge. But to many it is the ultimate prize.<br><br>At the heart of its story is Amlaruil, Queen of All Elves. When Evermeet comes under massive, devastating attack, her sacrifice holds the last hope of saving the elven homeland.


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<p>R.A. Salvatore, best-selling author of the Legend of Drizzt, unveils the backstory of the Witch King--the lich whose powerful magic ensnares Jarlaxle and Artemis Entreri in the Sellswords trilogy. <br><br>As part of his scheme to rule the Bloodstone Lands, Zhengyi the Witch King offers a black dragon life immortal in exchange for allegiance. But black dragons cannot be so easily bought. Unwilling to take no for an answer, Zhengyi hatches a plan to force the dragon into battle--with battle lines drawn inside the dragon's own lair. In this action-packed novella, Legend of Drizzt fans can find out more about the events leading up to <i>Promise of the Witch King </i>(Sellswords Trilogy, Book II) and new fans can find out why <i>Booklist</i> calls Salvatore the "best series writer working in the Forgotten Realms."


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<p>Experience <i>New York Times</i> best-selling author Richard Baker's classic novel set in the high fantasy world of the Forgotten Realms. <br><br>Accosted by bullies on a forest trail, Aeron had no way of knowing that the confrontation would change his life forever. Accused of a crime for which he bears no blame, he is pursued deep into the forests of the Maerchwood. First rescued, and then tutored, by the mysterious Storm Walker, he discovers a previously undreamed-of talent for magic, and his life is swept up in the study of the arcane arts, until the very principles of magic, and indeed the future of Faer&ucirc;n, come under attack from the unspeakably evil influences of the Shadow Stone.


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<p>Cloaked in mist and layered in magic, the denizens of Moonshae Isles move in secret<br>circles as capricious rulers vie for power.<br><br>High Lady Ordalf wanted her niece, the princess known as the Rose of Sarifal, dead. Instead, the young regent was secreted away by the high lady's opponents. For years the eladrin queen of Gwynneth Isle has searched for evidence of her niece's death, and word has finally come in the form of a castaway's tale. The princess lives on the island of Moray--a mad beauty who leads a nation of lycanthropes.<br><br>As long as her niece is alive, Lady Ordalf cannot rest secure in her claim to the throne. Enlisting a band of adventurers to seek out the princess is the<br>first step toward stemming the Rose of Sarifal and her tide of wolves. Will those heroes see the same threat the queen sees in the beautiful young maiden?


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<p>Child of prophecy? Harbinger of Doom<br><br>Zaltys is a girl like any other to grow up ranging thejungles of the Southern Lluirwood. She's a crack shot with a bow and no stranger to the dangers that lurk beneath the deep forest canopy.<br><br>On expedition with her family to harvest the forbidden terazul flower, a powerful drug that has gathered many a dreamer into its narcotic embrace, Zaltys is about to unearth a truth long buried by the feculent loam of deception. <br><br>As the veil is lifted on the world Zaltys thought she knew, a pathway to the Underdark promises the answers her family never gave. Venturing forth in search of truth, Zaltys finds betrayal to be a much easier quarry. But it will take more than a lode of lies to quell the venom in her veins.</p><br><br><i>From the Paperback edition.</i>


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<p>A hero rises from the ranks of slaves!<br><br>The genasi control almost all of Calimshan for their djinn overlords--all but a few outposts like the floating Island of the Free, where escaped slaves from Calimport's coliseum run their own brutal games. There, Cephas, a genasi with no memories of his past has spent his entire life fighting But one day a circus of misfits, lead by the crowlike Corvus Nightfeather appear and free Cephas--and for the first time Cephas can harness his inborn powers and control the stones and dirt beneath his feet.<br><br>The newest <b>Forgotten Realms</b>&#174; author brings his talents to an area that has changed dramatically with the fresh take of <b>Dungeons & Dragons</b>&#174; 4th Edition. The powerful elemental race of the genasi and the xenophobic and ruthless cultures of Calimshan are revealed through the rise of the <b>Forgotten Realms'</b> newest hero.<br><br><i>From the Paperback edition.</i>


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<p>After a hundred years, Jack Ravenwild--thief, sorcerer, scoundrel, and accidental hero--is released from a magical confinement, only to fall into the hands of the marquise Dresimil Ch&ucirc;mavh, ruler of an exiled drow clan who sees an opportunity in Jack. <br><br>Through guile and subterfuge, the wily Jack escapes the drow to discover a new world waiting in his old stomping grounds, Raven's Bluff, a city equally abounding in fortune and danger. Unfortunately for Jack, he is best at stirring up the latter. His former archenemy the Warlord Myrkyssa Jelan is at large, and she isn't the type to forgive and forget. And worst of all, the drow aren't done with Jack and they mean to get him back.</p>


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<p>Vheod Runechild--half human, half fiend--flees from the Abyss to find his human nature on Toril, only to discover that the dangers from the nether region respect no worldly boundaries.


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What could bring heaven to the depths of hell? Aliisza betrayed her lover, her mentor, and her son in order to try to stop the dark plot to kill the goddess Mystra. She failed. Now the goddess is dead, magic is malfunctioning, and Aliisza and her companions are trapped. Her only hope of escape lies is in convincing the angels and demons she just betrayed to trust her and work together--before they kill each other. The Crystal Mountain is the climax to an epic tale of Realms-shaking events. A must-have for any true Forgotten Realms® fan.


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Ever wonder what could bring a demon to the gates of heaven? Aliisza and Kaanyr Vhok have returned from their attempted invasion of Menzoberranzan and turned their sights on Sundabar. But before she can complete a mission in that beseiged city, Aliisza finds herself in the one place a demon would never want to go, no matter how sure she is of her wits and cunning: the very heart of Celestia! Join everyone's favorite succubus and her half-fiend boyfriend, introduced in the War of the Spider Queen series, in the first installment of their own exciting new trilogy!


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What brings a demon to the gates of heaven? The half-fiend Kaanyr Vhok finally arrives at the destination he has sacrificed so much to achieve--he is in the heart of Celestia with his lover and consort, the succubus Aliisza. Only to find that the House of the Triad is falling apart, and he is bound by a vengeful Aliisza and a renegade angel into trying to save it--not exactly the goal he had in mind. The second full-length novel in The Empyrean Odyssey, *The Fractured Sky* continues to follow War of the Spider Queen favorites Aliisza and Kaanyr Vhok as the pair of fiends struggle to escape the heart of a deeply troubled Celestia while bound to a particularly determined angel.


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<p>Walk the line between magic and madness in Erin M. Evan's passionate story about  the dragons of the City of Splendors...<br><br> Tennora would give anything to be a wizard.  And Clytemorrenestrix, a strange woman with uncanny blue eyes, whose name means "She  Will Thunder in the Sky," and who claims to be a dragon, promises to make her just  that--in return for aid in returning her to her true form. But soon after Tennora  seals the deal, a bounty hunter presses a note into her hands claiming the dragon  woman is actually a human--a violent, criminally insane human who murders those who  fail her.<br><br> <i>The God Catcher</i> is gripping tale of identity, intrigue, and obsession  set in the classic City of Splendors and presented by <b>Forgotten Realms</b>&#174; campaign  setting creator and celebrated author Ed Greenwood. You don't want to miss out on  this exciting glimpse into what the latest edition of the Realms has to offer.<br><br><i>From the Paperback edition.</i>


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<p>A Call for Heroes!<br><br> A young group of friends stumble across a terrifying conspiracy  that holds the heir to the Blackstaff, the defender of the city of Waterdeep, in  terrible danger. These friends must search deep within themselves to become the heroes  their city needs to save its champion from those who would see both brought low.<br><br> Ed Greenwood, beloved author and creator of the <b>Forgotten Realms</b>, presents the first  book in a brand-new series dedicated to showcasing both the City of Splendors and  our most talented up-and-coming authors. A series of stand-alone adventurers, this  book and the series to which it belongs were written specifically for those readers  with no prior knowledge of the <b>Forgotten Realms</b>, making it an excellent entry point  for new readers.<br><br><i>From the Paperback edition.</i>


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<p>Violence and Magic in the Streets of Waterdeep!<br><br> Icelin thought she had escaped the  horrors of her past--until they come hunting her, forcing her to go to ground. But  when things go from bad to worse, and her friends start paying for her mistakes,  Icelin learns she has to embrace the talents she fears, accept the past she runs  from, and confront those threatening her future.<br><br> Ed Greenwood, beloved author and  creator of the <b>Forgotten Realms</b>, presents the second book in a brand-new series dedicated  to showcasing both the City of Splendors and our most talented up-and-coming authors.  A series of stand-alone adventurers, this book and the series to which it belongs  are an excellent entry point for new readers interested in the <b>Forgotten Realms</b>.<br><br><i>From the Paperback edition.</i>


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<p>In the streets of Waterdeep, conspiracies run like water through the gutters, bubbling beneath the seeming calm of the city's life. As a band of young, foppish lords discovers there is a dark side to the city they all love, a sinister mage and his son seek to create perverted creatures to further their twisted ends.<br><br><i>From the Paperback edition.</i>


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<p>In the 3rd book of the multi-author Sundering series launched by <i>New York Times</i> best-selling author R.A. Salvatore, Richard Lee Byers introduces Anton Marivaldi--a renowned reaver with an insatiable thirst for bounty and a moral compass that always leads him toward the evil he's never tried.<br><br>Endless, pounding rain afflict the Sea of Fallen Stars and the coastal regions surrounding it. Harvests are failing, travel and trade are disrupted, and civilized forces are giving way to the deluges caused by the storms. In panic and despair, many have turned to the goddess Umberlee, Queen of the Deeps, offering her sacrifices with hope that they will be spared the inevitable reckoning of her perpetual tempest.<br><br>Evendur Highcastle, undead pirate captain, risen from the depths to assume the mantle of Umberlee's Chosen, takes advantage of the people's desperation to strike for both spiritual and temporal power in her name. <br><br>Vying with Highcastle for the hearts and...


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<div><p>In the fifth book of the multi-author Sundering series, <em>New York Times </em>best-selling author Troy Denning sends an embittered paladin, Kleef Kenric, on a quest to stop evil forces from taking advantage of the chaos rolling across the land of Faerûn and claiming dominion over the entirety of the Realms. <br><br>Stubbornly clinging to his family’s worship of a long-forgotten god, Kleef Kenric soon discovers that his god has blessed him with divine gifts, making him one of a new group of Chosen cropping up around the Realms. This divine gift makes him an excellent ally—and a target for those who wish corral his powers. <br><br>After battling his way out Marsember, a city besieged on all sides in the wake of the Sundering, he becomes swept up in the mission of a group of odd allies—a warrior noblewoman, an accomplished thief, and a mysterious short pudgy man exuding a faint odor of decay. With the forces of Shade tracking their every step, they travel to the Underdark to thwart the rise of the goddess of Death, but before long Kleef learns that his allies hide dangerous secrets—secrets that could destroy not only Kleef but the very fabric of the Forgotten Realms. </p><p>**</p></div>


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<p>In the 2nd book of the multi-author Sundering series launched by <i>New York Times</i> best-selling author R.A. Salvatore, the shadow legacy of Erevis Cale lives on even as his old foe Mephistopheles seeks to stamp it out at any cost. Cale's son Vasen--unmoored in time by the god Mask--has thus far been shielded from the archdevil's dark schemes, alone among the servants of the Lord of Light who have raised him since birth.<br><br>Living in a remote abbey nestled among the Thunder Peaks of Sembia, Vasen is haunted by dreams of his father, trapped in the frozen hell of Cania. He knows the day will come when he must assume his role in the divine drama unfolding across Faer&ucirc;n. But Vasen knows not what that role should be . . . or whether he is ready to take it on. He only knows what his father tells him in dreams--that he must not fail.<br><br>Enter Drasek Riven, a former compatriot of Erevis Cale, now near divine and haunted by dreams of his own--he too knows the time to...


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A new mass market edition of the <i>New York Times</i> best-selling sword and sorcery classic, <i>The Legacy</i> is Drizzt at his scimitar-wielding best!<br><br>Having found a measure of peace among the dwarves in the reclaimed Mithral Hall, Drizzt begins to know contentment for perhaps the first time in his tumultuous life. But for a dark elf renegade from a city ruled by priestesses of a demon goddess, no peace can long last. It is Lolth herself, the dreaded Queen of the Demonweb Pits, who musters her followers to pour up from the black depths of the Underdark to reclaim for their goddess the one soul that had managed to elude her. The soul of Drizzt Do'Urden.<br><br><i>From the Paperback edition.</i>


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Gods Walk the Realms!<br>Rising up from the black depths of the Underdark, the drow once more meet the dwarves of Mithral Hall. Bruenor Battlehammer, with Drizzt at his side, won't go down without a fight&#8212;but they'll have to fight without Wulfgar or Catti-brie at their sides.


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Return to the City of Spiders!<br><br>Still reeling from the death of Wulfgar, Drizzt is allowed little time to grieve, for dark elves are massing in the caverns deep under Mithral Hall. To protect his adopted home, he'll have to return to the city of his birth, the evil City of Spiders. Menzoberranzan is one of the most dangerous places in the already perilous Underdark on a good day, but for Drizzt, a renegade with a price on his head, its certain death ever to set foot there again. But Drizzt Do'Urden and his companions have faced certain death before, and will gladly spend their lives for the sake of the dwarves of Mithral Hall.<br><br><i>From the Paperback edition.</i>


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Revenge and Resurrection in a Frozen Wasteland!<br><br>Drizzt and Catti-brie have been away from Mithral Hall for six long years, but the pain of a lost companion still weighs heavily on their strong shoulders. Chasing pirates aboard Captain Deudermont's Sea Sprite is enough to draw their attention away from their grief. Then a mysterious castaway on an uncharted island sends them back to the very source of their pain, and into the clutches of a demon with vengeance on his mind.<br><br><i>From the Paperback edition.</i>


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<p>In the second book of the Companions Codex, the latest series in R.A. Salvatore's <i>New York Times </i>best-selling saga of dark elf Drizzt Do'Urden, the orcs of Many Arrows decide to take advantage of the chaos wrought by the Sundering to reignite a blood feud first brought to life in the phenomenal best seller <i>The Thousand Orcs</i>.


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Bloody war rages across the Forgotten Realms world in the third book of the Companions Codex, the latest series in R.A. Salvatore's New York Times best-selling saga of dark elf Drizzt Do'Urden.<br><br>In the evolving world of the Forgotten Realms setting, the Sundering has given way to months of cloud-cloaked darkness, and war rages under that oppressive sky. The orcs have broken a hard-fought treaty that's held, however tentatively, for a hundred years, and the time to settle old scores has devolved into an all-out brawl for control of the ancient realms of the North.


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<p><strong>The epic conclusion to the long-awaited trilogy featuring one of the most beloved characters in all of fantasy&#8212;Drizzt Do'Urden&#8212;a rollicking tale of life, death, intrigue, magic, danger, and the timeless bonds of family and friendship from New York Times bestselling author R. A. Salvatore.</strong><br/>Displaced in time and unexpectedly reunited with his son Drizzt Do'Urden, Zaknafein has overcome the prejudices ingrained in him as a drow warrior to help his son battle the ambitious Spider Queen and stem the tide of darkness that has been unleashed upon the Forgotten Realms. Though Zaknafein has endured the most difficult battles, survival has come at a terrible cost, and the fight is far from over. </p><p>Facing demons and driders, Zaknafein carries the entire weight of Menzoberranzan surrounding Gauntlgym on his shoulders once more. But the chances of survival for him and his old friend and mercenary Jarlaxle look bleak. Trapped in a desperate and seemingly...


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<p>At long last, New York Times bestselling author R. A. Salvatore returns with one of fantasy's most beloved and enduring icons, the dark elf Drizzt Do'Urden, in an all-new trilogy full of swordplay, danger, and imaginative thrills,</p><p>Centuries ago, in the city of Menzoberranzan, the City of Spiders, the City of Drow, nestled deep in the unmerciful Underdark of Toril, a young weapon master earned a reputation far above his station or that of his poor house.</p><p>The greater nobles watched him, and one matron, in particular, decided to take him as her own. She connived with rival great houses to secure her prize, but that prize was caught for her by another, who came to quite enjoy the weapon master.</p><p>This was the beginning of the friendship between Zaknafein and Jarlaxle, and the coupling of Matron Malice and the weapon master who would sire Drizzt Do'Urden.</p><p>R. A. Salvatore reveals the Underdark anew through the eyes of Zaknafein and Jarlaxle&#8212;an introduction...


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<p><strong>This second book in New York Times bestselling author R. A. Salvatore's all-new trilogy&#8212;full of swordplay, danger, and imaginative thrills&#8212;features one of fantasy's most beloved and enduring characters, Drizzt Do'Urden.<br/></strong><br/>Split between time and two worlds, Zaknafein had always been conflicted. That inner turmoil was magnified by his inferior position as a male dark elf in the matriarchal drow society. Only his status as one of the greatest warriors&#8212;as well as his friendship with the mercenary Jarlaxle&#8212;kept him sane. When he finally perished, he was content knowing he left behind a legacy as substantial as his son Drizzt.</p><p>Except . . . someone isn't ready for Zaknafein to be dead. And now he's back, hundreds of years later, in a world he doesn't recognize. His son's companions are not the prideful&#8212;and bigoted&#8212;males the drow warrior was accustomed to in his previous life. Drizzt's circle includes dwarves, elves,...


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Drizzt is back in this exciting new trilogy from R.A. Salvatore!<br>An uneasy peace between the dwarves of Mithral Hall and the orcs of the newly established Kingdom of Many-Arrows can't last long. The orc tribes united under Obould begin to fight each other, and Bruenor is determined to finish the war that nearly killed him and almost destroyed everything he's worked to build. But it will take more than swords and axes to bring a lasting peace to the Spine of the World. Powerful individuals on both sides may have to change the way they see each other. They may have to start to talk. But it won't be easy.<br><i>From the Hardcover edition.</i>


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Don't miss the gripping conclusion to Salvatore's <i>New York Times</i> best-selling Transitions trilogy!<br>When the Spellplague ravages Faer&ucirc;n, Drizzt and his companions are caught in the chaos. Seeking out the help of the priest Cadderly&#8211;the hero of the recently reissued series The Cleric Quintet&#8211;Drizzt finds himself facing his most powerful and elusive foe, the twisted Crenshinibon, the demonic crystal shard he believed had been destroyed years ago.


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Drizzt returns to Luskan, and the Realms will never be the same!<br>The Arcane Brotherhood has long held the city of Luskan in their power, but when corruption eats away at their ranks, Captain Deudermont comes to the rescue of a city that has become a safe haven for the Sword Coast's most dangerous pirates. But rescuing a city from itself may not be as easy as Deudermont thinks, and when Drizzt can't talk him out of it, he'll be forced to help.<br>Drizzt is back in action again, and bringing more changes to the <b>Forgotten Realms</b> setting. This all new hardcover adventure will keep Drizzt fans guessing the whole way, with edge-of-your-seat action and plot twists that even the most casual reader of the <b>Forgotten Realms</b> novel line can't afford to miss!<br><i>From the Hardcover edition.</i>


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Drow ranger Drizzt Do'Urden, first introduced in The Icewind Dale Trilogy, quickly became one of the fantasy genre's standout characters. But <i>Homeland</i> first reveals the startling tale of how this one lone drow walked out of the shadowy depths of the Underdark, leaving behind a society of evil and a family who want him dead. It is here that the story of this amazing dark elf truly began.


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Now in paperback, the third installment in the classic tales of the Legend of Drizzt. When a lone drow emerges from the Underdark into the blinding light of day, the <b>Forgotten Realms</b> world will be changed forever.<br><br><i>From the Paperback edition.</i>


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<i>As I became a creature of the empty tunnels, survival became easier and more difficult all at once. I gained in the physical skills and experience necessary to live on. I could defeat almost anything that wandered into my chosen domain. It did not take me long, however, to discover one nemesis that I could neither defeat nor flee. It followed me wherever I went&#8211;indeed, the farther I ran, the more it closed in around me. My enemy was solitude, the interminable, incessant silence of hushed corridors.<br></i><br>&#8211;Drizzt Do'Urden


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Can the Crystal Shard be destroyed at last?<br>Drizzt is determined to destroy the evil Crystal Shard, and seeks out the help of the scholar-priest Cadderly. But instead, his worst fears are realized, and Crenshinibon falls into the hands of the dark elf mercenary Jarlaxle and his unlikely ally Artemis Entreri.<br><i>The Silent Blade</i> is the book that brought Drizzt back to the Realms, and was a <i>New York Times</i> best seller on its initial release&#8212;and has been in print every day since. Like the rest of the <b>Legend of Drizzt</b>(R) reissues, <i>The Silent Blade</i> features beautiful new cover art by award-winning illustrator Todd Lockwood.


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Join the world's most famous drow elf in the penultimate chapter of the <b>Legend of Drizzt</b> series!<br><br>Spending time in the unimaginable torture chambers of the Abyss for even a day would be enough to break even the heartiest soul, and the barbarian Wulfgar was there for years. When he returns, his friends find him a changed man, and not changed for the better. But Wulfgar's road to redemption is one he must travel on his own, even if it leads to the bottle.<br><br><i>From the Paperback edition.</i>


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The <b>Legend of Drizzt</b>(R) comes to an end . . . For now!<br><br>The mighty warhammer Aegis-fang has found its way into the hands of the wicked pirate captain Sheila Kree, and Wulfgar is hot on her trail. When Drizzt and his companions leave Mithral Hall in search of Wulfgar, they find themselves on the trail of the warhammer as well, a trail that will lead them to a startling reunion, and the last battle for the heart and soul of Wulfgar.<br><br><i>From the Paperback edition.</i>


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<p><strong>From New York Times bestselling author R. A. Salvatore comes a new trilogy and adventure of Drizzt and fantasy's beloved characters from Dungeons &amp; Dragons' Forgotten Realms.</strong><br/>After the settling dust of the demon uprising and two years of peace, rumblings from the Menzoberranzan drow have Jarlaxle nervous. Worried his allies may be pulled into a Civil War between the great Houses, he is eager to ensure Zaknafein is armed with weapons befitting his skill, including one in particular: Khazid'hea. A powerful artifact, the sword known as "Cutter" has started wars, corrupted its users, and spilled the blood of many, many people. Nonetheless&#8212;or maybe because of that&#8212;the rogue Jarlaxle and a small group of friends will go on an expedition looking for the weapon's last wielder, Doum'wielle, in the freezing north, for she may be the key to unlocking the sword's potential...and perhaps the key to preventing the bloodshed looming over the Underdark....


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Alone on the battlefield.<br>Surrounded by death.<br>Cornered by enemies.<br>And ready to die.<br><br>Drizzt Do'Urden has become the Hunter, the bane of the orc hordes still ravaging the North. Cut off, alone, convinced that everything he ever valued has been destroyed, all that's left is to kill, and kill, and kill, until there are no enemies left. But there are a lot of enemies, and even the Hunter is just one lone drow.


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<b>ONE DARK ELF.<br>TWO ENCHANTED BLADES.<br>ONE UNKNOWN ENEMY.<br>AND A HORDE OF INVADERS.</b><br><br>When a blood-thirsty banc of orcs led by an as-yet-unseen enemy, comes rampaging out of the Spine of the World, it lays waste to everything in its path. Dark elf ranger Drizzt Do'Urden and his most trusted friends find themselves in the path of destruction. As blades slash and feet trample, even the heroes may not survive a desperate stand.


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DROW STALK THE SHADOWS.<br>TROLLS INFEST THE LOWLANDS.<br>ORCS HAVE CLAIMED THE MOUNTAINS.<br>AND TIME IS RUNNING OUT.<br><br>Mithral Hall is under siege, Nesm&#233; is overrun, and even powerful Silverymoon braces for war. Through it all, Drizzt has fought alone, but as the conflict draws to a bloody conclusion, the Hunter will have to find allies both new and old--or die along with the rest of the civilized North.<br><br>The conclusion of the <i>New York Times</i> best-selling trilogy decides the fate of Drizzt Do'Urden.


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<p>Drizzt joins Bruenor on his quest for the fabled dwarven kingdom of Gauntlgrym: ruins said to be rich with ancient treasure and arcane lore. But before they even get close, another drow and dwarf pair stumbles across it first: Jarlaxle and Athrogate.  In their search for treasure and magic, Jarlaxle and Athrogate inadvertently set into motion a catastrophe that could spell disaster for the unsuspecting people of the city of Neverwinter--a catastrophe big enough to lure even the mercenary Jarlaxle into risking his own coin and skin to stop it. Unfortunately, the more they uncover about the secret of Gauntlgrym, the more it looks like they can't stop it on their own. They'll need help, and from the last people they ever thought to fight alongside again: Drizzt and Bruenor.


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With the last of his trusted companions having fallen, Drizzt is alone&#8212;and free&#8212;for the first time in almost a hundred years. Guilt mingles with relief, leaving Drizzt uniquely vulnerable to the persuasions of his newest companion&#8212;Dahlia, a darkly alluring elf and the only other member of their party to survive the cataclysm at Mount Hotenow. But traveling with Dahlia is challenging in more ways than one. As the two companions seek revenge on the one responsible for leveling Neverwinter&#8212;and nearly Luskan as well&#8212;Drizzt finds his usual moral certainty swept away by her unconventional views. Forced to see the dark deeds that the common man may be driven to by circumstance, Drizzt begins to find himself on the wrong side of the law in an effort to protect those the law has failed. Making new enemies, as his old enemies acquire deadly allies, Drizzt and Dahlia quickly find themselves embroiled in battle&#8212;a state he's coming to enjoy a little too much.


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<p>In the conclusion to the #4 <i>New York Times</i> best-selling Neverwinter Saga, Drizzt draws his swords once more to aid his friends. His lover, Dahlia Sin'felle, can speak of nothing but the moment she will face the Netherese lord Herzgo Alegni once again. Drizzt has already followed a trail of vengeance beside Dahlia. Can he justify one more battle to settle a grudge he does not understand? Artemis Entreri too seeks vengeance. He offers to aid Dahlia in her mission to destroy Alegni. But Charon's Claw, Alegni's sentient sword, dominates Entreri's movements--if not his mind. And then there's the way Entreri looks at Dahlia. Can Drizzt trust his old foe?<br><br><b>Praise for the Neverwinter Saga:</b><br>"Emotional, respectful of its characters, intelligently written and structured, and finally summons a sense of nostalgic sorrow throughout"--Fantasy Book Review on <i>Gauntlgrym</i>, Neverwinter Saga Book I<br>"Full of excitement. Salvatore has mastered the art of showing a...


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<p>In the final book of the #4 <i>New York Times</i> best-selling Neverwinter Saga, Drizzt Do'Urden navigates a winding path littered with secrets and lies. Tangled up in his companion Dahlia's dark secrets, the ties that once held her close to Drizzt threaten to tear as her bonds to his former foe, Artemis Entreri, continue to grow. Meanwhile, in the caverns of Gauntlgrym, the drow Tiago Baenre enlists the help of Bregan D'aerthe in his quest to destroy Drizzt. While making promises they may not keep, the agents of the elite drow mercenary group hide plans of their own. Determined to stand for what's right in the Realms once again, Drizzt forges a new road north--toward Icewind Dale. Will his new companions follow? Can he fight the darkness alone? Either way, he knows now where he's headed--back to the only place that's ever felt like home.   <br><br>Praise for the Neverwinter Saga:<br><br>"Absolutely profound." --Paul Goat Allen, BarnesandNoble.com<br><br>"Masterfully written,...


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The saga of dark elf Drizzt Do'Urden has become a fixture in the fantasy genre, with a string of <i>New York Times </i>best-selling novels going back to 1988. <i>Hero</i> is the follow-up to <i>Maestro</i> and <i>Archmage</i>, and final book in the Homecoming trilogy.<br>Something akin to "peace" has come to the Underdark. The demon hordes have receded, and now the matron mothers argue over the fate of Drizzt Do'Urden. Even so, it becomes clear to one matriarch after another that while the renegade drow may come and go Menzoberranzan, the City of Spiders will crawl forever on.<br>And so Drizzt is free to return to his home on the surface once again. Scores are settled as lives are cut short, yet other lives move on. For the lone drow there is only a single final quest: a search for peace, for family, for home&#8212;for the future.<br><i>Hero</i> picks up where <i>Maestro</i> left off, in a sweeping climax to an epic tale.


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The saga of dark elf Drizzt Do'Urden has become a fixture in the fantasy genre, with a string of New York Times best-selling novels going back to 1988. <i>Maestro</i> is the follow-up to <i>Archmage</i>, and continues the story of Drizzt's perilous homecoming.<br>Drizzt is going home. But not to Mithral Hall. Not to Icewind Dale. He's going to Menzoberranzan. Something terrible-immense-unspeakable, has come to the City of Spiders, leaving death and destruction in its wake.<br>Additionally, the damage of the Darkening, of war, and of a demon-ravaged Underdark sends cracks out across the North, causing irreparable damage.<br>At the same time, the primordial of Gauntlgrym stirs, sending Cattie-brie and Gromph to the ruins of the Host Tower of the Arcane in Luskan, seeking the only power that can keep the beast in check.<br>Jarlaxle holds the strings for them all, orchestrating a masterpiece of manipulation that brings old enemies together, and tears old friends apart.<br>But even the...


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<b>DRIZZT RETURNS TO THE UNDERDARK!</b><br><br>"After a quarter of a century, R.A. Salvatore just keeps getting better and better, and The Companions is another masterful leap forward for one of the greatest fantasy epics of all time."<br>--Philip Athans, best-selling author of <i>Annihilation</i> and <i>Writing Monsters</i><br><br><b>R.A. Salvatore</b><br><b><i>Archmage</i></b><br><br>The pall that had descended over the North is gone, and a new day has dawned on a victorious Mithral Hall, but no matter how bright things seem on the surface, Drizzt and his companions know that what lurks just under their feet remains steeped in evil and charged with unimaginable power.<br><br>The dark elves of Menzoberranzan, including the powerful Archmage Gromph, aren't done with Drizzt yet. And consumed by their own power struggles, feeling backed into a corner, the drow may just be desperate enough to call on demonic forces from the deepest reaches of the Abyss, and unleash a disaster even...


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With each kill, I grow wiser, and with added wisdom, I grow stronger.<br><br>Powerful assassin Artemis Entreri tightens his grip on the streets of Calimport, driven by the power of his hidden drow supporters. But his sponsor Jarlaxle grows ever more ambitious, and Entreri struggles to remain cautious and in control. Soon, the power of the malevolent Crystal Shard grows greater than them both, threatening to draw them into a vast web of treachery from which there will be no escape.


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Join Drizzt Do'Urden, the world's most famous drow elf, on his adventures in the <b>Forgotten Realms</b>!<br><br>Regis has fallen into the hands of the assassin Artmis Entreri, who is taking him to Calimport to deliver him into the clutches of the vile Pasha Pook. But Drizzt and Wulfgar are close on their heels, determined to save Regis from his own folly as much as from his powerful enemies.<br><br><i>From the Paperback edition.</i>


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The epic tale of everyone's favorite dark elf, Drizzt Do'Urden, reaches new heights!<br>Drizzt Do'Urden struggles with his own inner voices, voices that call him back to the pitiless depths of the Underdark. But louder still are the voices of his newfound friends, and the dream that drives Bruenor Battlehammer on to reclaim Mithral Hall. Time and again they're told to turn back, that some dreams can never be fulfilled, but on they fight &#8212; together.


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This latest installment in New York Times best-selling author R.A. Salvatore's beloved fantasy saga, The Companions moves Salvatore's signature hero Drizzt into a new era of the Forgotten Realms. As Drizzt's fate hangs in the balance, he reflects on the lives of the trusted allies who stood by his side throughout his early life--the friends now known as the Companions of the Hall. Meanwhile, the first stirrings of the Sundering begin.


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Drizzt Do'Urden has settled in the windswept towns of Icewind Dale.  There, he encounters a young barbarian named Wulfgar, captured in a raid and made the ward of a grizzled dwarf name Bruenor.  With Drizzt's help, Wulfgar will grow from a feral child to a man with the heart of a dwarf, the instincts of a savage, and the soul of a hero.  But it will take even more than that to defeat the demonic power of Crenshininbon, the fabled Crystal Shard.


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<p>The sea war rages up and down the Sword Coast, leaving the busy harbor of Baldur's Gate in flames. Following his mad quest, the evil Iakhovas has found a gateway into the protected waters of the Sea of Fallen Stars, and now no coast is safe from his marauding armies of the deep.


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<p>Iakhovas has caused more destruction than any force since the Time of Troubles, but his true objective has been a mystery . . . until now.<br><br>When a young sailor's journey is complete, an aging bard's final song is sung, and a malenti priestess faces her most challenging test, the Threat from the Sea concludes in an explosive climax that will set all of Faer&ucirc;n reeling.


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<p>From the murky depths of the Shining Sea rises a pre-historic menace who commands a rising tide of invasion to crash over the shores of .<br><br>Iakhovas has plotted for long, bitter years to regain the powers that were torn from him by an angry goddess. Now, nothing will stand in his way, and the face of Toril will never be the same again.<br><br>Oblivious to the growing danger of the undersea civilizations, the surface world is about to awaken to a new, horrifying threat from the sea.


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<p>The lightning-paced conclusion to the Stone of Tymora trilogy by best-selling author R.A. Salvatore and his son...<br><br>After dueling with a dragon and a demon, Maimun knows he must destroy the stone that has kept him on the run for most of his life. The question now is how. With Joen by his side, Maimun journeys to the Tower of Twilight to beg famed wizard Malchor Harpell for answers. But Harpell's help comes at a steep price. Friends become enemies. Lost secrets come to light. And deep in the shadows, the sentinels are watching, scheming to save the stone--even if it means someone must die.<br><br>Featuring the sage words and signature swordwork of R.A. Salvatore's best-selling character Drizzt Do'Urden, this final book of the Stone of Tymora trilogy is packed with action, magic, intrigue, and a heart-stopping twist that Salvatore fans won't want to miss.


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<p>Cross swords with a blue-skinned pirate and unravel the mystery of the masked spellcaster  in this second book of the Stone of Tymora trilogy!<br><br> Though robbed by a masked spellcaster  and left for dead by a demon, twelve-year-old Maimun refuses to give up the magic  that rightfully belongs to him. After reuniting with dark elf Drizzt Do'Urden and  Captain Deudermont's crew, Maimun sets off on a sea-faring chase that will test both  the strength of his spirit and of his friendships. As perilous storms rock Sea Sprite  and vicious pirates bombard its decks, a mysterious force gathers in the Moonshaes,  determined to bring Deudermont's ship - and Maimun's quest - crashing to an end on  its shores.<br><br> In this second book of the Stone of Tymora trilogy, R.A. Salvatore and  his son Geno continue their gripping tale of coming-of-age in a world filled with  magic, featuring a cameo of R.A. Salvatore's signature character Drizzt Do'Urden.<br><br><i>From the Hardcover edition.</i>


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<p>From the author of more than a dozen <i>New York Times</i> best sellers and his son, comes the first installment of a brand-new fantasy trilogy written just for young readers...<br><br>Barely a teen and already guarding a secret that could jeopardize his young life, Maimun is marked for death. With the help of a mysterious stranger, the boy escapes his village and flees out to sea, stowing away on the pirate hunting ship, Sea Sprite, where he comes across a most unlikely ally: the dark elf Drizzt Do'Urden. With a half-demon determined to destroy him, and a crew of sailors resentful of the trouble he's caused, Maimun must find the courage to prove his worth, both to his friends and to himself.<br><br>Nearly two decades ago, R.A. Salvatore introduced the world to Drizzt D'Urden in a series that has since become a fantasy classic and a consistent presence on best seller lists. Now, for the first time, Salvatore partners with his son Geno to craft a brand-new story just for young...


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<p>High fantasy doesn't get better than this--revisit the classic Forgotten Realms in this 2nd book of the Finder's Stone Trilogy by veteran authors Kate Novak and Jeff Grubb.  <br><br>More than a hunk of junk, the Wyvern's Spur has moldered in a crypt for fifteen generations until now. The Wyvernspur family's powerful heirloom has been stolen, and grand wizard and patriarch Drone Wyvernspur is the first to fall to the ancient item's curse. The family fool, Giogi, is left to find it, but even recovering the spur cannot guarantee his clan's safety. Fortunately, the famous halfling bard Olive Ruskettle and a mysterious and talented mage named Cat are determined to help. But when betrayal and enchantment threaten Giogi's progress, he must invoke the spur's awesome might . . . or become its next victim!


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<p>High fantasy adventure takes a turn with mystery in the final title in the Finder's Stone Trilogy by Jeff Grubb and Kate Novak. <br><br>When the Harpers judged the Nameless Bard responsible for the death of his apprentices, they sentenced him to exile and obscurity. Now the Harpers are reconsidering their decision, but with the arrival of the monster Grypht, Nameless's new trial dissolves in a string of disappearances and murder. It is up to the bard's friends, Alias the swordswoman, Akabar the mage, Dragonbait the paladin, and Ruskettle the thief, to prove one enemy is behind all the chaos--the ancient evil god, Moander the Darkbringer. Unless Alias and her companions can find Nameless and convince him to sacrifice some of his precious power, Moander will return to claim the Realms.


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<p><b>Praise for <i>Stone of Tymora</i>:</b><br> "This fast-paced fantasy . . . is a perfect pick for . . . readers seeking powerful characterization and complex, fast-changing stories."--<i>Midwest Book Review</i><br>"[T]he lucidly described action and swift pace will keep the pages turning and anticipation of further adventures simmering." --Booklist<br>"The pace never falters, the cast is positively festooned with pirates and menacing magical creatures (such characters from parallel stories as Drizzt Do'Urden the Dark Elf also put in appearances) and Maimun's narrative ends on a cliffhanger that will leave readers slavering for the next episode." --<i>Kirkus </i><br><br><b>Overview: </b><br>Meet Maimun--an orphan who couldn't imagine how unfortunate it would be to discover a stone that makes him forever lucky. Fleeing a powerful demon named Asbeel, Maimun stows away aboard the ship <i>Sea Sprite</i>, where he encounters a cast of characters well-known to Salvatore fans: Captain...


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Her name is Alias, and she is in big trouble. She is a sell-sword, a warrior-for-hire, and an adventuress. She awoke with a series of twisting, magical blue sigils inscribed on her arms and no memory of where she got them. Determined to learn the nature of the mysterious tattoo, Alias joins forces with an unlikely group of companions: the halfling bard, Olive Ruskettle, the southern mage, Akabar, and the oddly silent lizard-man, Dragonbait. With their help, she discovers that the symbols hold the key to her very existence. But those responsible for the sigils aren't keen on Alias's continued good health. And if the five evil masters find her first, she may discover all too soon their hideous secret.


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The second title in a series of stand-alone adventures about the secret life of rogues.
He thought it was a game.
He thought no one would get hurt.
He thought he could trust a tanarukk bandit.
He thought he was hired for his skill and cunning.
He thought it was just another victim, just another mark.
He thought he could do his job without turning the entire city agaisnt him.
He was wrong.
Second in a new series that brings to life the people who survive on the fringes and in the shadows of the Forgotten Realms world--The Rogues.


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<p>She wanted out.<br><br>She wanted a new life.<br><br>She wanted a trophy worthy of a master thief.<br><br>She wanted to find the source of the treasured crimson gold.<br><br>She wanted to face an undead emperor on his home ground and live to tell the tale.<br><br>Careful what you wish for.<br><br><i>The Crimson Gold</i> is the third title in this ongoing <b>Forgotten Realms</b> series focusing specifically on the shadowed life of the iconic character class of the rogue. Each novel in the series is a stand-alone adventure, allowing readers an easy entry point into the<b> Forgotten Realms</b> world.


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<p>The first title in this <i>Forgotten Realms</i> series of stand-alone adventures.<br><br><i>The Alabaster Staff</i> is the first title in a Forgotten Realms series focusing specifically on the iconic character class of the rogue. Each novel in the series will be a stand-alone adventure, but the overall setting for all of the titles will be the Old Empires, an area of the Forgotten Realms world never before explored in the novels.


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<p>A Lost Gods Book<br><br>Emilo Haversack is unusually worried for a kender -- though he can't for the life of him remember what his problem is. Still, he's been wandering across Ansalon for quite some time, trying to remember what's wrong. All he can recall is the name of a very evil, very dead wizard . . . Fistandantilus.<br><br>Joined by a young kendermaid, a human lad, and a devout, if somewhat naive priest, Emilo is drawn into a mysterious quest. As he draws closer to the secret of his past, he and his friends find themselves caught in an increasingly sinister web of intrigue.<br><br>And as the conclusion of the adventure approaches, the companions learn that their pourpose is one that could catapult them from Krynn -- and forever change the destiny of the world they leave behind.


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<p>Before the Dawn Cataclysm, Moander the Darkbringer corrupted Tyche, Goddess of Luck. In a desperate attempt to preserve Tyche's goodness, the gods clove her in twain, creating two daughter goddesses: Tymora, Lady Luck; and Beshaba, Lady Doom. In the eons since then, the two sisters have existed in total enmity.<br><br>Now a great power has hatched a mad scheme to re-create the goddess Tyche by reuniting Tymora and Beshaba, regardless of the potentially calamitous consequences.<br><br>In a decision fraught with godly intrigue, Joel, the Rebel Bard, priest of Finder, is chosen to uncover whoever is behind the abduction of the sister goddesses. Aided by his old allies, Holly Harrowslough and Jas, and his new friend, the kender Emilo Haversack, Joel must find a way to prevent the merger of Tymora and Beshaba before disaster overtakes the luckless Realms.<br><br>The <b>Forgotten Realms</b> meet <b>Dragonlance </b>meet <b>Planescape </b>in a heart-stoppin gadventure that spans three...


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<p>Picking up from where Dragonwall left off, the book sheds light on the Cormyrean king, masterminding and then leading the crusade in the defense of the entire continent following the invasion of eastern Faerun, Ashanath, Rashemen, and Thesk, by Khahan Yamun and the Tuigan horsemen. Whereas Horselords looks at the story from the point of view of Koja and the Tuigan, and Dragonwall looks at the continuation of the same story from the point of view of General Batu and the Shou Lung, Crusade is written from King Azoun's and subsequently the West's perspective. In addition, there are two parallel stories running: the king's relations with Alusair, his estranged daughter, and the adventures of John Razor, a fletcher from Suzail, as he takes part in the Crusade.


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<p>Between the valiant kingdoms of the western Realms and the exotic eastern lands of Kara-Tur lies a vast, unexplored kingdom. For centuries, the "civilized" peoples of the Forgotten Realms have given little notice to these barbarians. Now, a powerful leader has united the wild horsemen into a mighty force--an army powerful enough to challenge the world. The Empires Trilogy: Book One.


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<i>New York Times</i> best-selling author Troy Denning pens the 2nd novel in the Empires Trilogy, a saga set in the land of Kara-Tur within the Forgotten Realms. <br><br>The barbarbarian horde has breached the ancient Dragonwall and now threatens the oriental land of Shou Lung. Powerful as they are, the Shou army&rsquo;s only hope lies with Batu Min Ho, a young general who is himself a third generation descendant of Tuigan barbarians. But Batu&rsquo;s wife must fight her own battle in the treacherous political terrain of the imperial court, as a psy attempts to undermine the empreror&rsquo;s confidence in her husband. And if Batu is to retain his command and save Shou Lung, it is a battle she must not lose.


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<div><p>Following close on the heels of <em>The Mark of Nerath</em>, Don Bassingthwaite picks up the action and takes the characters into the eye of a new kind of <strong>Dungeons &amp; Dragons</strong>® adventure...</p><p>Imprisoned in the void of a ruined universe by vengeful gods, Tharizdun—the Chained God, the Elder Elemental Eye—shares his exile with the Progenitor, a pool of liquid crystal that is all that remains of the Abyss that destroyed his universe.</p><p>Enter our heroes Albanon, Shara and Uldane—all three adventurers readers will know from <em>The Mark of Nerath</em>. They thought their quests were over and done with, but danger still burns like the embers of a smoldering fire in the tall grass. The Progenitor was locked safely away, guarded by Albanon’s dead master, but early on our heroes realize it was stolen and released in the presence of the green dragon Vestapalk as he fell at Shara’s sword.<br>            Now, alerted to the danger of the liquid crystal by a mysterious cleric who claims allegiance to an order that has protected the substance for time immemorial, they must go in search of the dragon’s body, to ensure his demise has not been exaggerated.  What they discover has consequences that could change the world... </p></div>


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In a dark dimension beyond the known planes of existence, the Chained God thirsts for freedom. Infusing his will into the residue of a long-dead universe—scarlet liquid shot through with veins of silver and flecks of gold—he sends this liquid crystal between worlds to prepare his way. But his will is not the only force that drives the Voidharrow. Imbued with the power of the Voidharrow, the dragon Vestapalk creates a horde of demonic minions to spread the Abyssal Plague across the Nentir Vale. But the threat is not contained within a single world: Faerûn and Athas must contend with their own outbreaks of tainted demons and virulent plague. Will the Voidharrow consume the multiverse? Will the Chained God break free? Or will the heroes of the age put a stop to the Abyssal Plague?


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<p>Wizard's Wager<br><br>Thousands of years before the Age of Elminster, dragons rule the skies of Faer&ucirc;n, and elves dominate the huge forests that cover the land. Only in the mighty, magical empire of Netheril are men a force to be reckoned with.<br><br>Bored and haughty in his midair castle, the Netherese mage Candlemas bets fellow wizard Sysquemalyn that a certain barbarian who has caught his eye can survive the most savage tests his friend -- and deadly rival -- can devise. The only rule: The tests must offer the subject some chance to survive, however slight.<br><br>Of course, "playing fair" is a concept as alien to the wizards of Netheril as "mercy."<br><br>But the subject of their wager, Sunbright Steelshanks of the Rengarth Tribe, has a mind -- and a will -- of his own. And Candlemas and Sysquemalyn are not the only players in this lethal game of swords and sorcery . . .


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<p><b>Endgame . . .</b><br><br>The Netherese Empire will collapse in five generations.<br><br>A forgotten foe, armed with a hell-spawned source of destructive magic, returns to seek her revenge, and a lost love is found in a most unexpected place.<br><br>Against a backdrop of war and chaos, the barbarian Sunbright struggles to carve out a niche for himself -- and his people -- in a rapidly changing world.


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<p>Mages' Games<br><br>Netheril, empire of magic, where wizards wield power far beyond the ken of mortal men.<br><br>Netheril, where citadels float, magic runs wild, and mages dabble in games better left for the gods.<br><br>Netheril, a place of dangerous games where the barbarian Sunbright Steelshanks soon finds himself an unwilling pawn in a lethal match of wits, wiles, and powers.


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<p>What you don't know will kill you...<br><br>Demascus awakens surrounded by corpses, at a shrine littered with traces of demonic rituals, with no memory of his past. But the Firestorm Cabal remembers him--and the demon who leads them seems to have a personal vendetta against him. Dodging knives, uncovering clues left by his past life, and dueling demons, Demascus must figure out who he is, what battles he is fighting, and who is hunting him before one of them catches up with him.<br><br><i>Sword of the Gods </i>brings the events of the universe-spanning Pandemonium series to the <b>Forgotten Realms</b>&#174; world!<br><br><i>From the Paperback edition.</i>


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<p><b>The Priests series makes a great entry point for readers new to the Forgotten Realms setting.</b><br><br>This book in the Priests series deals with a valiant shalarin priestess who is trying to save her home and avenge her mother's death. This series is designed to bring new readers into the world of the <b>Forgotten Realms</b>. The books can be read in any order.


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<p>Second in a series of stand-alone adventures about the clerics of the <b>Forgotten Realms</b> world.<br><br><i>Mistress of the Night</i> is the second title in this <b>Forgotten Realms</b> novel series that focuses specifically on priests, the popular D&D iconic class also known as clerics. Each title chronicles priests loyal to a different deity in the Forgotten Realms pantheon. Like the preceding series The Rogues, each novel in The Priests series is written as a stand-alone adventure, allowing new readers an easy entry point into the <b>Forgotten Realms </b>world.


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<p><b>Fourth in a new series of standalone adventures about the clerics of the Forgotten Realms world. <br></b><br><i>Maiden of Pain </i>is the fourth title in a new <b>Forgotten Realms </b>novel series focusing specifically on priests, the popular <b>D&D</b>&#174; game iconic class also known as clerics. Each title will chronicle priests loyal to a different deity in the <b>Forgotten Realms</b><br>pantheon. Like the preceding series The Rogues, each novel in The Priests series<br>is written as a stand-alone adventure, allowing new readers an easy entry point into the <b>Forgotten Realms </b>world.<br><br>AUTHOR BIO: KAMERON FRANKLIN was picked to write this novel as a result of an open call for proposals that resulted in 500 submissions. Franklin's was determined to be the best submission, and he was offered a contract for the novel. This is his first novel.


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<p><b>Praise for Erin M. Evans's first book, <i>The God Catcher</i>:</b><br>"Extremely entertaining, <i>The God Catcher</i> was a great surprise for me. <i>Evans</i>' fluent style glues this book in the reader's hands. With an action-packed story and vivid characters, it quickly becomes a page-turner." --Speculative Book Review<br><br>[The story] flowed wonderfully and it was fast paced and exciting. . . . Every subplot or side story all seemed natural and fitting. . . .I loved the characters. Everything was described well enough to give you an idea and it allowed for your imagination to create the rest. It's as vivid and as abstract as you can get, all thanks to the descriptions. --Read Between the Lines<br><br>"Under Evans' pen, the city of Waterdeep really comes to life on the page; full of everything that a city needs to be a thriving home for a great story. . . . Evans proves to be a bit of a master at laying the seeds for one plot and then having it turn into something...


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In a direct follow-up to her fourth book in the Brimstone Angels series, <i>Fire in the Blood</i>, Erin M. Evans thrusts her signature character Farideh into a fast-paced murder mystery rife with political intrigue. <br><br>In the wake of the war brought on by the Sundering, Farideh's adopted father Mehen has been called back by the clan that cast him out, and Farideh and Havilar mean to go with him. Just as Mehen confronts the head of his former clan, a clutch of young dragonborn is found in the catacombs, brutally murdered, an infernal summoning circle that looks all-too-familiar to Farideh, nearby.


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In the long-awaited finale of her riveting Brimstone Angels series, Erin M. Evans thrusts her signature character Farideh into an epic battle of good versus evil, rife with deception and intrigue, where the question is as much who is evil, as how they can be defeated. The stakes have never been higher, and the fallout will shake the Hells, and through them, the Forgotten Realms.<br>Before Farideh took a devil's pact, before she was Chosen by the god-king of the Hells, before any of this started, there was Bryseis Kakistos, the original Brimstone Angel, first of Farideh's line. Now, at the end, there is also Bryseis Kakistos&#8212;but this time, instead of helping the king of the Hells achieve godhood, she's going to kill him. All she needs is a little help from Farideh&#8212;which she should, by all accounts, be happy to give. After all, who could object to killing the king of the Hells? Except, it turns out, Farideh. Because as always, things are far more complicated than they seem.


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<p>To rescue a missing noble, Artek the Knife must venture deep into the Undermountain, a vast and lethal labyrinth created by a crazed wizard, a place that is not only difficult and dangerous to access but nearly impossible to escape.


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SCRIBE- award-winning author, Erin M. Evans, continues the riveting tale of her Sundering character, Farideh, as she becomes embroiled in a Forgotten Realms-flavored game of thrones.  <br><br>In a direct follow-up to the third book in the Sundering series, <i>The Adversary</i>, young warlock Farideh falls into the midst of a battle for the throne of Cormyr. As the war brought on by the Sundering rages across Faer&ucirc;n, princes and princesses, wizards and rogues scheme to capture the seat of power of the Land of the Purple Dragon--with Farideh and her allies caught squarely in the middle.


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<p>Mulmaster, nicknamed the "City of Danger," is the next stop on Volothamp Geddarm's research trip for his upcoming Guide to the Monsoon, and maybe his final resting place when the bailing out of a friend from the Mulmaster prison embroils Volo in a sinister plot that threatens the tenuous political stability of all Faerun.


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<p>The second installment in the Nobles series introduces the adventures of many striking new characters, who do battle to the death--and beyond--in the Forgotten Realms setting.


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<p>War cares little for the troubles of the aristocracy. As a terrible new weapon obliterates the age of courtly battle, an intelligent but plain princess and her companions--an addled young inventor and a kleptomaniac firebird--find themselves forced into a battle for survival in a suddenly very deadly world.


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<p>Having robbed a temple, Pinch must hide his theft from the temple's priestess, his traveling companion, Lissa, who holds the secret that could make him the next king of Ankhapur.


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Aoth and the Brotherhood of the Griffon have succeeded in rescuing Tchazzar, the lost king of Chessenta and a formidable red dragon, and are rewarded with a contract to aid in his war with a powerful dracolich. But the more Aoth sees of the war, the more suspicious he becomes that the Brotherhood may be just a pawn in a cutthroat draconic game that puts whole kingdoms at risk&#8212;a game played for stakes of gold and blood. And the more he sees the game play out, the more he realizes that he will have to become a player in this most dangerous of games if he wants the Realms to remain free.


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<p>The anticipated climax to a series that has been building in popularity, Richard Lee Byers is at his best working with tales of the undead.  <i>Prophet of the Dead</i> fulfills on the promise of the title, giving fans a satisfying end to the current threats facing the Brotherhood of the Griffon.


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<p>Take flight with the Brotherhood of the Griffin--Richard Lee Byers's most celebrated characters.<br><br>Aoth and his band of mercenaries, the Brotherhood of the Griffin, are hired to put a stop to a disturbing series of ritualistic killings. While they manage to defeat the perpetrators, Aoth can't seem to shake the feeling that there's more to these mysterious murders than meets the eye. Still, he resists the urge to investigate. After all, it's just business. Until an assassin's knife almost finds a home between his shoulder blades, and Aoth finds himself tangled in a lethal web of intrigue.<br><br><i>The Captive Flame</i> features the return of popular character Aoth and his mercenary band, the Brotherhood of the Griffin, introduced in Richard Lee Byers's trilogy The Haunted Lands. Deluxe, trade paperback packaging and Byers's signature twisted plots make this a must-have for all true <b>Forgotten Realms</b>&#174; fans.


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<p>Aoth Fezim and his mercenary company have restored their tarnished reputation and attracted new recruits for their depleted ranks. But they still have one big problem. Too many griffon mounts were killed in the battles in Thay Chessenta. If "the Brotherhood of the Griffon" is to be more than a name, new mounts must be found. <br><br>As it happens, the masked witches in Rashemen have griffons available to a worthy few who can slay the undead that are committing atrocities throughout the land. Aoth volunteers his band, as do other groups who are in the market for the fighting beasts. But things are not as they seem. Epic battles between rival sellswords, berserkers, and aerial skyships punctuate this whirlwind tale set in a barbaric land of oracles, nature spirits, and talking animals.<br><br><i>From the Paperback edition.</i>


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Is it the end for the Lady Penitent? Is it the end for Lolth? Lolth has come out of hibernation with a plan that may seem too ambitious even for her, and to pull it off she'll need the help of a drow who's betrayed her at least once already--a drow she's transformed into the demonic Lady Penitent. The shocking conclusion to a trilogy that will change the Forgotten Realms world forever.


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Goddesses vie for the soul of people...
Halisstra Melarn, convert to the cause of the goddess Eilistraee, was sent to the deepest depths of the Outer Planes to kill the demon goddess she once worshiped, but instead was transformed into a hideous creature bent to the vengeful will of her former mistress.
For the Queen of the Demonweb Pits not only survived her Silence but evolved into something greater than she was before - something that no longer needs to share the domain she calls her own.
Could it be that the War of the Spider Queen has just begun?


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Lolth Always Plays to Win
When goddesses sit down to play a game, the stakes are the souls of their worshipers, and their own immortality. Not even the other gods of the Demonweb Pits can resist the draw of that fateful game, and one has already fallen. But there are mortals that can sense even the shifting winds of the Outer Planes, and not all of them are powerless, even in the face of the Queen of the Demonweb Pits. After all, it took a mortal to make Lolth what she's become, and it may take another mortal to put her back in her place. But how many more gods will die in the process?


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Philip Athans, the New York times best-selling author of Annihilation, continues the epic saga begun in Whisper of Waves of a man consumed by his obsession and driven by an overwhelming vision of what might be.
The Wizard - Furthering the plots of the Red Wizards of Thay while spinning his own webs, he works in the shadows, manipulating the highest reaches of power.
The Woman - Tormented by the ghosts of the past and her own passions, she walks the fine line between sanity and madness, and her obsession may destroy the one thing she loves most.
The Man - A visionary who cares nothing for the petty squabbling of those in power, his one desire is to accomplish his greatest work.


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The Wizard - Pleged to the Red Wizards of Thay from boyhood, he will do anything for anyone who can give him more power. In a twisted dimension outside the walls of time and space, he plots and plans.
The Senator - A genasi, he has fought his way up from the gutter and will never go back. Amid the tangled streets of Innarlith, he mixes ambition with thoughts of vengeance.
The Man - A master builder, he walks the coast of Faerûn, and the waves whisper to him of a mighty work, a task worthy of his talents.


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The finale of the acclaimed Watercourse Trilogy from The New York Times best-selling author Philip Athans!
When the true mission of the Thayan Enclave is revealed, the richest man in Innarlith decides he wants to be the most powerful too, a once promising young man is transformed into a twisted undead assassin, and a quiet genius finally makes his stand, the explosive fury of decades of boiling rage explodes from the heart of a city at war with itself.


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The prequel series to <i>The Ghost King</i> comes to an explosive end!<br><br>Cadderly journeys home to the Edificant Library, hoping to rebuild his shattered life--but the chaos curse has one last surprise in store for him. Failure means the loss of his beloved Danica, success might usher in a new era for the followers of Denier.


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<p>Enter the Forest of Shadows...<br><br><i>In Sylvan Shadows</i> follows Cadderly the scholar-priest, as he leaves his home to combat the evil unleashed by the Chaos Curse. To counter Castle Trinity's plans for conquest, the cleric and his friends enter the beautiful forest of Shilmista. But among the trees and glades of the forest, Cadderly must battle a monstrous evil.<br><br><i>From the Paperback edition.</i>


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<p>R.A. Salvatore's The Cleric Quintet tells the tale of the scholar-priest Cadderly, who is plucked from the halls of the Edificant Library to fulfill a heroic quest across the land of Faer&#251;n.<br><br>The assassins of the Night Masks stalk the shadowy streets of the city of Carradoon, led by the sinister killer known as Ghost. Cadderly struggles against the dreaded Chaos Curse in these dark, evil-haunted alleyways, with a silent death around every corner.<br><br><i>From the Paperback edition.</i>


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R.A. Salvatore's The Cleric Quintet tells the tale of the scholar-priest Cadderly, who is plucked from the halls of the Edificant Library to fulfill a heroic quest across the land of Faer&ucirc;n.<br><br>Cadderly leads the combined forces of Carradoon and Shilmista against Castle Trinity, stronghold of his enemy Aballister. But another mission calls him on a journey leading into a past he hoped he would be able to forget.


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<p>A classic adventure from the creator of Drizzt!<br><br>High in the Snowflake Mountains sits the Edificant Library, a place of scholarly study for priests, bards, and others. Now from the hidden vaults beneath the library a devastating curse is unleashed, and a young cleric must battle the terrifying creatures set loose by a malevolent, consuming essence that's been released, before his own brethren turn against him. Cadderly must put his studies to the test and enter the catacombs far below to save his brothers and himself.<br><br><i>From the Trade Paperback edition.</i>


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<p>Douglas Niles pens a thrilling climax to The Maztica Trilogy, the exotic location set within the Forgotten Realms.  <br>The greatest city in Maztica lies in ruins as a plague of hideous monsters descends across the land. From the ashes of destruction, a tenuous alliance forms. Legionnaires and native warriors fight side by side, desperate to stem the onslaught of chaos. Their only hope of victory requires aid from beyond Faerun?the prophecy given to Erixitl of Palul: Quotal, immortal Plumed Serpent, will return to Maztica for a final battle against the forces of evil. But already the Feathered Dragon may be too late.


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This 2nd novel &nbsp;in the Maztica Trilogy by Douglas Niles brings to life an exotic setting within the Forgotten Realms world. &nbsp;<br><br>Erix, the former slave girl, and Halloran, the legionnaire, flee from the waves of catastrophe sweeping Maztica. The God of War feasts upon chaos while the desperate lovers strive to escape from enemies on all sides. Finally each is forced into a choice of historical proportions and deeply personal emotion. The gods themselves awaken, and the destruction of the fabulously wealthy continent of Maztica looms on the horizon. Yet Erix bears with her a desperate secret, and with that secret comes the lone hope that Maztica can survive.


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Erevis Cale - simple butler or much, much more?
The shadows grow long on the mean streets of Selgaunt... and the sun sets on one man's service to Sembia's merchant lords.
The day's end finds Erevis Cale serving a new master, one who is beyond the petty accumulation of wealth.
After all, what is gold to one who trades in souls?


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Experience the 1st book in the Maztica Trilogy by Douglas Niles&mdash;set in Maztica, the exotic corner of the world of Forgotten Realms. <br><br>Just as Erix a slave girl learns of a great destiny laid upon her by the gods themselves, across the sea, a fateful mission of exploration embarks. The explorers, a legion of seasoned mercenaries, sail westward to discover a land of primitive savagery mixed with high culture, of brutal, bloodthirsty gods and lavish treasures. Under the banner of their vigilant god, Helm, the legion claims these lands for their own. Only as Erix sees her land invaded by these strangers, when her world itself starts to collapse around her, is her startling destiny revealed.


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This is the final title in a new trilogy featuring the most popular character from the Sembia series.
The author of Resurrection concludes the tale of the Forgotten Realms most enigmatic hero, Erevis Cale. Drawn deeper and deeper into the service of Mask, Cale may find himself so lost in the shadows that he can never return.


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The shadows recede from a lost temple in a forgotten wilderness. The sun rises on a new calling for a man as loyal as he is mysterious. The day's beginning finds Erevis Cale holding in his steady hands more power than he dared hope for - and more responsibility than he ever imagined. For now, he will have to put his trust in a god served by theives and born of chaos.


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<p>Arrabar - a nation of mercenaries at odds with its neighbors and at war with itself...<br><br>The Scions of Arrabar - heirs to a legacy of blood and steel...<br><br>Vambran and Emriana have survived assassination attempts, family feuds, arranged marriages, and monster-guarded secrets.<br><br>But now things are starting to get really dangerous!


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<p>The Sapphire Crescent - <i>a mercenary order sworn to defend a god, but bent to the will of mortals...</i><br><br>When family turns on family, it's business as usual in Arrabar, but when a family turns on itself, an entire nation may be torn assunder.


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<p><b>The last in the trilogy of Forgotten Realms novels from Thomas M. Reid.<br><br> </b>This is  the concluding novel in a trilogy exploring the political intrigue of a mercenary  society in the <b>Forgotten Realms </b>world. Author Thomas M. Reid has written the entire  trilogy, which takes place in an area of the world little before explored in novels.<br><br> AUTHOR BIO:  THOMAS M. REID held numerous positions with TSR and Wizards of the  Coast, Inc., including brand manager for the <b>D&D</b>&#174; brand and creative director for  <b>Star Wars</b>&#174; RPGs. Besides the Scions of Arrabar trilogy, his most recent novel is  <i>Insurrection</i>, the second book in the <i>New York </i>Times best-selling R.A. Salvatore's  War of the Spider Queen series.<br><br><i>From the Paperback edition.</i>


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Realms rise and fall, human lives tick by like seconds on a clock, and the dragons watch from on high. But when the mighty wyrms lose their minds, when they succumb to their basest, most violent impulses, time stands still. And that just happens to be the moment you should be running the fastest. From the far corners of Faerûn, from the skies above and the pits below, from the imaginations of the next generation of fantasy masters, come tales of dragons good and evil. This collection features all new stories by Forgotten Realms newcomers including Maiden of Pain author Kameron M. Franklin, Murray J. D. Leeder, Erik Scott de Bie, James P. Davis, and many more.


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Raging dragons threaten to destroy civilization on Faerûn, but that hasn’t always been the case. There have even been times when humans and dragons have worked together to preserve life and combat evil. Of course, that doesn’t happen very often. Most of the time, they just try to kill each other and steal as much treasure as they can in the process. This collection of all new stories by Forgotten Realms® creator Ed Greenwood; New York Times best-selling authors Elaine Cunningham, Richard Baker, Lisa Smedman, and R. A. Salvatore; The Year of Rogue Dragons author Richard Lee Byers; and many more, bring the myriad sides of the dragons of Faerûn to life. The Year of Rogue Dragons has only just begun, but the history of that powerful race of enchanted creatures is long, frightening and beautiful indeed.


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<p>Join the revolution with <i>The New York Times</i> best-selling author Richard Baker!<br><br> In  <i>Avenger,</i> the final volume in the epic adventures of the Blades of the Moonsea, Geran  violates his exile to stalk the streets of his former home, hunting down the one  who hurt his family and rallying the oppressed people of Hulburg. But Geran's enemies  are as numerous as the laws he breaks seeking revenge, and each and every one of  them is determined to see him dead.<br><br> Blades of the Moonsea is the first series written  entirely in the new edition of the <b>Forgotten Realms</b> campaign setting, penned by one  of its primary creators. Award-winning designer and <i>New York Times</i> best-selling author  Richard Baker's <i>Avenger</i> goes to a place and time no <b>Forgotten Realms</b> series has gone  before.<br><br><i>From the Hardcover edition.</i>


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Discover a whole new realm of adventure!<br> When a wandering swordmage, trained by the elves of Myth Drannor, returns to his boyhood home on the windswept shores of the Moonsea, he finds that corruption has taken hold, leaving his friends and family open to a devastating evil.<br> <i>Swordmage</i> was the first novel to fully embrace the exciting new elements from the next edition of the <b>Dungeons &amp; Dragons</b> game. This paperback resize releases fresh on the heels of the <b><i>Forgotten Realms</i></b><i> Campaign Guide</i>, and showcases a major revision to the <b>Forgotten Realms</b> world that has fans buzzing.


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<p>Cross swords with pirates in<i> New York Times</i> best-selling author Richard Baker's latest  adventure!<br><br> When pirates threaten his home, Geran is elected by the city council  to track the blood-thirsty pirates to their hidden base, infiltrate them, and find  a way to stop them before it's too late. But the pirates are motivated by more than  greed. Kin to his enemies, they seek a deeper revenge, one Geran only begins to glimpse  when they kidnap the woman he loves.<br><br><i>From the Paperback edition.</i>


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The best stories, the best authors, together in one volume for the first time! The Best of the Realms presents your favorite stories from a decade of Forgotten Realms® anthologies—every one chosen by you.


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A murder victim is turned into a zombie, just long enough to cover up the circumstances of his own death…. A silent ghost with a friendly grim greets those about to meet their doom…. The only clue to who’s killing a party of adventurers is the letter “H” written in the blood of one of the victims…. All new stories of murder, suspense, and intrigue by Elaine Cunningham, Jeff Grubb, Ed Greenwood, and other favorite Forgotten Realms® authors.


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When armies of evil rise up from the seas around Faerûn, no one is safe. A young mage battles at the side of Khelben Arunsun to defend the city of Waterdeep. A merman struggles to fulfill his desperate mission to reach the Sea of Fallen Stars. Twelve all new stories by such Forgotten Realms stars as Mel Odom, Ed Greenwood, Elaine Cunningham, Troy Denning, Lynn Abbey, and Clayton Emery!


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THE WAR WILL BE LOST. ALL MY SACRIFICES WILL BE FOR NOTHING. Faerûn is a land scarred by war, and peopled by the battle-tested and the war-weary. “War claims lives,” be said, as if personally insulted by the knowledge he was imparting, “and we sit here in the heart of bloody war, with armies on the march all around us. If one turns this way, we can muster barely enough blades to offer them a few breaths of entertainment ere we die.” Here are a dozen tales from millennia of war that helped define the Forgotten Realms® world.


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Candlekeep boasts one of the finest libraries in the Realms, where the privileged few may conduct their research. But what about its secret collections? Volumes and scrolls long forgotten or hidden from the inquiring eyes of browsers. Volumes dealing with matters that can only be described as arcane. New tales of Toril past and present by favorite Realms authors.


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The Underdark. Beneath the surface of Faerûn lies a whole different world. A world of drow, deep gnomes, and other denizens of dark. A world of cities like Menzoberranzan and Skullport, of warriors and rogues like Drizzt Do’Urden and Liriel Baenre and numerous others. Leave the security of the surface world and seek out the darkness that lies below. Welcome to the Realms of the Underdark.


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From the secret annals of Realms history come these never-before-published tales of infamy, featuring the most nefarious villains of that magical world—Artemis Entreri, Manshoon of Zhentil Keep, Elaith Craulnober, Zulkir Szass Tam, and many others—told by your favorite authors.


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From the research files of the legendary Volo come tales of all things magical in the Realms—artifacts and auguries, wizards and weapons, heroes and hokum—told by your favorite authors.


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Enter the Realms of Elaine Cunningham! For the first time in one volume, the, classic Forgotten Realms® tales of Elaine Cunningham are joined by three all new stories! Travel alongside Arilyn and Danilo, Liriel and Fyodor, and a host of characters valiant and infamous as they tread the forests and cities, the castles and dungeons, of the wide world of Faerûn.


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From the secret annals or of Realms history come eleven never-before-published tales of valor, featuring the greatest heroes of that magical world—Drizzt Do’Urden, Arilyn Moonblade, Adon, Elminster of Shadowdale, Jander Sunstar, and many others—told by your favorite authors.


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The stories of Ed Greenwood together in one volume for the first time! This anthology presents your Favorite Ed Greenwood stories taken from over fifteen years of Forgotten Realms® books, in addition to three brand new stories! Adventure across the myriad faces of Faerûn with warriors like Mirt the Moneylender and Alusair the Steel Regent, and with wizards like Elminster the Sage of Shadowdale and his three charges, Dove, Storm, and Laeral, as they roam the Realms, protecting the innocent from villainy, the ignorant from deception, and the insane from themselves.


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Ansoain has been murdered, and her son Galimer taken hostage. Druhallen, a young magic user, must avenge the murder of his teacher and rescue her son from a dubious fate. But not everyone is telling Druhallen the truth. Druhallen and his companions must brave the ruins of Dekanter to find a missing artifact.... The Nether Scroll. Without the Nether Scroll Galimer may die. With it Druhallen may go mad.


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<p><i>The Lost Library of Cormanthyr</i><br><br>Is it just a myth? Or does it still stand . . . somewhere in the most ancient corners of Faer&ucirc;n?<br><br>An intrepid human explorer sets out to find the truth and what starts as an archaeological expedition soon becomes a race against time as an undying avenger is determined to protect the secrets of the ancient, xenophobic elven empire of Cormanthyr.<br><br>Lost Empires is a bold new series that uncovers the secrets of the lost, ancient <b>Forgotten Realms </b>world.


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<p>Lurking in the ruins is a horrific tale of greed, power, and revenge.  The Protector crawls forth, the shade of a dead city whose rulers refuse to die, and young companions in two distant epochs learn of a dreadful destiny they cannot escape . . . and a deadly threat to all they hold dear.<br><br>The Lost Empires series uncovers the secrets of the ancient civilizations of the<b> Forgotten Realms</b> world.  Why did Cursrah fall?  Who was the Star of Cursrah?  And how can a long-dead city threaten the modern realm of Calimshan? <br>Uncover the secrets for yourself - if you dare.


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<p>Lovecraftian horror from award-winning <b>Forgotten Realms</b>&#174;game designer Bruce R. Cordell.<br><br> Raidon Kane travels to the subterranean fortress of the somnambulant aboleths, bent  on killing the Eldest in its sleep. But he isn't the only one bound for the hidden  city. A warlock, an arch fey, a pirate, and a high priestess of the Abolethic Sovereignty  all have designs of their own on the Eldest--if they don't kill each other first.<b><br> </b><br><br><i>From the Paperback edition.</i>


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<p>Lovecraftian Horror in Faer&#251;n!<br><br>Blue fire sears the face of Faer&#251;n, leaving the twisted and mutilated dead in its wake. But a rare few escape death--and suffer some mystical mutation. Raidon Kane is one of those who survives, the wake of blue fire burning the sigil of the amulet he wears into his chest and binding him with all the power and responsibility it entails. With everyone he knows and cares about dead, Raidon must find within himself the strength to lead the fight against the rise of an elder evil the likes of which would be the end of mortal kind.<br><br>Award-winning game designer Bruce R. Cordell depicts the rise of a monstrous nation of elder evil as only he can in this brand-new trilogy Abolethic Sovereignty. Dedicated to showcasing one of the most fascinating new aspects of the changed face of Faer&#251;n, this trilogy is packed with the exciting battles, wizardry, and monsters that are the hallmark of <b>Forgotten Realms</b> novels as well as...


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<p>The third book in Ed Greenwood's first Forgotten Realms trilogy.<br><br>Author Ed Greenwood concludes the story of Shandril of Highmoon in this third volume of the Shandril's Saga trilogy. This mass market edition of the trade paperback features new cover art by Jon Sullivan.<br><br>AUTHOR BIO: A resident of Ontario, Ed Greenwood created the Forgotten Realms setting nearly 30 years ago and has written hundreds of novels, articles, and game products in the setting. His most recent novel is Elminster's Daughter.<br><br><i>From the Paperback edition.</i>


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<p>A mass market expanded edition of Ed Greenwood's first Forgotten Realms novel.<br><br>Author Ed Greenwood has returned to his first novel set in the Forgotten Realms world. Working from his original notes, he has revised and expanded the novel, developing characters and scenes that were cut from the original edition published in 1988. Fans will enjoy this mass market edition of the "director's cut" of the first novel in Greenwood's story of Shandril of Highmoon.<br><br>AUTHOR BIO: A resident of Ontario, Ed Greenwood created the Forgotten Realms setting nearly 30 years ago and has written hundreds of novels, articles, and game products in the setting. His most recent novel is Elminster's Daughter<br><br><i>From the Paperback edition.</i>


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<p>Monsters and mystery in a remote stronghold - explore the Citadels of the <b>Forgotten Realms</b>(R)!<br><br>Neversfall was supposed to be Estagund's stronghold in the wilds of monster-ridden Veldorn, an unassailable citadel to protect the southern lands. Then the regiment holding Neversfall disappeared, leaving no hint of what took them. The replacement forces find themselves attacked from both within and without the fortress's walls. Besieged by monsters and men, a mercenary captain and an elite warrior must work together to discover out who their enemy really is.


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<p>This time the castle is the monster!<br><br>Obsidian Ridge hasn't been seen in Faerun for hundreds of years. It's a legend, a fairy story--until it appears, silently and without warning over the kingdom of Erlkazar, blotting out the sun. Steered by the madness of a cunning wizard, the citadel and its vast array of shadowy monsters will destroy all of Erlkazar unless the wizard gets what he wants: the princess of Erlkazar as a bride. But he'll have to battle the king's personal assassin, a loyal courtier, a complicated killer, and the princess herself to bring his plan to bear.<br><br><i>Obsidian Ridge</i> continues the Citadels series with another story that explores the darker side of that iconic fantasy structure, the castle. Each book in the Citadels series is a self-contained fantasy in the <b>Forgotten Realms</b> world and can be read in any order.


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<p>The past will come back to haunt them...<br><br>A group of warriors from Rashemen escorts an exiled wizard to a ruined citadel in the City of Weeping Ghosts. Once there, the wizard discovers a barbarian tribe is trying to unlock the secrets of the citadel and the weapon that destroyed it two thousand years ago. <br><br>A series that centers on the citadels - castles, keeps, fortreeses, and watchtowers - of the <b>Forgotten Realms</b> world, each book in The Citadels series is a self-contained fantasy adventure.


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<p>To save the future, he must embrace his past...<br><br>A ranger and his apprentice are captured by a group of assassins who demand their help in overthrowing their leader and the ruler of the fortress of Sentinelspire, the Old Man of the Mountain. Although the ranger doesn't want to help, he discovers the Old Man's plans may involve the master druid who gave him a new life--and the destruction of all he now holds dear. <br><br>A series that centers on the citadels - castles, keeps, fortreeses, and watchtowers - of the <b>Forgotten Realms</b> world, each book in The Citadels series is a self-contained fantasy adventure.


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Fain Flinn lies dead, his ashes blowing in the spring winds. Johauna Menhir takes up Wyrmblight, Flinn’s fabled blade. Embittered, Jo vows vengeance on the three villains who wrought her beloved master’s death. But the squire's duty lies first to the house of Penhaligon. Jo and her comrades return to the Castle of the Three Suns, the dwarf Braddoc bearing a mysterious box he salvaged during a raid on the dragon’s lair. At the castle, Johauna begins her lessons as a knight-in-training, struggling to properly wield the huge sword Wyrmblight. Without warning, the magic within the castle fails. All eyes turn on the malevolent mage Teryl Auroch. Johauna Menhir sets out to find Auroch and the secret behind the death of magic in Penhaligon. She discovers instead the tragedy of an ancient race.


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Wyrmblight, once a sword of great renown, lies tarnished and forgotten by the one man who can wield it. But Fain Flinn—known in legends as Flinn the Mighty—has lost his honor and his pride. Now the land of Penhaligon faces a threat only Flinn can conquer. All seems hopeless, until a young woman recognizes the pulse of goodness that still beats in the knight’s angry heart. Along with the girl, a fastidious dwarf, and a shy wildboy, Flinn sets out to regain his honor and his magical blade. Yet even Wyrmblight may not be powerful enough to cut through the intricate web of deceit spun by Verdilith, a malevolent dragon bent upon destroying the once-mighty hero.


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A sinister mage has unleashed the power of an ancient artifact on the land, an artifact that drains the world of magic. Worse yet, the evil armies that pour through the artifact may bring about the end of the Castle of the Three Suns. In a final, desperate gambit to turn back the tide of doom, the Penhaligon knights ride far and wide to defend all of Mystara from this magic menace. Meanwhile, Johauna Menhir sets out on an impossible quest to foil the malevolent mage. She seeks to enter the artifact and, with her immortal-forged sword Peace, slay the wizard Auroch.


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Although fate has inextricably entwined their futures, both Thelvyn Fox-Eyes and the dragons know their destiny has yet to take its final twist. If the strange prophecy revealed to Thelvyn is to be fulfilled, the Dragonlord will effect profound changes on the destiny of the dragons, yet neither side ever suspected they would stand together against a new, even more powerful enemy. Convincing the dragons to submit to his authority had been difficult enough, but now the new Dragonking must lead his subjects in a seemingly hopeless war to save a world that fears and despises them.


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Pursued across rugged mountain country by dragons until nearly dead from fatigue, the sorceress of unknown origin lived only long enough to give birth to her son. Now, years later, the dragons have returned in fury to ravage the northern lands in search of the sorceress’s orphaned offspring. Thelvyn Fox-Eyes and his guardian, one-handed adventurer Sir George Kirbey, embark on a fantastic quest to unlock the secret of an elusive prophecy that will lead them to the legendary Dragonlord. For if the dragons decide to go to war, only the Dragonlord can hope to stop them...


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An uneasy peace has decended over the Highlands as the new Dragonlord must deal with contentious factions and ambitious rivals who threaten to undermine Thelvyn’s pact with the rogue dragons. The dragons cannot forget their ancient fear and hatred of the Dragonlord, nor can they forget the mysterious prophecy that ties Thelvyn to the destiny of their race. Soon the world is brought to the very brink of war, and this time the dragons are determined to defeat their enemies once and for all.


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In a kingdom dominated by Thyatian overlords, Sir Grygory is an anomaly: a Traladaran knight serving a Traladaran lord. An uneasy coexistence grips the land, except where some Traladarans have established a wilderness barony beyond the reach of the Thyatians. But evil has descended upon the barony. Sir Grygory must confront the black-armored knight, who, with his orb of deadly power, is ravaging the Traladaran villages. Is the Dark Knight a specter from Sir Grygory’s troubled past? Can he hope to defeat the powerful orb and an army of orc savages? Perhaps, but not without becoming, for a time, the very enemy he set out to defeat.


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Ambition and Destiny drive one man to confront the insane lord of the Spiderfell.
When Richard Endier fights to establish new lands for a growing community of followers, he knows he will one day face the mighty Tal-Qazar. Once a goblin soldier, now a dreaded awnshegh, the Spider King guards his forest kingdom with cruel madness. With his people at his side, Richard battles the Spider King’s army of goblins and giant spiders, knowing that one day the Spider himself will join the fray.
Richard Endier has no choice. For the sake of his people, he must meet the Spider on the creature’s own ground in a battle of wit and deception. The future of a new kingdom hangs in the balance.


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Join Mazrooth al Yedom, Almarrón’s wisest mage, in his quest to discover the mysterious origins of the Red Curse in the Savage Baronies. Experience intrigue and danger in a blend of revolution and sorcery in the heartland of Los Guardianos. Travel with two heroic Honorbound warriors in their desperate race to save their homelands from an ancient and deadly evil force. The discovery of a cursed statue buried deep within an ancient silver mine in Almarrón becomes the focus of sinister intrigue and arcane research. Mazrooth al Yedom’s study of the dangerous sculpture extends far beyond the Savage Baronies in time and space to confront an evil presence guarded by mystery and ancient sorceries. Will the sculpture provide clues to the origin and control of the Red Curse? Can its terrible power be tapped by the feuding nobles of Almarrón for their own revolutionary purposes? Discover for yourself the sinister secrets of The Black Vessel.


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An unholy pact… 
Ulrich Graben, a Brecht pirate king, led a small outlaw fleet from the Zweilunds to the icy, inhospitable lands at the mouth of the Krakennauricht. There he ruthlessly carved out a kingdom for himself in the shadow of Drachenward.
It is rumored that Ulrich made some unholy pact with the infamous Hag for the powers to free the land from the savage orog and goblin tribes, and lay his own claim to the domain… but all contracts have a price.


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Michael Roele died trying to save his empire. Now it is fraught with anarchy and intrigue as heirs, pretenders, and usurpers vie for power, threatening to tear the realm asunder.

A new savior is needed—one who will ascend to the Iron Throne and lead the empire out of chaos. But until that time, the empire will be ravaged by war.


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When gnolls attack a caravan of humans heading toward the Sielwode Forest, only young Cald Dasheft survives. Perhaps a worse fate awaits him, though. He is found by the dreaded Sielwode elves, who intend to slay him. They know that even a single human child suffered to live could one day destroy the great heart of the forest.
But the elves also know compassion.
Now, Cald has grown to manhood among the elves. He has proven himself a brave and skilled warrior, though to many elves, he is still an outsider.
Even so, worse outsiders are entering the forest. In a sacred grove of twisted trees, a portal has opened to the Shadow World, and undead are pouring from it. These otherworldly invaders would be bad enough by themselves, though their very presence has caught the attention of the Gorgon, who wishes to lay claim to these undead armies.
Gnolls, undead, the Gorgon... and one elf-raised human boy. Who will bring about the Sielwode’s destruction—and who will become its Greatheart?


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From Library Journal
From birth, Michael Roele has been destined to rule the Anuirean Empire. Forces within his domain, however, conspire to challenge his right and claim his power for their own. The latest novel by veteran fantasy author Hawke (The Broken Blade, LJ 5/15/95) launches a series of books set against the background of TSR's new BIRTHRIGHTTM role-playing game, where a feudal world of lords and ladies, mysterious elves, shadow-walking halflings, and minions of darkness exists. High adventure and sympathetic characters should attract most fans of epic fantasy to this well-written tale.
Copyright 1995 Reed Business Information, Inc.
Product Description
Anuire, the great empire rose from the wreckage of gods-death, from the tumbled lands where the pantheon had died to stop one of its own from destroying the world. In the chaos after Deismaar, Roele founded an empire that would span the continent and last a millennium.


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<p>Writing team Thompson & Cook once again explore the history of the ancient <b>Dragonlance </b>world in <i>The Wizard's Fate</i>, the next title in The Ergoth trilogy. Considered the historical specialists of the <b>Dragonlance </b>world, the authors take the story to a colorful and violent era of its history that has not been previously chronicled in any novel.


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<p>The Crossroads Series explores previously undescribed areas of the <b>Dragonlance</b><i> </i>world. <b>Dragonlance</b><i> </i>fans eagerly await detailed information on any area of their favorite fantasy world.<br><br>The port town of Flotsam has always been left to handle its own problems, neither asking for nor wanting help from the rest of Krynn. That is, until the young mage Ulin Majere and his traveling companion are summoned there to identify a murder victim. They quickly discover there is more to the rough seaport than just one dead body, including cagey thieves, failing magic, the Knights of Neraka, and a very greedy, very deadly red dragon.


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The mighty Ergothian empire is gripped by civil war. Centuries before the first Cataclysm sunders Ansalon, two imperial dynasties struggle for supremacy. Brutal warlords jockey for power, while corrupt wizards sell their skills to the highest bidder. Unnatural monsters prey on the unwary. Amid this chaos and upheaval, a brave young peasant shakes the towers of the mighty as his fate and the destiny of Krynn collide.


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The Ergoth Empire trembles from a double invasion: reptilian bakali plunge straight into the heartland, while bands of human nomads ravage the eastern frontier. Army after army, warlord after warlord fails to stop the invaders. Voices whisper, “Where is Tol of Juramona? Only he can save us!” A mad emperor will not heed the calls for Tol’s return, so powerful forces align to deliver the champion of Ergoth back home. A wizard and a general, an empress and a queen -- all take up the quest. Despite their efforts, though, Tol alone must decide whether to give up the peace and serenity of exile, or to save the empire that dishonored him.


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<p>Rose Knight Linsha Majere, working undercover for the Solamnics' Clandestine Circle, earns a place on the elite bodyguard of Hogan Bight, the mysterous lord governor of Sanction. She quickly learns the governor is not the only one who needs protection in a city threatened by an active volcando about to erupt, a death ship filled with an unknown plague, the ever-watchful Legion Steel, and the subversive Knights of Neraka. But who will protect Linsha from her own heart?


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<p>Discover a World of Champions in <b>Dragonlance</b>(R)!<br><br>While in Palanthas to convince the Knights of Solamnia to aid Solace against her neighbor Samuval, Gerard uth Mondar finds himself pitted against an old opponent from the War of Souls, Galdar the minotaur. But when the Knights' council adjourns due to a devastating magical storm that threatens Palanthas, Gerard and Galdar become uneasy allies on a quest to protect the city by recovering a mysterious stolen chest. The pair must track down the chest before its thief discovers the secret that will allow him to unlock it, thereby unleashing its terrible contents onto the world of Krynn.


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The Dragon Isles: abandoned home of the good dragons, land of amazing adventure and legendary treasure. The trouble is, no one knows how to get there. Now Mikal Vardan and his crew have found the hidden route, but they're not the only ones interested in the isles. A beautiful sea elf scavenger thinks the wealth of a lost civilization might be worth killing for, and a menacing sea dragon is determined to bring a reign of terror to the peaceful archipelago.


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Palanthas. Jewel of Ansalon, City of Seven Circles, heart of the old Solamnic empire. For three thousand years she has shone as a beacon to the world. Even now, ruled by the Knights of Neraka, she glitters in the night. Yet at the core of the gleaming city lies a dark center: the Thieves’ Guild. Though the Dark Knights ruthlessly crushed the guild beneath an iron heel, a stronger, darker guild has arisen. Now it’s intent on recovering its lost treasures and power. And nothing will stand in its way.


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<p>The great poison of the World Gash spreads through the oceans of Krynn, killing all in its path. Led by Apoletta of the Dargonesti and Utharne of the Dimernesti, the two great aquatic races of sea elves convene a Conclave to address the mysterious, urgent crisis.<br><br>When undead attack the Conclave, Apoletta and Utharne must unite both their species, brave the storms of the World Gash and confront the ghosts of their past. What they discover will forever change their oceanic world and the fate of their two peoples.


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<p>Solace is booming out of control. An important temple dedication is bringing merchants, dignitaries, and a host of ne'er-do-wells and surprise visitors to the fabled tree-top town. And lately there have been a series of mysterious incidents&#201;.<br><br>Palin has sworn off magic and nowadays acts as town mayor. He desperately needs a new sheriff, as the last one has just been murdered by malefactors unknown. Fortunately, Gerard has quit the knighthood after a quarrel with his father, and arrives just in time to don a sheriff's badge.<br><br><i>Douglas W. Clark reunites two of the most popular characters <br>from the War of Souls epic in this new novel set in the best-selling Dragonlance&#168; world.</i>


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From out of the clouds it comes, breathing ice, terrorizing those who live by the seas of Krynn. It is a terror beyond belief: the Great White Wyrm. And for centuries, a dedicated band of elves known as Dragonsbane have pursued it. They’ve finally brought the dragon to bay, but a fanatical captain dedicated to the beast’s destruction and driven by revenge threatens to bring ruin upon them all.


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<p>A climactic battle of magic and steel from the <i>New York Times </i>best-selling author  of <i>The Legend of Huma! <br><br> </i>The Titans have gained the Fire Rose and seized the ogre  realms from the Grand Khan Golgren. With the powerful artifact created by the god,  Sirrion, they have literally recreated the capital, Garantha, and they intend to  remold the people next. Although the Titans believe Golgren is dead, the half-breed  survives. With few he can trust and facing magic, treachery, and distrustful gods,  Golgren must find the answer in his own past if he has any hope of overcoming the  Titans and the powers of the Fire Rose.  In doing so, however, he risks becoming  a pawn of the gargoyle king.<b><br> </b><i><br> </i><br><br><i>From the Paperback edition.</i>


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<p>A hidden artifact waits to be found--and used...<br><br> The half-breed ogre, Golgren, at  last Grand Khan of all his people, faces unpleasant threats.  Tthe Knights of Neraka  encroach on one border and the minotaur empire crosses another, while the rise of  a new and unlikely rival among his own kind augurs the death stroke to all his ambitions...perhaps  his very life. Now Golgren must abandon everything to embark on a quest he can trust  to no other. The Fire Rose is a mysterious artifact that could prove the salvation  - or destruction - of his growing empire. Safrag, the new master of the Ogre Titans,  is just as eager to claim the precious artifact and promote his own might.<br><br> Richard  A. Knaak's post-War of Souls trilogy is the follow-up to his <i>New York Times</i> best-selling  Minotaur Wars trilogy in the popular <b>Dragonlance</b> series.<br><br><i>From the Paperback edition.</i>


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<p>The final book in a historical <b>Dragonlance </b>trilogy.<br><br>On the battle plains of Ansalon, all barbarians must band together.<br><br>Raiders, nomads, and villagers. Ogres and elves. Dragons of good and evil. These are the forces that have joined battle to decide the fate of the first primitive civilization of Krynn. At the center of this whirlwind, the long-separated siblings Amero and Nianki are reunited. But foes long gone and presumed dead also join together, seeking vengeance and destruction once and for all.<br><br>Best-selling writing team Thompson and Cook return again to the world of <b>Dragonlance </b>in this sweeping conclusion to the epic Barbarians trilogy.


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<p>From the mists of Krynn's earliest history came the Barbarians.<br><br>A young brother and sister escape a pack of predators and strike out on their own, their lives taking parallel courses linked to the destiny of different tribes.<br><br>But dark powers watch the rise of civilization with cold calculation and deadly intent.


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<p>An ancient ogre empire threatens cataclysm for all in this new <b>Dragonlance</b>(R) trilogy!<br><br> With a dire enemy now seated on the throne of the minotaur empire, the one-handed  half-breed ogre Golgren returns to his own realm on the mainland and uses brutal  means to consolidate his power and forge unlikely alliances. He must cope with an  elite band of sorcerers, whose magical tactics are not easily thwarted. These Ogre  Titans--led by their inner circle, the Black Talon--emerge as his greatest rivals.  Golgren's obsession to resurrect the glorious past of the ogre race will engulf humans  and elves, but may ultimately be decided by a deadly, capricious god.<br><br><i>From the Paperback edition.</i>


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<p>On the ancient plains of Krynn arise new perils.<br><br>The village of Yala-tene is flourishing. Twelve years of peace and plenty have allowed the little settlement to grow into a thriving town. But its peace is threatened--from within by an ambitious priest of the dragon cult, and from without by a savage horde of warriors, bent on conquest. Against this array of evil, Chief Amero and the bronze dragon Duranix strive to hold the fragile threads of civilization together.<br><br>Best-selling writing team Thompson and Cook return to the world of <b>Dragonlance </b>in the second book of the epic Barbarians trilogy.


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<p>Fourth in the classic Preludes series.<br><br>First launched over a decade ago, the Preludes series has continued to prove popular with <b>Dragonlance </b>fans. This re-release of <i>Riverwind the Plainsman</i> showcases a new look that is also reflected in the other recovers of this series. The title features cover art from lead <b>Dragonlance </b>saga artist Matt Stawicki and is authored by popular writing team Thompson & Cook.


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<p>The sixth and final title in the classic Preludes series.<br><br>First launched over a decade ago, the Preludes series has continued to prove popular with Dragonlance fans. This re-release of <i>Tanis, The Shadow Years</i> showcases a new look that is also reflected in the other recovers of this series. <br><br>The title features cover art from lead Dragonlance saga artist Matt Stawicki.


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<p>First launched over a decade ago, the Preludes series has continued to prove popular with Dragonlance fans. This digital release of<i> Flint the King</i> showcases a new look that is also reflected in the other recovers of this series. The title features cover art from lead Dragonlance saga artist Matt Stawicki.<br><br>Before the War of the Lance<br><br>The peaceful life of Flint Fireforge is disturbed when he is forced to leave Solace and return to his dwarven homeland to investigate his brother's murder. As he delves into the mystery, unexpected allies and unseen enemies join the fight of truth against treachery.<br><br>Flint soon discovers that to bring his brother's killer to justice, he must either die or become king. He's not sure which choice might be worse.


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<p>Third in the classic Preludes series.<br><br>First launched over a decade ago, the Preludes series has continued to prove popular with Dragonlance fans. This re-release of <i>Brothers Majere</i> showcases a new look for the forthcoming recovers of the remainder of the series. The title features cover art from lead Dragonlance artist Matt Stawicki and includes a short introduction by <i>New York Times</i> best-selling author Margaret Weis.<br><br>Before the War of the Lance...<br><br>Darkness and unrest are growing. People disappear in the night, and there are rumors of foul forces at work. To this land caught in the grips of a nameless terror come Raistlin and Caramon Majere, two brothers--one a wizard, one a warrior--who are trying to eke out a living on the backroads of Ansalon. Desperate for money, they agree to take on a job in the backwater village of Mereklar. But they soon discover they may be in over their heads. A beautiful noblewoman, a savage beast, the Queen of...


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<p>Before the War of the Lance, carefree kender Tasslehoff Burrfoot is enjoying the company of his friends at the Inn of the Last Home when a bounty hunter arrives and charges him with desertion for violating the kender laws of prearranged marriage. But Tasslehoff's intended has pulled a disappearing act of her own. The race is on to see who gets dragged to the altar first in a tale of adventure replete with magic, monsters, and mayhem.


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<p>Before the War of the Lance.<br><br>The Companions have gone their separate ways, each vowing to return with news of the growing darkness in Ansalon. Sturm Brightblade, a warrior whose honor is his life, and Kitiara, a passionate woman of uncertain loyalties, travel north in search of Sturm's long-lost father.<br><br>Before they reach their destination, a band of gnomes begs for their help. But nothing with gnomes ever goes as planned. The two adventurers are soon thrown into a perilous adventure that will take them beyond the realms of Ansalon, through love and hate, to darkness and light.


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Dragons at War. Dragons, the true children of Krynn, are power incarnate, and they know it. They come in all guises and forms. Their personalities are as varied as their colors. Their magical abilities are virtually unlimited. And nothing is so terrifying as dragons on the wing. In this collection, a follow-up to the popular The Dragons of Krynn anthology, TSR’s best-known authors serve up a fantastical array of dragon tales featuring the motley races of Krynn and the deadliest creatures of the DRAGONLANCE® saga.


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The Dragons of Krynn. In this one-of-a-kind collection, you’ll find: An elite corps of bridge-building draconians. A Solamnic stalking a dangerous specter. A minotaur captured by a dark wizard and put to a cruel and unusual test. Kender who pilfer magic, gully dwarves who cook a delicious rat stew, and gnomes who invent whatchamacallits that wreak spectacular havoc. Plus, all manner and hue of dragons, good, evil, and just plain mischievous.


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The Chaos War Rages. For fans of Dragons of Summer Flame, this is a new short-story collection, featuring the brave heroes, dark villains, differing races, and all varieties of dragons of TSR’s most popular fantasy world—Krynn. Edited by Margaret Weis and Tracy Hickman, this volume highlights familiar and beloved characters (and creatures), filling in some intriguing gaps of lost DRAGONLANCE® history.


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<p>Strike the Anvil of Time!<br><br> Vanderjack is a mercenary with a troubled past and a sword  haunted by ghosts. Hired to rescue a nobleman's daughter from behind enemy lines,  the sellsword finds himself a pivotal player in the liberation of Nordmaar from the  Red Dragon army.<br><br> The Chronicler is charged to use the ancient Anvil of Time to travel  back along the river of time and find the lost stories that fell between the pages  of the history books of Krynn in this new series created and guided by the creative  mind of Tracy Hickman. Together with a group of exciting new voices for the fantasy  genre, Tracy Hickamn Presents the Bridges of Time breathes all new life into the  venerable <b>Dragonlance</b> world.<br><br><i>From the Paperback edition.</i>


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<p>The surprising history of Balif has finally come to light...<br><br> The Journeyman is charged  to use the ancient Anvil of Time to travel back along the river of time and find  the lost stories that fell between the pages of the history books. <br><br> One of the most  intriguing figures in <b>Dragonlance</b>(R) is that of Balif, the elven general who was  an intimate of Silvanos, the first Speaker of the Stars. Balif founded the city of  Balifor, granted the kender a homeland, was an advocate for the wizard Vedvedsica,  lived under a curse, was altered by the Graygem--but no one elf could do all those  things. Or could he?<br><br><i>From the Paperback edition.</i>


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Without dragons, there is no Dragonlance. But not all the stories of dragons on Krynn are epic tales of love and war. There are smaller dragon stories, no less epic in subject, that make the fabric of Krynn. You might find dragons in caves, freeing trapped soldiers; in the ocean, terrorizing the other creatures that call the water home; in the forest, defending it from evil gods; in a village, apologizing for accidentally terrorizing the inhabitants. There are dragons everywhere you might think to look, and some you have to look very closely indeed to see. Their stories are told here.


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<p>There are many stories in Krynn--and history is watching.<br><br> The Journeyman is charged  to use the ancient Anvil of Time to travel back along the river of time and find  the lost stories that fell between the pages of the history books. <br><br> He finds Bradok  Axeblade. A chance meeting in a pub turns into a dire warning of impending apocalypse,  and Bradok and a determined band of dwarves must brave the dark of the underworld,  facing strange new dangers and horrors long hidden from the light. Hunger, fatigue,  betrayal, and death await them, all in their quest to find safety in an alien environment  - the surface world.<br><br> Tracy Hickman Presents the Anvil of Time is the series title  for the stand-alone biographies of several of the most important characters in the  <b>Dragonlance</b> world.<br><br><i>From the Paperback edition.</i>


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<p>Before the War of the Lance, magic faced and fought its own demise.<br><br> The Journeyman  is charged to use the ancient Anvil of Time to travel back along the river of time  and find the lost stories that fell between the pages of the history books. <br><br> He  finds Tythonnia, a young red robe learning magic in company with Ladonna of the black  robes and Par-Salian of the white. The three are sent on an easy quest to find the  leader of the renegade wizards, a man named Berthal, but if it was that simple, they  wouldn't need mages. Instead, what started out easy turns into betrayal - magic against  sorcery, the wizards against each other, and Tythonnia against herself. When Berthal  finally unleashes his final attack, everyone knows that it won't end that simply.<br><br><i>From the Paperback edition.</i>


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<p>A young boy stood on the dock of his fishing village and watched the minotaur war barge approach. It would change his life from a lad who would have grown to follow in the footsteps of his father, to the greatest weaponsmith in the history of Krynn.<br><br>As a boy, Theros Ironfeld was captured and pressed to service under the minotaurs. As a man, he first fought draconians to a standstill in Solace, and later, by mysterious means, acquired a silver arm. And when the evil dragons came to conquer, he was the only man who could forge the fabled dragonlances necessary to defeat them.<br><br>The Warriors series details the exploits of the heroes and villains of the War of the Lance.


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<p>The greatest order of chivalry in the history of Krynn.<br><br>After a knight has achieved the Order of the Crown, he must then begin his training in the virtues of courage and heroism in order to achieve the Order of the Sword.<br><br>This is the second tale of Sir Pirvan the Wayward, whose reluctant and inauspicious beginnings bore few clues to his potential as a Knight of the Sword or as a Knight of the Crown, nor as a mentor for another similarly dubious prospect for Krynn's greatest order of chivalry.<br><br>Roland J. Green is the author of the Starcruiser Shenandoah and Wandor series and numerous Conan novels, and is coauthor (with Jerr Pournelle) of the Jannisaries series.<br><br>The Warriors series details the exploits of the heroes and villains of the War of the Lance.


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The heroic conclusion to the tale of Sir Pirvan the Wayward! Despite his humble beginnings, Sir Pirvan has managed to ascend to the highest orders of the knights of Solamnia. Along the way, he has become known as the founder of an obscure group of knights whose own dubious pasts have helped to dub them the Wayward Knights. On the ‘verge of a well-deserved retirement, Sir Pirvan once again answers the call of duty and the only allies he can rely on now are the Wayward Knights he himself recruited so many years ago.


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<p>The Knights of Solamnia were the greatest order of chivalry in the history of Krynn.<br><br>After a knight has achieved the Order of the Crown and the Order of the Sword, he must then begin his training in the virtues of wisdom and justice in order to achieve the Order of the Rose, the highest of all orders.<br><br>This is the third tale of Sir Pirvan the Wayward, whose reluctant and inauspicious beginnings bore few clues to his potential as a knight of the highest order. In a time when others of Solamnia had become corrupt and self-serving, Sir Pirvan maintained the dignity of the Order, walking the fine line between personal codes of honor and loyalty, and diplomacy and duty.<br><br>Roland J. Green is the author of the Starcruiser Shenandoah and Wandor series and numerous Conan novels, and is coauthor (with Jerr Pournelle) of the Jannisaries series.<br><br>The Warriors series details the exploits of the heroes and villains of the War of the Lance.


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How far can a hero fall? Far enough to lose his soul? Dhamon Grimwulf, once a Hero of the Heart, has sunk into a bitter life of crime and squalor. Now, as the great dragon overlords of the Fifth Age coldly plot to strengthen their rule and to destroy their enemies, he must somehow find the will to redeem himself. But perhaps it is too late.


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How much is an act of betrayal worth? Worth the price of a soul? Dhamon Grimwulf and his band of mercenaries greedily eye a long-forgotten treasure concealed beneath a grassy plain. Legends promise riches too numerous to count, wealth too grand to be believed. But in a shifting world of secrets and deception, such fortune comes at a high price, higher even than the searing agony Dhamon suffers under the curse of a dragon's scale. High enough to cost Dhamon his life.


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Can a fallen hero achieve redemption? Or is there no turning back? Gripped by the curse of a dragon's scale, Dhamon Grimwulf fears death and the insidious power of his own demons. In a race against time and fate across the face of Ansalon, he seeks to atone for past misdeeds. Agents of a mysterious dragon stand in his path, and if he cannot overcome them, he will lose his soul.


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At eighteen, Maquesta Kar-Thon has just volunteered to captain the Perechon for a quest with a high stake—her father’s life. The minotaur lord Attat has given her father a slow-acting poison, and is withholding the antidote until Maq captures the deadly sea monster Morkoth for his private zoo. To accompany her on this voyage, Attat sends along the renegade minotaur Bas Ohn-Koraf and a shadow-person warrior, Ilyatha. As the Perechon races to complete its quest, it is beset by pirates, attached by Blood Sea imps, and tangles with kuotoa. Maq must not only fight these enemies but prove herself to the Perechon crew. Through it all the image of her dying father bears down on her.


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<p>Shadow of the past!<br><br>A wizard sacrificed himself to preserve the secrets of magic. Centuries later, the survival of magic is again in question. The key is a young lord whose heritage is tied to the<i> tuatha dundarael</i>, faerie folk who practice powerful earth magic. These secrets are the weapons that Guerrand and Bram DiThon will wield in defending their Art against an old, scarred enemy.<br><br>For Lyim, Guerrand's former friend and now renegade wizard, seeks to destroy the magic that he believes has forsaken him. The final battle will rage across the universe.<br><br><i>The Seventh Sentinel</i> is the final volume of the Defenders of Magic Trilogy, an series by <b>Dragonlance </b>saga author Mary Kirchoff that explores the secrets of sorcery in the world of Krynn.


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<p><b>Magic at its peak!</b><br><br>It will soon be the Night of the Eye, a rare time when all three moons align in high sanction over the lands of Krynn. On the eve of Guerrand DiThon's political marriage to a rival family, the young noble is visited by a strange, powerful mage who knows more about him than he does himself. Seduced by promises of wizardly might, Guerrand slips away beneath the triple moons and journeys for the Tower of Wayreth.<br><br>No one thinks he will survive the deadly trek to the tower, but he does. It's only then that Guerrand realizes that he has made many enemies in his journey. One of these foes would not only see Guerrand dead, but the three orders of sorcery destroyed with him.


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<p>The name Guerrand DiThon has been cursed by his family since the day he disappeaered. When a mysterious plague strikes their beleaguered village, Guerrand's name is invoked again -- as the cause of the disaster.<br><br>Bram DiThon, Guerrand's nephew, is more like his uncle than the family would care to admit. A skilled herbalist, Bram has unknowingly turned his skills toward magic. It is to Bram the villagers turn when the plague changes their eyes to onyx, their limbs to snakes, and their flesh to stone.<br><br>Unable to stop the unexplainable deaths, Bram sets out to find his missing uncle. He learns that Guerrand is the High Defender of Bastion, the last stronghold before the Lost Citadel. But in finding him, Bram has unwittingly given an evil mage -- once Guerrand's friend, now his archenemy -- the key to destroy the three orders of sorcery.<br><br><i>The Medusa Plague</i> is the second in the Defenders of Magic Trilogy, a series by <b>Dragonlance </b>saga author Mary...


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<p>Years have passed since the end of the War of the Lance. The people of Ansalon have rebuilt their lives, their houses, their families. The Companions of the Lance, too, have returned to their homes, raising children and putting the days of their heroic deeds behind them.<br><br>But peace on Krynn comes at a price. The forces of darkness are ever vigilant, searching for ways to erode the balance of power and take control. When subtle changes begin to permeate the fragile peace, new lives are drawn into the web of fate woven around all the races. The time has come to pass the sword -- or the staff -- to the children of the Lance.<br><br>They are the Second Generation.


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“At least they’re not real dragons,” Rig said, relaxing a little. His eyes darted back and forth between the two creatures blocking the exit of the cavern. The beasts flicked their barbed tails, flexed the claws on their hind feet, and took a step closer. Two sets of large, pear« shaped eyes bored down into the trapped adventurers. The motion of the creatures’ leathery wings sent the sand on the cave floor rushing away. “Wyverns,” Palin noted. “The brown dragons my lizard friend mentioned,” Peril said. “I’ve never seen anything like them,” said Blister, a hint of awe creeping into her voice. “They’re not nearly as big as the thing that killed Shaon,” said Rig. “I can take them.” “Take what?” one of the wyverns growled. “Something steal? Mad be master.” “Mad be Storm Over Krynn when comes!” exclaimed the other. The Storm Over Krynn, Palin mouthed. “This is Khellendros’s lair! We’ve got to get out of here!”


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“Too long has this world been without a dragon goddess!” Malystryx cried. The great red dragon reared back on her haunches, her neck stretched toward the heavens. “Too long has there been no undisputed power, no mighty voice setting the course of Ansalon. Now one has arisen. It is I, and I am all!” “Malystryx!” Gellidus roared. The air shimmered white around him, as ice crystals spilled from between his jagged teeth and instantly melted in the hot air. “The new Dark Queen!” Beryl and Onysablet cried practically in unison. Acid spilled from the Black’s jowls, hissing and popping and melting coins and bits of jewelry on the altar.


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“Something’s wrong,” Feril said in a hush. Her nostrils quivered, trying to pick up the scent that was making the mounts nervous. Fury sensed a problem, too. The wolf threw back his head and howled, just as a bolt of lightning cut through the air-sideways, like a thrown spear. It pierced the neck of Feril’s horse, which slumped and died before it hit the ground. “Everyone down!” Dhamon shouted as he leapt from his mount and drew his sword. Crouched on the muddy ground, Feril concentrated and her keen elven vision parted the darkness, helping her distinguish the shadowy, moving shapes from the stationary ones of the low hills nearby. As she focused on the black forms in the distance, the bushes in front of her suddenly started to move forward. She scrambled backward and Dhamon raised his sword. Pointed white teeth stood out from the inky background.


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<p><b>The paperback edition of the new novel from <i>New York Times </i>bestselling<br>author Margaret Weis.<br></b><br>The paperback edition of the opening title in a new trilogy from <b>Dragonlance</b><br>setting co-creator Margaret Weis takes up where the War of Souls series left off<br>with the central character Mina. While following her story, this new trilogy also explores the chaos that is post-war Krynn. This is Weis's first solo trilogy in<br>the <b>Dragonlance </b>world.<br><br>AUTHOR BIO: MARGARET WEIS is the author of numerous <b>Dragonlance </b>novels, many of them co-written with Tracy Hickman or Don Perrin, including <i>the New York Times </i>best-selling War of Souls trilogy. She is also the author of The <i>Soulforge </i>and the Star of the Guardian novels and the designer of many <b>Dragonlance </b>roleplaying products, including the <b><i>Dragonlance </i></b><i>Campaign Setting</i>.<br>Margaret's latest title is <i>Mistress of Dragons </i>from Tor Books.


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<p>The world of Krynn is ever changing, and even the gods can be taken by surprise. And if that's true of the gods, what chance can a mere mortal have? Caught up in forces none of them could hope to face alone, a small but determined band of adventurers come together in a desperate attempt to stop an invasion.<br><br>Mina, as enigmatic as ever, escapes imprisonment to set off on a quest that will test even her considerable will. All the while, evil spreads across the land, gaining ground with each new day. With so much at stake, with the very soul of Krynn on the line, champions must be found even in the darkest places.


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<p>The Dark Disciple's fate will alter the future of Krynn.<br><br>In the concluding volume of this post-War of Souls trilogy, Mina learns the truth about herself and the terrible knowledge drives her insane. Rhys, the monk of Majere, accompanied by his dog Atta and the kender Nightshade, is given the dangerous assignment of guarding the crazed god, escorting her on a long, strange journey to the mysterious place known as Godshome, where Mina hopes to find the answer to the riddle of her existence. Their path is fraught with peril, for the undead Beloved want to make Mina their leader, even as the death knight Krell wants to seize her and Galdar tries to deliver Mina to her most hated enemy.


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<p><b>The first book in a brand new trilogy by well-loved Dragonlance authors!</b><br><br>Two of the authors of the Elven Nations trilogy now continue the story of the elves! The fortunes of war have driven the once-great elven nations into exile in the desert land of Khur. The elves must overcome extraordinary perils including treachery to establish a new homeland.


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<p>While the Elven Exiles struggle for survival in the distant kingdom of Khur, the elves remaining in Qualinesti face persecution, enslavement, and extermination. Amid great suffering and unrelieved evil, a rebel leader--masked, anonymous, and with strange powers--appears, determined to cleanse the land of invaders.<br><br>Meanwhile, Kerianseray, the Lioness, Kagonesti general and wife of Speaker Gilthas, finds herself magically transported from certain death in Khur to equally dire straits in her former homeland. As Gilthas leads the elves across the trackless desert in search of a new home, the Lioness fights ruthless slavers and crosses paths with the mysterious masked revolutionary of Qualinesti.


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<p>The Elven Exiles trilogy ends with a monumental struggle for control of the last refuge of the elven race.<br><br>The remaining free elves of Ansalon have come together at last in the shunned valley of Inath-Wakenti. While the disfigured genius Porthios wants to lead a crusade to free the elves' ancestral homelands, the rightful ruler of the elven nation, Gilthas, dreams of establishing a new homeland in the haunted valley. To do that he will have to solve the riddle of the ancient ruins dotting the landscape, the curse that prevents animals from living in the valley, and deal with swarms of ghosts lurking behind every tree and stone. But the greatest threat of all may come from a single outcast sorcerer who seeks to turn the cursed land's power to his own ends.


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Dhamon Grimwulf, cursed to live as a shadow dragon, yearns for his lost humanity. His quest for its recovery takes him from the depths of the dragon overlord Sable's swamp to the shores of ruined, flooded Qualinost. Along the way, he is reunited with Feril, a Kagonesti druid he once loved fiercely. The search becomes perilous for all involved, and the goal, if attainable, hinges on what lies at the very bottom of the massive, mysterious Lake of Death.


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<p>The latest title in a series based on characters from the best-selling War of Souls trilogy.<br><br>This title is the next in a series that explores the lives of key characters from Margaret Weis & Tracy Hickman's New York Times best-selling War of Souls trilogy. Wizards Conclave describes events that directly overlap events during the War of Souls, and it features two lead characters familiar to any fan of the Dragonlance world. Author Douglas Niles is well-known to and popular with both recent and long-term Dragonlance novel fans.


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When the city of Haven falls to the forces of a dragon overlord, Usha and Dezra Majere find themselves prisoners in a captive city. Unable to leave, the two women become entangled in the city's struggle for freedom. But as family loyalties old and new rise to the surface, the two women find that their greatest battle may be against each other. New enemies and unexpected alliances are forged from the most unlikely places, and Usha and Dezra will have to put their differences aside if they are to stand a chance against the dark forces set to destroy them all.


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In the embattled kingdom of Qualinesti, Dark Knights harass the common folk, and the once-proud Elven Senate moves at the will of the green dragon Beryl. Even the elf king walks a tightrope between serving the needs of his people and keeping the dragon's knights peaceful. Out of these mired politics a mysterious heroine arises, a Kagonesti woman of the forest glades and rocky eastern reaches. She and her loyal band of resistance fighters swiftly become the terror of the Dark Knights. Known to friend and foe as The Lioness, she is the champion of the people who have been bled by the dragon's taxes and ground under the steel-shod boots of the hostile knights. She is Kerianseray, the king's own outlaw, his secret lover, and his secret weapon.


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Forty years have passed since the destruction of Chaos, and war once again threatens the dwarves of Thorbardin. However, their young thane, Tarn Bellowsgranite, does not renounce the world and its troubles, as the dwarves have always done in the past. Instead, he reaches out to those in need and tries to heal ancient wounds that have long divided the races. The disaster that follows may cost Tarn his crown. Assassins stalk the streets of Thorbardin, while a new danger sleeps beneath the city, and fundamentalist extremists are determined to seal the mountain from the world.


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Darken Wood . . . even the name brings dread to humans. But it is home to Ansalon's centaur tribes, where they have dwelt for ages in peace under the Forestmaster's watchful eye.<br><br>Now, ten years after the Summer of Chaos, strife is tearing the centaurs apart. A mad chieftain seeks to overthrow his enemies, and an even darker presence is changing the forest itself.<br><br>Trephas, a brave young warrior, sets out for Solace to seek aid agasint these enemies. He finds more than he bargained for in Caramon Majere, Hero of the Lance, and his spitfire daughter Dezra.<br><br>Acclaimed <b>Dragonlance </b>author Chris Pierson tells a tale of Ansalon's most mysterious race, the fabled centaurs.


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On a dark spring night, nine weeks behind schedule, the MNS Indestructible, a Class C Submersible Deepswimmer, departs Sancrist Isle with a crew of twenty and a callous disregard for the inevitable. Armed with top-secret devices, a band of intrepid gnome explorers sets out on a legendary journey to sub-navigate the continent of Ansalon and determine why very large rocks float. Though the fate of the world does not hang in the balance, theirs certainly does. This is their story – and the story of a single member of that ignoble crew: Conundrum, the heroic gnome featured in Margaret Weis and Tracy Hickman's best-selling War of Souls trilogy.


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For Goldmoon and her followers, Schallsea Island is a place of bright beginnings. In the shadow of the magical ruin called the Silver Stair, a translucent spiral that leads to visions and revelations, they have started construction on the Citadel of Light. For the first time since the Chaos War, the future looks promising. But two forces challenge Goldmoon's plan to launch a new mystical order on Krynn – one clad in the plate mail of a Solamnic Knight, the other hidden by mysterious magic and dark shadows.


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Gargantuan dragons soar over Krynn, battling for control of the lands below. On the isle of Sancrist, the weakened Knights of Solamnia ask their old enemies the Knights of Takhisis, for help. At the insistence of Lord Gunthar, the knights renew the alliance forged during the last days of the Chaos War. But when the Grand Master of the Knights of Solamnia abruptly dies, the leadership of the knights – in fact their very existence – is challenged.


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Three years after the Summer of Chaos, Sara Dunstan, adoptive mother of Steel Brightblade, hears rumors that the Knights of Takhisis are regathering in the evil city of Neraka. Although still branded a renegade by the Dark Knights, she travels to Neraka with the blue dragon, Cobalt, to learn the truth. There she discovers the knights are not only rebuilding under the leadership of General Mirielle Abrena, but they have imminent plans to return to war. Frustrated and seeking answers, Sara journeys to the Tomb of the Last Heroes in Solace. At the tomb, she receives an answer she never expected, which inspires a new order that could help the people of Ansalon to survive the dark days ahead.


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The Age of Light<br>Forests cover Ansalon. Under the legendary Silvanos, the elves of Krynn begin to tame the wilds and raise their crystal cities.<br>But as the Elderwild Kaganos jouneys toward a mystical encounter high in the mountains, he knows that, for his tribe, the woodlands must remain their eternal home.<br>As centuries pass and Dragonwars rage, the tribe of Kaganos battles encroaching humans and the minions of the Dark Queen, aided by a potent lgacy guided by revered pathfinders . . .<br>Until the wild elves stand upon the brink of the deadliest challenge of all &#8212; a challenge that marks a choice between annilhilation and survival.<br>The Lost Histories Series probes the historical roots and epic struggles of the heretofore little-known peoples of Krynn.


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A year has passed since the Chaos War threatened Krynn. In the east, on the Dairly Plains, the hard-won peace is shattered by a new threat: the red dragon Malystryx. The kender Kronn-alin Thistleknot travels to Abasasinia with his older sister Catt. Together they seek heroes to stop the dragon from destroying Kendermore. Riverwind, aging chieftain of the Que-Shu, answers the call. Accompanied by his beloved daughter Brightdawn, Riverwind sets out in his final quest to save the kender from Malys's wrath... and to find sense in a world abandoned by the gods.


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<p>Stop, Thief!<br><br>One spring day Tasslehoff Burrfoot comes to Solace, accidentally pockets a copper bracelet, and (forcibly) makes the acquaintance of Tanis Half-Elven and Flint Fireforge.<br><br>A simple tale. Except that the fate of the entire race of Dargonesti sea elves hangs in the balance.<br><br>How does this piece of kender-coveted jewelry lead the companions and a sea elf princess to ally with the phaethons, creatures with wings of flame?<br><br>The answer lies with a mysterious mage, a broker of souls, who knows the bracelet's secret and has a hideous plan to rule the Black Robes.<br><br>Wanderlust is the second exsciting installment in the <b>Dragonlance </b>saga Meetings Sextet by Steve Winter and Mary Kirchoff, author of<i> Kendermore </i>and <i>Flint, the King.</i>


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<p><b>Secrets of the past.</b><br><br>Although Raistlin and Caramon urge him not to go, Sturm Brightblade attends an annual Solamnic ceremony that is interrupted by . . .<br><br>A stranger, taunting challenge. Clues from the past. Death.<br><br>Once he accepts a mysterious gauntlet, young Sturm must make a dangerous journey with some curious friends, rescue a fair if querulous maid, defeat a traitor knight, and learn the secret fate of his long-lost father. He must also learn the meaning of honor.<br><br>The fourth installment in the popular Meetings Sextet tells the story of Sturm Brightblade, the noble Solamnic Knight, in the years before Sturm joined up with the other companions of the best-selling <b>Dragonlance </b>series.


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<p>Obsession<br><br>At long last, the story of the beautiful dark-hearted Kitiara Uth Matar. This compelling novel tells the story of the birth of her twin brothers, the warrior Caramon and the frail mage Raistlin, and Kit's admirable role in their upbringing.<br><br>But her youthful mercenary deeds and increasing fascination with evil throw her into the company of a roguish stranger and band of adventurers whose fates are intermingled with her own. Haunted by the memory of her Solamnic father, she hunts him ceaselessly.<br><br>Tina Daniell's first novel brings to life this remarkable warrior-woman, whose credo of "the sword is truth" becomes her triumph and downfall. <br>Show More <br>Show Less


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<p>Magic and Murder<br><br>When Flint Fireforge, dwarf and metalsmith, receives a wondrous summons from the Speaker of the Sun, he journeys to the fabled elven city of Qualinost. There he meets Tanis, a thoughtful youth born of a tragic union between elf and man. Tanis and Flint, each a misfit in his own way, find themselves unlikely friends.<br><br>But a pompous elf lord is mysteriously slain, and another elf soon meets the same fate. Tanis stands accused, and if his innocence cannot be proven, the half-elf will be banished forever. Solving the mystery will be a perilous task. Time is on the murder's side, and he is not finished yet.


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<p><b>Hate At First Sight</b><br><br>The tempestuous affair of Kitiara Uth Matar and Tanis Half-Elven begins with the sword.<br><br>Life isn't simple for the hotheaded pair. They must contend with a carnivorous, two-headed troll; a deposed leader who believes Kitiara is the cause of the ruler's troubles; a vindictive mage who seeks peculiar vengeance; and Kit's hulking former lover. They also meet a beautiful magic-user hiding a painful secret, and a giant owl with a sardonic sense of humor.<br><br>Here is the long-awaited story of the meeting of Tanis and Kitiara, a tale of love, lust, betrayal, and revenge that takes the reader through Krynn and south to the glacial Icereach.<br><br>Ellen Porath, co-author of <i>Kindred Spirits,</i> tells this exciting new tale, the fifth in the <b>Dragonlance </b>Saga Meetings Sextet.


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At a lonely outpost on the edge of the world, two dragon overlords threaten to upset the region's fragile peace. One has entrusted Rose Knight Linsha Majere with a terrible secret. When a magical storm hammers all of Ansalon, the precarious order is shattered, and Linsha must embark on a desperate quest to save the city from the onslaught of an unstoppable enemy.


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The forces of darkness conquer... The dragon overlords are dead, the last of the dragon eggs taken by the Tarmak conquerors for use in their vile rites. The Tarmak have crushed every army sent against them, and now Linsha Majere herself is captive, on her way to the Tarmak homeland where she faces the choice of marriage to the one man she hates the most in all the world or death in combat. Still, her oaths to her friends and her Order bind her, and she must find a way to save the last of the dragon eggs and banish the forces of darkness before all of Southern Ansalon falls to their might. Her one hope lies in the bond of knight to dragon, a bond she is only beginning to understand, but one that may prove the final hope of the world.


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<p>The second title in a trilogy that explores the south of the <b>Dragonlance</b> world after the War of Souls.<br><i>Flight of the Fallen</i> is the second title in a trilogy that centers around Linsha Majere, the grandchild of one of the central characters of the entire Dragonlance saga. This trilogy continues to advance the story of post-War of Souls events in the Dragonlance world and introduces a major new villain to the setting.


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<p><b>Sorcery: A Threat to the Glory of Istar.</b><br><br>Twenty years have passed since Beldinas the Kingpriest assumed the throne. His is a realm of unsurpassed grandeur and wealth, a testament to the mightiest age of the empire of Istar.<br><br>But evil exists in this great realm, threatening the peace and sanctity of the province. Beldinas must turn to his most loyal lieutenant, Cathan, for help. Following Cathan's lead, the Knights of the <i>Divine Hammer</i> strive to extinguish a foul sorcery that will stop at nothing to serve its own dark ends.


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<p>The final title in the historical Kingpriest trilogy.<br><br>This titles completes the exploration of a key part of <b>Dragonlance </b>history. The era explored in this novel, although referred to frequently throughout many <b>Dragonlance </b>novels, is being finely detailed for the first time. In addition, this title features popular characters that appear throughout the <b>Dragonlance </b>Legends trilogy.


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Istar: The mightiest empire Krynn has ever known. The Kingpriests have reigned for centuries in the name of Paladine, the supreme god of good. But danger lurks in the empire's heart. The Kingpriest has forseen his own death, and dark forces converge on the Temple, vying to control the throne. Following a prophetic dream, a high priestess of Paladine sets forth in search of a worker of miracles, one who can lead the way to the triumph of light over darkness: the Lightbringer, the true chosen of the gods.


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The highways and byways of Ansalon are being ravaged by war. As the War Of Souls rages, vast armies and powerful wizards vie for control of Krynn. But despite the deeds of the mighty, it is the common people who must endure the great hardships of war. Bertrem of the Order of Aesthetics, keeper of the Great Library of Palanthas, gathers accounts of everyday life in Ansalon as it is forever changed by the War of Souls.


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In the wake of the War of Souls... Bertram of the Order of Aesthetics, aging heir to the departed Astinus, master chronicler of Krynn, has once again sent forth his eyes and ears to gather information for his last testament to the lives of the people of Ansalon. As the deeds of the mighty reshape the world, it is the common people Who must fight for survival in this new world. Be they elves fighting for their homeland, kender learning to live with fear, draconians building their first civilization, roving centaur bands of the deserts, or dwarves aiding their oppressed neighbors, no race or nation has been left untouched by the horrors of war. Here is a land twisting in agony as a new world is born.


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Come wander the highways and byways of Krynn in the Fifth Age. If you've ever wondered what kender children learn in school, what the dwarves of Thorbardin eat for breakfast, how the people of Solace elect their mayor, this guide is for you. Bertrem of the Order of Aesthetics, keeper (since the disappearance of Astinus) of the Great Library of Palanthas, gathers fact and rumor, tales and gossip from across Krynn to answer your questions.


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Vinas Solamnus. Soldier, Nobleman, Priest. Vinas Solamnus. Rebel, Commander, Conqueror. Vinas Solamnus. Author of The Oath and the Measure and founder of the Solamnic Knights. No knight was ever nobler, more spiritual, more idealistic than Vinas Solamnus… but he wasn’t always that way. The story of his early years, his education, and his crucible is truly one of the most famous… Lost Legends of Krynn


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The most famous and legendary kender of them all finally takes (or borrows) center stage! When Wanderlust overcomes young Trapspringer Fargo, his insatiable drive for adventure propels him along a route that only a kender could map. With curiosity as his only guide, he sets out across Ansalon and unknowingly crosses paths with a pair of corrupt gully dwarves and a misplaced evil fiend (Oops!). The result is not only the inevitable madness and mayhem, but also a chance for the diminutive Trapspringer to save all of Krynn from a catastrophe of Takhisian proportions.


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<p>The Battle of the Run is over, but for Barreth Forlo victory is bitter.<br><br>With only a dragon's scale to aid them, Barreth and his friends must find his missing wife before it's too late. A strange evil is stirring and a foul ritual has begun.<br><br>And Forlo's unborn child lies at the heart of it. <br><br>Explore the legendary continent of Taladas, where barbarian chiefs struggle for survival against power-mad sorcerers in the uneasy aftermath of the War of Souls


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Taladas. Many tales have been told of Krynn. Tales of warfare and ambition, darkness and light, and magic and danger. But these tales are only half of the world’s story. For Ansalon, the land of Solamnic Knights and Dragon Highlords, draconians, kender, and gully dwarves, is but one part of Krynn, one small continent on a much larger planet. There are other lands besides Ansalon. A place known only in legend and rumor, Taladas boasts its own unique geography, history, and culture. It lies on the far side of Krynn, thousands of leagues from Ansalon’s shores. Here warlike barbarians ride over endless plains, armies of men and minotaurs battle the hordes of the undead, and elves who lost their homes long ago fight to keep their new holdings safe. Here an ancient evil, slumbering for centuries, has begun to stir again. Legend and rumor… until now. Presenting the first Dragonlance tale to be told in Taladas, written by Chris Pierson, the author of previous best-selling novels set in the fantasy world of Krynn, including Spirit of the Wind, Dezra’s Quest, and, most recently, the Kingpriest Trilogy.


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<p>Explore the far-off continent of Taladas in the exciting conclusion to The Taladas Chronicles!<br><br>As war and devastation spread across the continent of Taladas, a small band of heroes has just suffered a devastating loss in a fight to determine the world's fate. Barreth Forlo, their leader, has been possessed by the spirit of Maladar the Faceless, a sorcerer-king who seeks to return to power, by whatever means necessary. Now Shedara and Hult, Forlo's companions, must push on without him, bound for the safety of the distant Rainward Isles. Pitted against their friend, they must find a way to stop Maladar from raising his ancient empire from the ashes of history --and the answer may well lie in Forlo's own son, who carries a secret even he doesn't understand.


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<p>The battle for the kingdom of the dwarves comes to the door of its mad king...<br><br> Brandon  Bluestone has finally cleared his family's name and rallied the nation of dwarves.  Now one great task remains to him: he must open up the greatest of the dwarf nations,  Thorbardin, which has been sealed against the outside world by the edict of a mad  king. <br> Aided by Gretchan Pax, a mighty priestess, Brandon leads an army to the north  gate of Thorbardin. The hill dwarves and mountain dwarves strive to bury longstanding  enmity and form an uneasy alliance against the King of Thorbardin and his potent  magical minions.<br><br><i>From the Paperback edition.</i>


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<p class="description">Chaos's evil shadow sweeps over Krynn<br>During the hottest summer in memory, minotaurs fight against the Knights of Takhisis, into whose hands their god Sargonnas has delivered them. In the midst of the conflict, the armies of Chaos plunge into the heart of Ansalon.<br>Now the minotaur warrior Aryx must unite his people and their enemy, the knights, against the monstrous servants of Chaos. If he succeeds, the two sides may forge a bond that will change Krynn for all time.<br>If he fails, then they will all perish.</p>


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The room spun madly, whirling and raging. Sparks from the dim light floated down onto Valin, spreading across his flesh, taking away his voice in the very moment he knew he must scream or die. They wrenched from him his humanity, and he screamed voicelessly to feel it go, leaving behind only the pain of the ripping as all his bones broke apart and reformed. He heard his spine crack, like glass crushed. He opened his mouth again to scream, but no sound came out. The room whirled faster and faster. Gray chasing gray, chasing gray. Gray haze and red agony. Tendrils of fire spread into his limbs. Valin tried desperately to breathe. He tried to cry out, and now he had his voice, full and roaring… Crysania! The room spun faster until finally—an hour, a day, an age later—his screaming became silence.


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<p>Explores the folklore and history of the dwarven clans of Krynn through the bickering clans' reconciliation and the construction of the legendary Thorbardin. By the author of <i>Gates of Thorbardin.</i>


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<p>When the humans of Ergoth threaten Thorbardin, the clans of Thorbardin are drawn into territorial wars between humans and elves.


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Casting his eyes down, Innova blinked stupidly at the blinding glow. And then he saw it—the red and black of the roiling surface replaced, only briefly, by something rising and diving and vanishing under the magma. Black and red as well, but solid and living…. The rising of a scaled back, of a monstrous thing surfacing for a moment. Innova’s breath fled him. He heard himself scream.


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<p>The historical saga of the rival dwarven clans only hinted at in previous Dragonlance books, this story recounts the rise of Derkin, King of the Living Stone, whose bravery and wisdom is written in drawven annals.


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<p>The fifth in a series of classic Dragonlance novel tales.<br><br>This attractive digital release of <i>The Gates of Thorbardin</i> showcases a new look for the Heroes series. Each title in the series will reflect the new series design and feature entirely new cover art.


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<p>The sixth and last in this series of classic Dragonlance novel tales.<br>This attractive digital release of <i>Galen Beknighted</i> showcases the new look commissioned for the Heroes series. This title is a sequel to another recently recovered title in this series, <i>Weasel's Luck</i>, and is by the same author.


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A SHAFT OF ARGENT STARLIGHT TOUCHED BY THE FORGE OF REORX HILTED AND GEMMED IN THE BLOOD OF HEROES UNITE! MOUNTAIN DWARVES OF THORBARDIN A KINGSWORD AT LAST, AT LAST. Deep in the cavern kingdom of Thorbardin, the powerful Stormblade is secretly crafted by an elderly dwarf-master. A Kingsword, it is intended to break the deadlock among the ruling council of Thanes. When Stormblade is stolen and turns up years later, a series of exciting and deadly events are set in motion… Only a heroic dwarf knows the magic of Stormblade, and he sets out to recover the weapon, amidst a land rife with war and treachery…


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<p>The War of Souls has ended, but Krynn is still rife with conflict.  The elven<br> land of Silvanesti is no more, replaced by the minotaur colony of Ambeon.  <br><br>A  new emperor sits on the throne in Nethosak, his dark Protectors backed by the magic of the Forerunners.  Resistance to the empire is all but crushed.<br><br>The rebellion's last hope, Faros, struggles with personal demons.  But, unexpectedly bolstered by the very gods he has renounced, the legitimate heir rises up against obstacles all too real as well as others fantastical.  A plague of abominations descends upon Faros's forces as they storm the capital...forcing a memorable showdown with the evil usurpers.<br><br>The trilogy that began with dire events of NIGHT OF BLOOD and continued with the epic struggles in TIDES OF BLOOD now arrives at this thrilling conclusion.<br><br><i>From the Paperback edition.</i>


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<p>The second title in a new trilogy from best-selling author Richard A. Knaak, now in paperback.<br><br>This direct follow-up to the best-selling War of Souls trilogy deals with the minotaurs, a race with which New York Times best-selling author Knaak is particularly associated in the minds of Dragonlance novels fans. This series moves the minotaur species to the forefront of the Dragonlance world.<br><br>AUTHOR BIO: Richard A. Knaak is the author of over two dozen fantasy novels, including the Dragonlance novel titles Kaz the Minotaur and the New York Times best-selling The Legend of Huma. He is currently working on Empire of Blood, the concluding volume in The Minotaur Wars trilogy. Other recent works include Day of the Dragon and Legacy of Blood, based on the popular computer games Warcraft&#8482; and Diablo&#8482;.<br><br><i>From the Paperback edition.</i>


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This direct follow-up to the best-selling <i>War of Souls</i> trilogy deals with the minotaurs, a race with which <i>New York Times</i> best-selling author Knaak is particularly known for. This series moves the minotaur species to the forefront of the <b>Dragonlance </b>world.


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A talent for magic runs like fire through the blood of Dalamar Argent. Yet he is only a servant in the house of an elvish lord, not worthy of the High Art of Sorcery and denied all but the most grudging teaching. As war simmers on the borders of Silvanesti, Dalamar will find a way to learn his art. His quest will take him along dark paths toward an awesome destiny.


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<p>Weapon of the Dark Queen<br><br>Against a darkened cloud it comes, framed by thunder and lightning, soaring over the ravaged land: the flying citadel, mightiest power in the arsenal of the dragon highlords.<br><br>In an age of war, an evil wizard learned the secret of creating these castles in the air and sought to use them to gain power over all Krynn. Against him were ranged a red-robed magic-user, a cleric, an ancient warrior, and -- naturally -- a kender.<br><br>Their battle shook the skies of Krynn.


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A cry rose in Elansa’s breast, right to her throat, past the steel blade pressing. She let it die, unvoiced. To fling back her head and scream would have been to slice her own throat. She could not do it, for all she’d asked Kethrenan to let it happen. Neither could she whimper or plead. She was a princess. And so the outlaw took her away. Brand of the stonelands had the princess. A cry did sound for her, though, against the rage of battle, the war cries and the death screams of elves and goblins, long and loud and filled with terrible rage. It followed her, winding through the barren land, the sound of Kethrenan cursing.


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<p>The Kinslayer Wars, the second title in The Elven Nations trilogy, was first released in mass market format in 1991, and it documented the ancient civil war of the elven races in the Dragonlance world.</p>


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The War Years. The world of Krynn is caught in the grips of a terrible war between the minions of Takhisis, Queen of Darkness, and the followers of Paladine and the gods of good. Dragons, both foul and fair, clash in the skies, and a small band of friends who will one day be known as the Heroes of the Lance, strive for freedom and honor. The story of this mighty conflict was revealed in the internationally acclaimed Dragonlance Chronicles trilogy, and now many of the most famous scribes of the series return to tell other tales of Krynn's War Years.


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The legend of Raistlin's daughter! A strange story that cannot be confirmed, yet it is whispered among the elves of Silvanesti, gossiped about by the kender of Krynn, and told here for the first time by Caramon, the enigmatic mage's surviving twin. A wondrous new novella journeying into secrets of the heart and rumors about the past that have bearing on the future of Krynn. Plus, ten exciting short stories – untold tales of chivalry and affection, heroic quests and foul villainy, magic in battle and transcendant defeat – featuring all the beloved companions and fantastical creatures of the best-selling DRAGONLANCE Saga.


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A continent is sundered… The Kingpriest's arrogance brings the wrath of the gods upon Krynn. The result is the Cataclysm -- chaos and anarchy, despair and villainy… and inspiring heroism. Mark Anthony, Nancy Varian Berberick, Todd Fahnestock, Richard A. Knaak, Roger E. Moore, Douglas Niles, Nick O'Donohoe, Dan Parkinson, Paul B. Thompson and Tonya C. Cook, and Michael and Teri Williams contribute untold stories to this indispensable collection. Margaret Weis and Tracy Hickman enhance this lineup with an original novella and verse dedicated to the accursed Lord Soth.


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Before the Cataclysm... A kender becomes a Solamnic Knight (almost). An ogre emerges as an unlikely savior of the dwarven race. And gladiators compete in the bloodsport of Istar. Together with a novella by Margaret Weis and Tracy Hickman, these and more short stories, penned by Richard A. Knaak, Michael Williams, and others of the original Dragonlance Saga creative team -- tell wondrous tales of Krynn in the legendary time of the Kingpriest.


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Is Raistlin truly dead? The answer lies in the new Dragonlance novella by Margaret Weis and Tracy Hickman, which gazes into the future of Caramon and his mage-son, and into the dark nether-past of Raistlin. Untold tales of Krynn. Tales of sea monsters, dark elves, ice bears, hideous hydra-headed serpents, and loathsome draconian troops. Further adventures of the kender Tas; the innkeepr Otic and young Tika; the dwarf Flint and Tanis, leader of the companions; Caramon and Raistlin, twon brothers, one, a genial warrior, the other, a sickly magician and scholar.


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Welcome to Krynn, where magic and fantasy are commonplace. In this collection, Don Perrin offers the story of a family of minotaurs cursed by Sargonnas to repeat their heinous crime of betrayal year after year after year. The god himself enjoys materializing to savor their torment. Until one year, Sargonnas doesn't show up . . . Plus tales of rebels, tyrants, and other inhabitants of the wondrous world of Dragonlance by best-selling authors Margaret Weis, Richard A. Knaak, Nancy Varian Berberick, Paul B. Thompson, Chris Pierson, and Linda P. Baker in a new installment of the long-running short story series celebrating its fifteenth anniversary.


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"Wanna bet?" The three adventure-seeking sons of Caramon Majere lose a bet to a flamboyant, magnificently bearded dwarf, and wake up, shanghaied, on an incredible gnomish sailing vessel questing after the legendary Graygem. Who is the mysterious Dougan Redhammer, and what perils are in store for Sturm, Tanin, and Palin, the young mage haunted by the legacy of Raistlin? In nine short stories by superlative writers, the companions confront wizards and dragons, magical spectacles and daggers possessed, and survive memorable encounters with the minor races of Krynn. Plus, a rollicking new novella by Margaret Weis and Tracy Hickman chronicling the outrageous fortunes of the next generation of heroes.


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A submarine trip to an island of ghosts. A band of fugitive actors. A deadly draconian who has had too much holiday punch. And veritable onslaught of dryads, shadow wights, and that rarest of all monsters, the dread forest boojum. Also, from the team of Margaret Weis and Don Perrin, the latest adventure of Kang and his wayward troop of draconians. In the proud tradition of the best-selling Dragonlance anthologies, Heroes and Fools promises a sometimes heroic -- sometimes foolish -- visit to the world of Krynn.


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<p>The climactic conclusion to the Stonetellers saga!<br><br> <i>Goblin Nation</i> concludes The Stonetellers  trilogy, finding Direfang and his army of goblins and hobgoblins deep in the Qualinesti  Forest. Although they are far from the Dark Knights' mining camp they escaped from,  they are also far from safe. The forest is fraught with its own deadly dangers--with  the entire world seemingly bent on keeping the goblins from founding their new homeland.  But Direfang is resolute and will risk all their lives in a final bid for freedom.<br><br><i>From the Paperback edition.</i>


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Old companions and fresh heroes. New and ever more fantastical creatures and monsters. Banished gods and lost magic. Dragon overlords are taking over the world of Krynn. The Chaos War is ending. The Fifth Age is beginning. A collection of fantastical short stories exploring the new Fifth Age setting from the best known Dragonlance writers.


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<p>Jean Rabe returns to the world of <b>Dragonlance</b> with a tale of slavery, rebellion,  and the struggle for freedom!<br><br> When a series of earthquakes strike a Dark Knight  mining camp, goblin and hobgoblin slaves take advantage of the bedlam and revolt.  A fast and deadly rebellion erupts, pitting the Dark Knights against their slaves...  and against the still-rumbling ground. Casualties on both sides climb as a leader  emerges among the slave force --Direfang, a hobgoblin foreman with deep scars and  a long, brutal history of servitude. He must rally the surviving goblins and hobgoblins  and lead them out of Neraka, turning his rag-tag force into an army that will not  allow itself to be enslaved again.<br><br><i>From the Paperback edition.</i>


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<p>Jean Rabe's long-anticipated return to Krynn continues!<br><br> Escaping from the slave  pens of a Dark Knight mining camp was no easy feat, but what awaits Direfang, a former  hobgoblin slave who has become the reluctant general of a growing goblin army is  every bit as perilous.  From the cruel ogre mountains to the shores of Newsea, Direfang,  Mudwort the shaman, and the Dark Knight wizard Grallik fight the natural and unnatural  forces that seek to destroy them. Direfang is tested to his limits by once-friends  and powerful foes as he undertakes a death march to the Qualinesti Forest. His eyes  on independence, Direfang refuses to surrender, and pledges his life for a chance  to be free, even as he learns that freedom is a deadly prize.<br><br><i>From the Paperback edition.</i>


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This is the first anthology to tie in to the bestselling War of Souls trilogy by Margaret Weis and Tracy Hickman. It contains 11 stories, written by well-known Dragonlance authors, that elaborate on the characters and locations from the War of Souls trilogy. The stories link to the ongoing saga through the time frames of the main characters.


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This newest anthology focuses on the lives and ways of dragons in the era following the end of the New York Times best-selling War of Souls trilogy by Margaret Weis and Tracy Hickman. Edited by Margaret Weis and filled with a dozen stories from both well-known Dragonlance authors and a few newcomers, this is the first anthology to feature stories that take place in the current Dragonlance time period.


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Across the ages roams an immortal troupe of actors, gifted with fantastical powers and led by a mysterious artiste with a penchant for meddling. Wherever they roam, they encounter magic and monsters and evil that requires taming. This is the first anthology based on characters from the extraordinary novella “The Traveling Players of Gilean”, by Margaret Weis and Aron Eisenberg, which was featured in The Best of Tales, Volume One. This new anthology also features novellas by best-selling Dragonlance authors Douglas Niles, Richard A. Knaak, Paul B. Thompson, and a new collaboration by Jean Rabe and Aron Eisenberg.


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ARIAKAS WAS AMBITIOUS. Vast armies surge across Krynn, spreading shadows of evil dragonkind over the land. All these horrific forces follow the commands of one man... Ariakas, the Emperor of Ansalon. Warrior, priest, nobleman, king... he attains glory and power by climbing over the bodies of his enemies. And his rise is aided by Takhisis, his mighty mistress. Yet, when the ultimate victory of evil looms, Ariakas must master his own ambitions-or oppose the Dark Queen herself.


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THE RISE AND FALL OF AN EVIL DRAGON. One score and six years before confronting the Companions in Xak Tsaroth, the black dragon Khisanth is awakened from a centuries-long sleep. The world she had known as a young wyrm is gone, irrevocably changed by the Cataclysm. Now fully grown, she has much to learn about being a dragon in a world where her kind are feared as the villains in stories told to children. Her lessons are hard, learned at the hands of two achingly beautiful creatures who entrust her to save their race; an aging evil dragon who resents Khisanth's innate power; and the only man she considers her equal, one she would honor by carrying him into battle... if only he were not her sworn enemy. When a conspiracy at the highest levels of the Black Wing threatens the Dark Queen's army, Khisanth realizes her true devotion to evil and is rewarded with a destiny handed down by Takhisis herself.


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SPARE THE ROD. In the bleak Khalkist Mountains on a stormy winter night, a child is born amid hard words, ill will, and the ominous prophecy of a druidess. Young Verminaard grows up unlovely and unloved, trading friends and family for a dark romance with an evil, mysterious Voice and the sinister weapon it comes to inhabit.


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STORM OF PROPHECY. In a vision from her prison in the Abyss, the dark goddess Takhisis watches Fordus Firesoul, leader of a ragged band of desert rebels, assault the city of Istar and threaten her plans to reenter the world of Krynn. But the goddess is known for having her own way. How can a mute slave, an ancient druid, and a cursed bard and her magical hawk-aided by a band of strange, gem-encrusted elves-resist the magic of Takhisis and withstand her fury? Known for their stories and novels set in the best-selling DRAGONLANCE saga world, Michael and Teri Williams have fashioned the first full-length tale about Takhisis, the evil-most queen of the world of Krynn. The Villians Series explores the corrupted origins of the malevolent minions of Takhisis, Queen of Darkness.


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Death to Heretics! The words ring through the treetop city of Solace night and day. Hederick, as leader of the Seeker religion in Solace and self-ordained conscience of Krynn, leads an Inquisition and vows to stop only when all who follow magic and the old gods are dead And Takhisis, Queen of Darkness, smiles. Hederick faces the false priest who led him to Seekerism, a thief fleeing death sentence, the beautiful white-robed mage who loves Hederick despite herself, and the power of the vallenwood trees themselves.


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A FIENDISH BET. In the depths of the Abyss, the domain of Takhisis, two dark powers argue over the nature of true nobility. To see if the ignoble can be made noble, they return one of their evil-hearted agents to life. The choose Fewmaster Toede, former ruler of Flotsam, recently dead from dragon fire. Well, it seemed like a good idea at the time... The most outrageous villain of the Companions of the Lance is once more loose on the face of Krynn, and he is a hobgoblin with a mission – to become noble, no matter who or what gets in his way.


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<div><p>Love and death walk hand in hand...<br></p><p>Dr. Sebastian Robarts is a man paralyzed by the fate of his adored wife, dead in childbirth, their only child with her. He searches for a way to build angels from women, a pastime known to Scotland Yard as murder. Robarts meets the Vistani seer named Trueblood, who becomes his assistant and leads him to the Antebellum-era domain of Riverbend, controlled by the sadistic Dr. Weldon, to create angels, unfettered by conventional morality, or even rules. When the murderer returns to earth, it is the task of a Vistani policeman and a woman with a strange connection to Robarts to stop him. If he can be stopped.<br></p><p><em>Heaven's Bones</em> skillfully blends horror and steampunk and classic Victorian literary style into something exotic and fascinating.</p></div>


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Gilthanas, legendary Hero of the Lance, has loved and lost. He drove his beloved away, unable to accept the fact that Silvara is not an elf, but an ancient dragon. Too late, he realized that she is the only person who can make his life complete. Now the elven prince quests to find his lost love. Assassins dog his trail as Gilthanas travels across an Ansalon scarred by Chaos and the coming of the Great Dragons, searching for his heart’s desire. Will Gilthanas find Silvara, or will death find him first?


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Love lasts beyond life itself. Evil men slaughtered innocents on a train, dooming Lewis Wentworth to a life spent wandering, searching for his wife's murderer, a task larger than one man, no matter how devoted. Chance finally throws the killer into Wentworth's path, even as it takes them both to a strange place where nothing is as it seems and evil holds sway. And still Lewis searches, but now it is for a way to leave Mithras Court. But there is another man, with grand ambitions and plans, who needs Wentworth. And his wife. And sometimes, love does not end when life does.


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<p><i>Death of a Darklord</i> focuses on a young woman who finds that she has a talent for magic in a land and a family unforgiving of such abilities, and her tragic attempts to redeem herself in the eyes of her family by aiding them on their quest to end the dark magic that has destroyed a neighboring town.<br><br><i>From the Trade Paperback edition.</i>


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From the dark domains and the files of Dr. Rudolph Van Richten come these new tales of terror featuring your favorite darklords and ladies. Shudder at the sight of the Headless Horseman. Scream at the shrieks of the wailing banshee. Cry at the moonlit attacks of the werebeasts. Shapeshifting berserkers, manor-bound ghosts, even the vampire Count Strahd Von Zarovich—they're all here in tales taken straight from the realm of terror itself—Ravenloft.


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Two young necromancers-in—training accept the invitation of Victor Mordenheim to aid him in his research. Mordenheim, man of science, wishes to revive his dead wife and funnel her essence into a new living receptacle. The newcomers’ consternation is brought to a head when one of them, a lovely young woman, is kidnapped by Adam, Mordenheim’s creation, who swears to kill her should they pursue their plans. From then on it’s a race across the ice, battling lycanthropes, vengeful Vistani, and the dark forces themselves, as the young necromancers try to escape the dark domains.


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When the riverboat on which she works as a dancer docks at a <br>zombie-plagued island known as Sourange, Larissa Snowmane must rely on <br>the help of the swamp creatures to save her soul.


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Revenge. The word rings in Casimir’s mind. He has laid his plans for a decade—ten years among the scruffy children, the rats and the fleas of an orphanage. At last Casimir sets his intricate scheme into motion, seeking glorious revenge up on the man who slew his mother and made him an orphan. But revenge is a merciless master. To slay his nemesis, Casimir summons a dark and powerful curse. And when that terrible curse is summoned, he must confront the greatest foe of all... himself.


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<p>On the fabled world of Krynn, Lord Soth finally learns that there is a price to pay for his long history of evil deeds, a price even an undead warrior might find horrifying.<br><br>Dark powers transport Soth to Barovia, and there the death knight must face the dread minions of Count Strahn Von Zarovich, the vampire lord of the nightmare land. But with only a captive Vistani woman and an untrustworthy ghost for allies, Lord Soth soon discovers that he may have to join forces with the powerful vampire if he is ever to escape the realm of terror.<br><br><i>Knight of the Black Rose</i> is the second in an open-ended series of Gothic horror tales dealing with the masters and monsters of the <b>Ravenloft </b>dark fantasy setting.


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To the people of Kislova, Baron Janosk was a tyrant, but to young Ilsabet, he was simply Father. When the baron was summarily executed, the people cheered, but Ilsabet wept… and plotted revenge. The benevolent new ruler could not have known that the blade stroke of an instant would open the wound of a lifetime. But Ilsabet knew, and she kept the wound festering. She worked her revenge slowly and sweetly, a revenge like the best of poisons….


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Once he had aspired to become a paladin. That was before the sun itself refused to shine upon him. Now his holy powers are failing him, his title has been given to another knight, and grim despair mires his every step. If he is to be redeemed, Alexi Shadowborn must discover the source of the curse that blackens his spirit. The answer lies nearly two decades in the past, when a woman he barely remembers fell at the hands of a diabolical assassin. Somehow the darkness that struck her down has left him unclean in the eyes of the god he desires to serve. But how has her burden become his? Shadowborn follows Alexi as he travels from the alabaster castles of the Great Kingdom to the blackest regions of Ravenloft in a macabre tale of darkness, despair, and redemption.


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For a century and a half, Azalin had been lord, and prisoner, of the greatest domain in Ravenloft. For a century and a half, he had searched and fought for his freedom, and now, at last, it was at hand. To gain his long-sought freedom, all he had to do was journey through the mists of time and slay his greatest enemy... two hundred years before his own birth. But the Voices—Voices that had haunted and taunted him since his days as a mortal sorcerer—had something else in mind.


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<p>Desperate to escape the terrors of Ravenloft, Marguerite came to Lord Donskoy's castle full of hope for the future. Instead, she found herself betrothed to a mysterious purveyor of flesh whose secret past, like the dead, refused to stay buried. Now Donskoy's marriage has invoked a dark curse, and Marguarite into a web of fear and passion.


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<p>Jonathan must destroy the Gathering Cloth, a web in which the darkest evils of Ravenloft are trapped, before the evil breaks him and dooms him to eternal darkness. By the author of <i>Blood Rites</i>.


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Sir Tristan Hiregaard, terrified by his periodic transformation into the evil Malken, a hideous man-beast who controls a vast criminal empire, sets out to destroy, one way or another, his evil side.


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In the bell tower of Nartok Keep there lives a monster. At least so it is whispered in the village below. But Wort is no monster. He is merely a man—gentle and lonely, his form hideously twisted by fate. When a good deed earns Wort only the revilement of Nartok's folk, he makes a dark decision. If they think him a monster, then that is exactly what he will be….


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With virtually unlimited powers as King of the Dead, Azalin still cannot find peace. Tortured by the death of his son, the unwilling ruler has come to despise the world of darkness and horror over which he reigns. From his previous life as a powerful wizard to his present unwanted status as King of the Dead, this is the story of Azalin’s journey-and his transformation.


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<p>A re-release of a haunting vampire tale from best-selling author P.N. Elrod. <br><br>This striking new re-release of <i>I, Strahd: Memoirs of a Vampire</i>, a novel by well-known vampire author P.N. Elrod, features all new cover art and a new trade paperback size.  This re-release is intended to introduce new readers to the author and showcase one of her early titles to her avid fans.<br><br>P.N. "Pat" Elrod got her start in professional writing began at TSR doing gaming modules. A lifelong fan of vampire stories, gangster films, and pulp magazines, she combined all three into <i>The Vampire Files</i>, featuring the undead detective Jack Fleming. She also wrote the <i>Jonathan Barrett: Gentleman Vampire</i> series, edited <i>Time of the Vampires</i> with Martin H. Greenberg, and has contributed to several other anthologies. She collaborated with actor Nigel Bennett (LaCroix of TV's <i>Forever Knight</i>) on a series of vampire novels, beginning with <i>Keeper of the King</i>.


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<p>A tale of fear from best-selling author Tanya Huff!<br><br><i>Scholar of Decay</i> is the story of a man driven by love into the darkest corners of the world. When Aurek Nuiken's wife is attacked and made prisoner by an evil mage, he must search the Domains of Dread for the spell that will allow him to free her. But ultimately his wife's freedom - and his own - lies in the hands of a clan of wererats who are not inclined to assist him. Faced with both his own torment and the monsters of the <b>Ravenloft</b> world, Aurek is pushed to the edge of madness and to a choice that no man should ever have to make.


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<p>In this chilling sequel to the best-selling <i>Knight of the Black Rose</i>, factions vie for control of Sithicus as Lord Soth -- darklord and former knight from the <b>Dragonlance </b>world -- fights to keep his reign from crumbling. Even as he struggles to defeat his enemies, rumor reaches him that the White Rose haunts the land. Has Kitiara finally returned to Soth, or is this another spectre from the death knight's tragic past?


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<p>Alone in a strange world and torn by grief, a vampire accepts the hospitality of the local lord. But can the vampire trust him once he discovers the land's dark connection to his own quest for revenge?<br><br><i>From the Trade Paperback edition.</i>


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For more than a century, Strahd von Zarovich has ruled Barovia with an iron hand, feeding on the blood of his vassals and fearing no one. In all the years of his tortured rule, none have dared defy him. But now the Vistani have returned to Barovia, bringing with them a warning for the dread Lord of Barovia. One is coming to oppose Strahd, an opponent who may not only bring the existence of the vampire to an end, but may destroy all of Barovia as well.


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An eternal war. The endless Blood War rages, a never-ending battle between the fiends of the planes. Amid this horrific conflict, a single hero with no memory of his past seeks to discover his true identity. Of course, this being the planes, his companions on his quest are... unusual. But if you can’t trust a floating skull, an eccentric inventor, and a succubus, who can you trust? Practically no one. Based on the best-selling computer game from Interplay.


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Someone is blowing up the headquarters of factions in Sigil. As part of a multi-faction team, Britlin Cavendish (artist, swordsman, and Sensate) gets drafted to stake out the Mortuary and keep an eye out for trouble. One fire bomb later, Britlin and his companions are fighting wights that don't obey the Death Pact, on a trail that leads from the Plane of Dust to Carceri, Plague-Mort, and many strange places in between.


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Lost... Lost... Though Aeneas rescued his uncle from the clutches of fiends, he lost his love, Nina, to a conniving tiefling... and to the very pits of the Abyss. Now he descends to the underworld to find her but discovers that, in the planes, a person can be lost in more than body. Nina has gone mad. With powers she only now is discovering, she draws to herself a hellish army bent on capturing a beachhead on the Beastlands. What Aereas and the forces of good do not realize is that this toehold provides her monstrous horde a doorway to all the planes.


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A shriek rings out over the tents and boardwalks of Carnival l'Morai, followed by a plea for help from Marie, the blind juggler. Other performers arrive at the young woman's wagon to find her covered in blood. On the bed beside her lies the sword-swallower, impaled upon his own blade. Marie and her friends have few clues to track down the murderer-until they find the next body and the next. . . . Their quest to capture the killer reveals horrors undreamed of, even for a troop of freakish performers trapped in the heart of the Dark Domains.


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Nina and her fiend legions scoured the Abyss. Aereas and his angel allies saved the City of Doors. But what is left of the cousins? Nina is a soulless body, and Aereas a bodiless soul. It is time for new heroes to rise and carve out their own utopias. It is time for Tara and Aegis, daughter of Aereas and son of Nina, to make a stand. Of course, they may need some help from a skeletal god, a gnomish music maker, a fallen angel, and other planar powers.


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Aereas knew nothing about the planes and the evil denizens that dwelt there... until his uncle was abducted by a pair of gargoyles in the employ of an eight-armed god. Hot on the trail of these otherworldly kidnappers, Aereas and his cousin, Nina, enter bizarre and twisted worlds beyond imagining. Aereas finds that his uncle’s abduction is part of a much larger plot to turn the tide of the fiendish Blood War and loose an unspeakable evil throughout the planes. Though the planes hold unspeakable evil, they also hold unimaginable good—the two in a delicate balance. The only question is: Which way will Aereas and Nina tip the scales?


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The Lady of Pain.<br><br>She rules the city of Sigil from behind a veil of perfect silence. Feared by mortal and gods alike, she flays her worshipers alive and casts her foes into inescapable labyrinths of despair. Only fools dare ask her to speak.<br><br>And the Amnesian Hero has come with a question.<br><br>When the god Poseidon tells a man with no memory how to recover his past, the unwitting warrior seeks out the Lady of Pain and finds himself banished to the Mazes. With the help of a beautiful - but dead - tiefling sorceress, a horned fiend with a dark disposition, and a deranged wind-priest who claims top be the center of the multiverse, he must discover the secret of the Lady's past - or confront a memory so horrifying it could tear him apart! <br><br>The Silence is Broken.


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They‘ve been hunted across the Mournland, captured in Karrnath, and attacked in a dragon’s mountain lair. One band of adventurers has had enough. Time to take the battle to the enemy. Time to fight back. One young woman will have to decide to give in or embrace her destiny as… The Queen of Death


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Twelve Dragonmarks. Sigils of immense magical power. Borne by scions of mighty Houses, used through the centuries to wield authority and shape wonders throughout Eberron. But there are only twelve marks. Until now. Matt Forbeck begins the terrifying saga of the thirteenth dragonmark… The Mark of Death


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The Mark of Death. After hundreds of years, it has returned to Eberron, and the forces of good and evil want to control it. But one man only wants to get his daughter back alive. To save her, he must walk a perilous path… The Road to Death


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For years, rumors have spoken of Ashrem’s Legacy, a device beyond imagination. Some say it was a weapon, some a portal to other worlds. But in Cyre, on the Day of Mourning, Ashrem and his Legacy vanished in the destruction. Now a young thief on the streets of Wroat has stumbled upon a clue that may lead to the lost Legacy. To stay alive, she and the crew of The Mourning Dawn must find Ashrem’s Legacy, for if they fail, Eberron will plunge into another century of war.


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The Legacy Reborn. Ashrem's Legacy has been found, and it lies in the hands of a madman. As one of the deadliest weapons of the Last War races to Sharn, the greatest city in all the Five Nations, it is up to a desperate band of heroes to stop it before it causes world-shaking devastation. The fate of the world's fragile peace rests in the hands of renegade knights, fortune-seekers, a thief out for vengeance, and an assassin who bends shadow and darkness to his will. But behind it all, the Mad Prophet Zamiel begins his final gambit, and secrets buried for millennia will finally be revealed.


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Ashrem‘s Legacy. Some say it was a super weapon, some a portal to other worlds. Whatever the truth, all know that the Legacy disappeared on the Day of Mourning. But now Ashrem’s heirs have unearthed clues to the Legacy’s whereabouts, and the hunt is on. Some want to use the Legacy to bring about a new age. Others want to destroy it before it shatters the fragile peace in a world that is trying to put war behind it. But others find their fate caught in Ashrem’s Legacy, and in the frozen lands of the far north, they’ll have to find a way to stay alive before they can save the world.


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A world torn by generations of war... Xoriat, the realm of madness, a plane of existence far beyond mortal comprehension. The last time Xoriat touched the world, years of warfare and death erupted. Unspeakable terrors and vile monsters wandered free until the Gatekeepers managed to close the passage to Xoriat. But a new portal to the Realm of Madness has been found—a fabled orb, long thought lost. In the final days of the Last War, the Orb Xoriat was used only once. Now it has been stolen.


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A world torn by generations of war... Erethindel, the fabled Crimson Talisman. Long sought by the forces of darkness. Long guarded in secret by one family. But now the secret has been revealed, and only one young man can keep it safe. As the talisman’s powers awaken within him, Erethindel tears at his soul.


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KARRNATH, BORN IN WAR... The daughter of a noble family has gone missing. A proud and ancient house has fallen to ruin. Even the dead are disappearing. And a disgraced exile may be the only one who can save them.


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A mission she doesn’t want, To protect and defend a dwarf she can’t forgive, In a city full of enemies… Sentinel Marshal Sabira d’Deneith has her work cut out for her as she searches for a killer whose methods seem eerily familiar… Blending adventure fantasy and hardboiled noir fiction, The Shard Axe brings the broader world of Eberron to the setting of the immensely popular game Dungeons  Dragons Online®: Eberron Unlimited™.


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A SERIES OF BRUTAL MURDERS. A LOST TREASURE. AND THE ONE WOMAN WREN NEVER WANTED TO SEE AGAIN. Abraxis Wren. Sharn's most notorious inquisitive, hasn't had a case in months when his ex-wife shows up on his doorstep, framed for the murder of a man she was hired to protect. She’s the last person he wants to help, but the trail of bodies—and the connection to an elite squad of killers from the Last War—is too intriguing to resist. With his assistant Torin in tow, Wren races to piece together the blood-stained clues. Only he can save the next victim of the Black Brigade’s deadly tontine... and find the treasure that belongs to the last soldier standing.


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Ulther Whitsun is a fixer. When you’ve got a problem, . he’s your man. But when he finds himself in possession of a strange relic, he gets even more trouble than he can handle. His enemies want the relic, he wants its owner, and the City Watch wants him locked away for good. As if that weren’t enough, a mysterious woman just hired him to find a magic device that could bring the world to its knees. Could the two be related? When a job turns this dangerous, whether you win or lose doesn’t matter. The best you can hope for is just to survive.


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Ulther Whitsun is a fixer. A swollen summer sun beats down mercilessly on the City of Towers as a savage series of senseless slaughters spreads throughout the city. Shimmering in the stifling heat, Sharn trembles on the brink of an explosion. Ulther Whitsun is just trying to do his job of fixing problems. But when he finds himself teamed up with a young and ambitious chronicler, events thrust him into the center of the city’s agony. And he finds that treachery can touch everything around him.


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The war to end all wars—or so it is hoped. For generations battle broke the once-proud kingdom of Galifar. As nation fought nation, adventure was never far away from those eager to find it. Hunters of evil, seekers of fortune, loyal soldiers, and those just trying to stay alive. These are their tales. The Tales of the Last War.


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<p>SUMMARY: As Champion of Balance, young Gord must enter the demon-ridden Abyss and the divine Celestial Sphere to encounter powers beyond good and evil in a battle to gain possession of a magical key</p>


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Night Arrant is a collection of nine short stories about Gord's adventures, in his early twenties, in the City of Greyhawk.


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<p>The story of Gord's early years - his growth from a helpless infant to a formidable enemy of Evil.</p>


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<p>Continues the Greyhawk adventures by portraying Gord's rise from humble beginnings to fame and fortune in the land of Greyhawk</p>


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<p class="description">Garett Starlen, night shift commander of the City Watch, investigates when all the legendary Seers of Greyhawk are killed on the same night and countless black birds gather ominously and inexplicably in the sky</p>


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A Journey No One Has Survived… Trained by the mystical Villichi in the Way of the Druid and the Path of the Preserver, Sorak the elfling sets out to find the mysterious and reclusive wizard known only as the Sage. Guided by a spell scroll and his own tormented inner voices, Sorak must cross a lethal, rockstrewn wasteland no one has ever survived and make his way to Nibenay, where he must seek out the secret Veiled Alliance. Together with Ryana, the beautiful Villichi priestess who has forsworn her vows in order to follow him upon his quest, and the lovely, pampered daughter of a sorcerer-king whom they have stolen from a noble’s caravan, Sorak braves the unknown dangers of the wild, Athasian desert… pursued by a cruel, relentless foe who will stop at nothing to regain the princess who was stolen from him.


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A Tribe of One… Cast out to die in the Athasian desert, a half-breed child is rescued by a wandering druid and brought to a hidden temple in the Ringing Mountains. Raised by the mystical villichi, Sorak learns the Way of the Druid and the Path of the Preserver, but his ordeal in the desert has fragmented his personality. He has become a “tribe of one,” possessing multiple identities trapped within one body, each with its own voice and hidden attributes. As he struggles to resolve his inner conflict, Sorak embarks on a quest to find his origins and seek out a powerful preserver known only as the Sage, who has been marked death.


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Water. On Athas, it is life, it is currency, it is power. The watery caverns beneath Urik have become a haven for political refugees and runaway slaves, a place safe from the ravages of Athas and her defilers. Until one such defiler brings destruction to the haven. Mahtra, who fled sunlit Urik for the dark undercity, must now emerge to set all to right. But it isn't as easy as that. Her quest leads her to the palace of a sorcerer-king, to an ancient druidic grove, and beyond….


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To Find an Avangion… Armed with Galdra, the fabled sword of elven kings, Sorak has forged his way across the forbidding wilds of Athas, from the peaks of the Ringing Mountains to the shores of the Great Silt Sea. Now, along with his villichi companion Ryana, he closes in on the goal of his quest, a natal avangion who holds the secret of Sorak’s past and the promise of Athas’s future. Unfortunately, Sorak is not the only one pursuing the Sage. The sorcerer-king Nibenay seeks to destroy the avangion before he can fully form. For all his power, Nibenay has been unable to track down the Sage, but he knows Sorak will head right to him….


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Sorak the Nomad. Sorak had known that discovering his past would come at a price, but he had not guessed the price would be so dear. He learned of his parents, of his slaughtered tribe, of the destiny he bears, but this knowledge came at the cost of the voices that had guided him across the burning sands. For the first time in his memory, he feels alone. And still more will be lost… Bearing Galdra, the fabled blade of elven kings, and accompanied by his love Ryana, Sorak sets out on a quest assigned him by the Sage. He Seeks the Veiled Alliance in Altaruk, hoping to marshal its forces against a growing circle of defilers. But the legend of the Nomad has preceded him, and the defilers plan an end to the legend, and the Nomad.


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“I Hamanu…” Hamanu the Innocent - his parents killed by an invading party of trolls. Hamahu the Survivor - enlists as a soldier, forging himself into the same heartless mercenary that killed his parents- Hamanu the Victorious - powerful warrior-king, and scourge of the Tablelands. Hamanu the lion of Urik, King of the World… and Dragon King? He is the greatest threat to the city of Urik, and its only hope as well. Forces are conspiring to bring about a dreaded metamorphosis, and he is their only possible salvation. This is Hamanu’s story… in his own words.


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Templar on the Run. Pavek of Urik, templar of Hamanu and lower-level bureaucrat, has grown accustomed to the benefits of his station. Neither aggressive nor rebellious, he accepts his position, follows orders, and doesn’t usually ask questions. Then one day he uncovers a far-reaching conspiracy that permeates all of Urik, even the ranks of his templar superiors, and now he is on the run. Forced to flee the comforts of his station, Pavek must take to the desert in search of a new way of life and a new system of beliefs, or meet death in the blood-soaked alleys of Urik at the hands of those he used to trust.


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Psionic Seduction. Jedra lives in the streets, Kayan in the temple. When misfortune throws them together, they discover psionic power greater than almost any other on Athas, a power potent enough to destroy whole cities. When the force proves too strong for them to control, they search for a mentor to help them harness their wild talent and use it for the good of their ravaged world. The harsh environment conspires against them at every step, but so do their divergent backgrounds. Can a bond forged by necessity survive the cruelty of Athasian society, the savagery of the gladiatorial arena, or the simple test of time?


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<p class="description">From the creators of the best-selling DRAGONLANCE tm &amp; the FORGOTTEN REALMS tm fantasy series comes a thrilling new line of gripping fantasy novels. In THE VERDANT PASSAGE, New York Times best-selling author Troy Denning begins an epic tale of love, heroism &amp; honor. The reign of Kalak, the immortal sorcerer-king whose evil magic has reduced the majestic city of Tyr to a desolate place of dust &amp; fear, is about to end. Banding together to spark a revolution are a maverick statesman, a winsome half-elf slave girl, &amp; a man-dwarf gladiator bred for the arenas. If the people of Tyr are to be free, the mismatched trio of steadfast rebels must look into the face of terror &amp; choose between love &amp; life. Denning is the author of WATERDEEP, DRAGONWALL &amp; THE PARCHED SEA, all national bestsellers, &amp; he brings a great cast of characters to the first novel set in the world of the dark sun, a land whose ecological crises are a chilling reflection of our own.</p>


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<div><p class="description">A Desperate Battle with the Vilest of Dragons! </p> <p class="description"><br>**Dark Sun** continues to be the most sought-after of the classic TSR **Dungeons &amp; Dragons** campaign settings, and this third release in the five-part Prism Pentad will continue to bring old and new fans alike into the magic-scarred deserts of Athas. </p> <p class="description"><br>In order to finally defeat Borys, the Dragon of Athas, Sadira will have to reach the Pristine Tower--the citadel from which the dragon was born. But the same dark forces that created Borys still haunt the smoldering ruins.</p></div>


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<div><p class="description">Tyr is free at last! But for how long? </p> <p class="description"><br>The city-state of Tyr has been freed from a thousand years of slavery to the sorcerer-king, but with change comes chaos and Tyr's triumph may be its death-knell. </p> <p class="description"><br>Almost twenty years after Troy Denning first gave readers a taste of the **Dark Sun** world, it remains one of the most sought-after settings in the **Dungeons &amp; Dragons**® universe. All five of the Prism Pentad novels will be reissued in deluxe trade paperback editions that will introduce a whole new generation to the magic-blasted deserts of the **Dark Sun** world! </p> <p class="description"><br>*From the Trade Paperback edition.*</p></div>


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<div><p class="description">Athas, world of the dark sun: Ruled for thousands of years by power-mad sorcerer-kings, its cities have become vile centers of slavery and corruption. Only heroes of the greatest strength and bravest heart can stand against the might of these overlords. The Prism Pentad is a tale of such heroes.  </p>
<p class="description"><br>Rajaat, the First Sorcerer, betrayed by his champions at the moment of his paramount victory, has been imprisoned beyond space and time, but he alone can return Athas to its verdant splendor.  </p>
<p class="description"><br>*From the Trade Paperback edition.*</p></div>


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<div><p class="description">Join the quest for an ancient oracle! </p> <p class="description"><br>Sixteen years after it was first published, *The Obsidian Oracle* is as fresh and exciting as it ever was. Join a new generation of fantasy fans as they rediscover the sword and sorcery adventure of the **Dark Sun** world! </p> <p class="description"><br>Tithian of Tyr seeks the Dark Lens so that he can become the next sorcerer king. Agis needs the Dark Lens to destroy the Dragon of Athas. Before either can lay hands on it, they will have to settle their long-standing hatred of each other.</p></div>


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<p>In the aftermath of revolution, King Kalak of Tyr is dead and all eyes fall on the lucrative iron mines of his once mighty city-state. Merchant houses scramble to seize what scraps they can while King Hamanu of Urik, the Lion of the Desert, rallies his armies to crush the Tyr rebellion underfoot. He cannot allow this insurrection to succeed and intends to seize the city's precious resources for himself. The hope of the Tyr revolution seems destined to fail as the tyrannical specter of Hamanu's war machine looms large on the horizon.<br><br>But fate chooses the most unlikely heroes. Loren, a gladiator pressed into service by a corrupt merchant prince; the ambitious Alaeda Stel who hopes to secure her family's future by exploiting Tyr's sudden weakness; a street thief named Melech; and Korvak the disgraced templar are Tyr's best and only hope. The promise of freedom rests on their ability to overcome the greed and lust for power that threatens to undermine the principles of Tyr's...


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<p>Tharizdun, the Chanied God, has released the Voidharrow--a liquid crystal imbued with his will and all the chaos of the Abyss--into the universe, and with it comes a transformative engine of pestilence. When exposed to the Voidharrow, individuals look as though they've been stricken by disease as the Abyssal liquid twists and deforms them into chaotic demonlike creatures. Behold the Abyssal Plague!<br><br>When a trading caravan manned by grafters and con men comes across a dead man in the desert they open the door to an Abyssal realm long since destroyed. As the Voidharrow takes hold of one of their companions, he begins to morph into a beast like none they have ever seen.<br><br>When the stakes are raised in an attempt to defraud some of the more unsavory rulers of this cruel world, the Voidharrow comes to play a role in a move that could transform our heroes forever.<br><br><i>From the Paperback edition.</i>


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<span id="freeText11136047867175723462" style="">After barely surviving a
 plane crash, a man lands in icy uncharted waters and discovers an 
undersea city called Rapture, a failed utopia created by Andrew Ryan, a 
man who looked to embrace a world surrounding the objectivist ideals of 
Ayn Rand. His chosen bunkered down in this underwater city and embraced 
genetic engineering before the city descended into pure anarchy. Power 
and greed have run amok and the city has succumbed to civil war. Now one
 lone man must navigate through this underwater hell on earth, to save 
the lives of those that need to be saved. The only question is who 
really deserves to survive this maniacal debacle of science gone mad.</span>


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<div><p>Illustrations in this ebook appear in vibrant full color on a full color ebook device, and in rich black and white on all other devices.</p><p>Narnia . . . where lies breed fear . . . where loyalty is tested . . . where all hope seems lost</p><p>During the last days of Narnia, the land faces its fiercest challenge—not an invader from without but an enemy from within. Lies and treachery have taken root, and only the king and a small band of loyal followers can prevent the destruction of all they hold dear in this, the magnificent ending to The Chronicles of Narnia.</p><p><em>The Last Battle</em> is the seventh and final book in C.S. Lewis’s The Chronicles of Narnia, a series that has become part of the canon of classic literature, drawing readers of all ages into a magical land with unforgettable characters for over fifty years. A complete stand-alone read, but if you want to relive the adventures and find out how it began, pick up <em>The Magician’s Nephew</em>, the first book in The Chronicles of Narnia.</p><h3>From School Library Journal</h3><p>Grade 6-8-With Eustace and Jill at his side, the King, the noble unicorn Jewel, and a few remaining loyal subjects must stand fast against the powers of evil and darkness and fight The Last Battle to decide the future of this once glorious kingdom.<br>Copyright 1998 Reed Business Information, Inc. </p><h3>Review</h3><p>"The magic of C. S. Lewis's parallel universe never fades." The Times </p></div>


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<div><p>Illustrations in this ebook appear in vibrant full color on a full color ebook device, and in rich black and white on all other devices.</p><p>Narnia . . . where Talking Beasts walk . . . where a witch waits . . . where a new world is about to be born.</p><p>On a daring quest to save a life, two friends are hurled into another world, where an evil sorceress seeks to enslave them. But then the lion Aslan's song weaves itself into the fabric of a new land, a land that will be known as Narnia. And in Narnia, all things are possible.</p><p><em>The Magician’s Nephew</em> is the first book in C.S. Lewis’s The Chronicles of Narnia, a series that has become part of the canon of classic literature, drawing readers of all ages into a magical land with unforgettable characters for over fifty years. This is a stand-alone novel, but if you would like to journey back to Narnia, read <em>The Lion, the Witch and the Wardrobe</em>, the second book in The Chronicles of Narnia.</p><h3>Amazon.com Review</h3><p>This large, deluxe hardcover edition of the first title in the classic Chronicles of Narnia series, <em>The Magician's Nephew</em>, is a gorgeous introduction to the magical land of Narnia. The many readers who discovered C.S. Lewis's Chronicles through <em>The Lion, the Witch, and the Wardrobe</em> will be delighted to find that the next volume in the series is actually the first in the sequence--and a step back in time. In this unforgettable story, British schoolchildren Polly and Digory inadvertently tumble into the Wood Between the Worlds, where they meet the evil Queen Jadis and, ultimately, the great, mysterious King Aslan. We witness the birth of Narnia and discover the legendary source of all the adventures that are to follow in the seven books that comprise the series.</p><p>Rich, heavy pages, a gold-embossed cover, and Pauline Baynes's original illustrations (hand-colored by the illustrator herself 40 years later) make this special edition of a classic a bona fide treasure. (Ages 9 and older) <em>--Emilie Coulter</em></p><h3>Review</h3><p>"The magic of C.S. Lewis's parallel universe never fades." The Times "When I was ten, I read fairy tales in secret. Now that I am fifty I read them openly. When I became a man I put away childish things, including the fear of childishness." C S Lewis </p></div>


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<div><p>Illustrations in this ebook appear in vibrant full color on a full color ebook device, and in rich black and white on all other devices.</p><p>Narnia . . . where horses talk . . . where treachery is brewing . . . where destiny awaits.</p><p>On a desperate journey, two runaways meet and join forces. Though they are only looking to escape their harsh and narrow lives, they soon find themselves at the center of a terrible battle. It is a battle that will decide their fate and the fate of Narnia itself.</p><p><em>The Horse and His Boy</em> is the third book in C.S. Lewis’s The Chronicles of Narnia a series that has become part of the canon of classic literature, drawing readers of all ages into a magical land with unforgettable characters for over fifty years. This is a novel that stands on its own, but if you would like to return to Narnia, read * Prince Caspian *, the fourth book in The Chronicles of Narnia.</p><h3>From School Library Journal</h3><p>Grade 4-7-British narrator Alex Jennings does a smashing job with C. S. Lewis' delightful classic (HarperCollins Children's, 1994), the third story in the Narnia series. The tale begins with a poor slave boy named Shasta escaping from his adopted fisherman father who plans to sell him to a brutish stranger. A dignified talking war horse named Bree helps Shasta flee. Jennings plays Shasta with refreshing gentleness-listeners get a sense of the boy's sensitivity and fear as he embarks on the adventure of his life. The talented narrator plays Bree with the right amount of dignity and haughtiness. This horse amuses with his witty observations about human behavior, and sense of equine superiority. The horse and his boy hope to travel north to Narnia, and encounter numerous adventures and strange characters, all beautifully portrayed by Jennings. The most memorable supporting characters are another escaped child, a tough girl named Aravis, and her talking mare called Hwin. Jennings brings these two adventure seekers to life with his crystal clear narration. Thanks to his skills as a storyteller, the action moves rapidly from one exciting episode to the next. Evocative music plays at the beginning and end of each side of the tape. This presentation will enchant young listeners and encourage them to read the other titles in the series. It is helpful for students to have read The Magician's Nephew and The Lion, the Witch, and the Wardrobe before enjoying this, but The Horse and the Boy stands alone as enthralling, self-contained entertainment.<br><em>Brian E. Wilson, Evanston Public Library, IL</em><br>Copyright 2003 Reed Business Information, Inc. </p><h3>From Library Journal</h3><p>This is an all-cast dramatization of the third book in Lewis's "Narnia" series. Those who have read all seven books will be better able to put this performance in context, but the uninitiated will enjoy this adventure tale in which, once again, intrepid children outwit nefarious grown-ups. Shasta is a young boy living in Calormene with a cruel man who claims to be his father. One night he overhears his "father" offering to sell him as a slave, so Shasta makes a break and sets out for the North. He meets Bree, a talking horse who becomes his companion. On their way they encounter Aravis, a high-born girl escaping an arranged marriage, and her talking horse. Despite their differences the children and horses learn to work together to reach the freedom they long for. In the meantime, they uncover a Calormene plot to conquer Narnia. The performances are energetic, and the characters easily distinguishable. This recording should not replace the book but rather should serve as an introduction to it. For family listening.ANann Blaine Hilyard, Lake Villa Dist. Lib., IL<br>Copyright 1998 Reed Business Information, Inc. </p></div>


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<div><p>Jill and Eustace must rescue the Prince from the evil Witch.</p><h3>From the Back Cover</h3><p>NARNIA . . . where owls are wise, where some of the giants like to snack on humans (and, if carefully cooked, on Marsh-wiggles, too), where a prince is put under an evil spell . . . and where the adventure begins. Eustace and Jill escape from the bullies at school through a strange door in the wall, which, for once, is unlocked. It leads to the open moor . . . or does it? Once again Aslan has a task for the children, and Narnia needs them. Through dangers untold and caverns deep and dark, they pursue the quest that brings them face to face with the evil Witch. She must be defeated if Prince Rilian is to be saved. Enter this enchanged world countless times in The Chronicles of Narnia. </p><h3>About the Author</h3><p>Clive Staples Lewis (1898-1963) was one of the intellectual giants of the twentieth century and arguably the most influential Christian writer of his day. He was a Fellow and Tutor in English literature at Oxford University until 1954 when he was unanimously elected to the Chair of Medieval and Renaissance English at Cambridge University, a position he held until his retirement. His major contributions in literary criticism, children's literature, fantasy literature, and popular theology brought him international renown and acclaim. He wrote more than thirty books, allowing him to reach a vast audience, and his works continue to attract thousands of new readers every year. His most distinguished and popular accomplishments include <em>The Chronicles of Narnia</em>, <em>Out of the Silent Planet</em>, <em>The Four Loves</em>, <em>The Screwtape Letters</em>, and <em>Mere Christianity</em>. </p><hr><p>Clive Staples Lewis (1898-1963) fue uno de los intelectuales mÁs importantes del siglo veinte y podrÍa decirse que fue el escritor cristiano mÁs influyente de su tiempo. Fue profesor particular de literatura inglesa y miembro de la junta de gobierno en la Universidad Oxford hasta 1954, cuando fue nombrado profesor de literatura medieval y renacentista en la Universidad Cambridge, cargo que desempeÑÓ hasta que se jubilÓ. Sus contribuciones a la crÍtica literaria, literatura infantil, literatura fantÁstica y teologÍa popular le trajeron fama y aclamaciÓn a nivel internacional. C. S. Lewis escribiÓ mÁs de treinta libros, lo cual le permitiÓ alcanzar una enorme audiencia, y sus obras aÚn atraen a miles de nuevos lectores cada aÑo. Sus mÁs distinguidas y populares obras incluyen <em>Las CrÓnicas de Narnia, Los Cuatro Amores, Cartas del Diablo a Su Sobrino y Mero Cristianismo</em>.</p></div>


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<div><p>Illustrations in this ebook appear in vibrant full color on a full color ebook device, and in rich black and white on all other devices.</p><p>Narnia . . . where a dragon awakens . . . where stars walk the earth . . . where anything can happen.</p><p>A king and some unexpected companions embark on a voyage that will take them beyond all known lands. As they sail farther and farther from charted waters, they discover that their quest is more than they imagined and that the world's end is only the beginning.</p><p><em>The Voyage of the Dawn Treader</em> is the fifth book in C.S. Lewis’s The Chronicles of Narnia, a series that has become part of the canon of classic literature, drawing readers of all ages into a magical land with unforgettable characters for over fifty years. This is a novel that stands on its own, but if you would like to continue to the journey, read <em>The Silver Chair</em>, the sixth book in The Chronicles of Narnia.</p><h3>Amazon.com Review</h3><p>The BBC Radio production of <em>The Voyage of the Dawn Treader</em> is a delightful two-hour sail on the most fabulous ship in Narnia. Lucy and Edmund, with their dreadful cousin Eustace, get magically pulled into a painting of a ship at sea. That ship is the <em>Dawn Treader</em>, and on board is Caspian, King of Narnia. He and his companions, including Reepicheep, the valiant warrior mouse, are searching for seven lost lords of Narnia, and their voyage will take them to the edge of the world. Their adventures include being captured by slave traders, a much-too-close encounter with a dragon, and visits to many enchanted islands, including the place where dreams come true. The adaptation is faithful to its source, C.S. Lewis's series of Narnia books, which have provided exciting and uplifting tales for generations of children. BBC Radio does wonders with sound effects--the ship creaks in the wind, the sorrowful dragon roars lugubriously--and musical cues and interludes that keep the pacing dynamic. There's also a splendid cast of plummy British voices, making this far more than a book read onto cassette--it's an audio drama, as enjoyable as a trip to the theater. Grownups who buy this tape for their children will want to borrow it for themselves. (Running time: two hours, two cassettes) <em>--Blaise Selby</em></p><h3>From School Library Journal</h3><p>Grade 4-8-In the third book in C.S. Lewis's Chronicles of Narnia (but the fifth installment in Focus on the Family's Radio Theatre production), Edmund and Lucy Pevensy along with their bratty cousin, Eustace, are transported through a painting into Narnia where they join Prince Caspian on a voyage to the west. The children are tested on this voyage, and visit strange lands and encounter unusual creatures. Eustace is turned into a dragon, and then helped to return to human form by Aslan, the lion god. This outstanding full-cast dramatization adheres closely to the book's text. Recorded in London, actor Paul Scofield is the storyteller, and other parts are dramatically read by other British actors. The production features sound effects and background music, which sometimes becomes obtrusive. While adults might find the story a little dated at times and the religious elements somewhat heavy handed, children will not notice and will enjoy the story. This is a more complete version of the story than the excellent BBC production available from Bantam Audiobooks (1998).<br><em>Louise Sherman, formerly Anna C. Scott School, Leonia, NJ </em><br>Copyright 2002 Reed Business Information, Inc. </p></div>


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<div><p>Illustrations in this ebook appear in vibrant full color on a full color ebook device, and in rich black and white on all other devices.</p><p>Narnia . . . where animals talk . . . where trees walk . . . where a battle is about to begin.</p><p>A prince denied his rightful throne gathers an army in a desperate attempt to rid his land of a false king. But in the end, it is a battle of honor between two men alone that will decide the fate of an entire world.</p><p><em>Prince Caspian</em> is the fourth book in C.S. Lewis’s The Chronicles of Narnia, a series that has become part of the canon of classic literature, drawing readers of all ages into a magical land with unforgettable characters for over fifty years. This is a stand-alone novel, but if you would like to see more of Lucy and Edmund’s adventures, read <em>The Voyage of the Dawn Treader</em>, the fifth book in The Chronicles of Narnia.</p><h3>From School Library Journal</h3><p>Grade 4-8-Peter, Susan, Edmund, and Lucy Pevensey, the heroes and heroines from The Lion, The Witch, and the Wardrobe, return in this fourth installment of C.S. Lewis' Chronicles of Narnia series. The four children are transported from an English train station to an island in the world of Narnia. Though Narnia has been at peace since the children left, it is now under the control of Wicked King Mirax. The youngsters, along with Aslan the great lion, must help young Prince Caspian restore Narnia's glorious past. This full-cast dramatization adheres closely to the book's text. Actor Paul Scofield is the "storyteller," and other British actors read the character parts. The production features sound effects and background music, and is a more complete version of the story than the BBC audio production (Bantam Doubleday, 1998). Children familiar with the series will enjoy this impressive production.<br><em>Shauna Yusko, King County Library System, Bellevue, WA</em><br>Copyright 2002 Reed Business Information, Inc. </p><h3>Review</h3><p>"The magic of C.S. Lewis's parallel universe never fades." The Times </p></div>


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<div><p>Illustrations in this ebook appear in vibrant full color on a full color ebook device, and in rich black and white on all other devices.</p><p>Narnia . . . a land frozen in eternal winter . . . a country waiting to be set free.</p><p>Four adventurers step through a wardrobe door and into the land of Narnia, a land enslaved by the power of the White Witch. But when almost all hope is lost, the return of the Great Lion, Aslan, signals a great change . . . and a great sacrifice.</p><p><em>The Lion, the Witch and the Wardrobe</em> is the second book in C.S. Lewis’s The Chronicles of Narnia, a series that has become part of the canon of classic literature, drawing readers of all ages into a magical land with unforgettable characters for over fifty years. This is a stand-alone read, but if you would like to explore more of the Narnian realm, pick up <em>The Horse and His Boy</em>, the third book in The Chronicles of Narnia.</p><h3>From School Library Journal</h3><p>Grade 3-6-This classic tale celebrates its 50th anniversary with a delightful audio rendition. Actor Michael York's reading is a perfect match for this story. The narration is clear and distinct, and York's soft and soothing British accent adds the right touch. Listeners will fall under the spell of this master storyteller as they join Peter, Edmund, Lucy and Susan on their travels. Beginning with Chapter One when Lucy looks into the wardrobe and discovers Narnia and the faun, readers will find that this timeless story can still work the magic that C.S. Lewis intended. In this action packed tale, the four children take part in several adventures as they travel through Narnia on their quest to rid the country of the Witch and her followers. Narnia fans will want to listen to this story over and over again, and new fans will be created as they listen for the first time.<br><em>Ginny Harrell, William McGarrah Elementary School, Morrow, GA </em><br>Copyright 2001 Reed Business Information, Inc. </p><h3>Review</h3><p>"<em>The Lion, the Witch and the Wardrobe</em> is, in turn, beautiful, frightening, wise." -- <em>-- </em>The New York Times<em></em></p></div>


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<div><p>Dan Brown's new novel, the eagerly awaited follow-up to his #1 international phenomenon, <em>The Da Vinci Code</em>, which was the bestselling hardcover adult novel of all time, will be published on September 15, 2009. <br></p><p><em>The Lost Symbol</em> will once again feature Dan Brown's unforgettable protagonist, Robert Langdon. <br></p><p>'<em>The Lost Symbol</em> is a brilliant and compelling thriller. Dan Brown's prodigious talent for storytelling, infused with history, codes and intrigue, is on full display in this new book. This is one of the most anticipated publications in recent history, and it was well worth the wait,' said Sonny Mehta, Chairman and Editor in Chief of the Knopf Doubleday Publishing Group. <br></p><p>Brown's longtime editor, Jason Kaufman, Vice President and Executive Editor at Doubleday said, 'Nothing ever is as it first appears in a Dan Brown novel. This book's narrative takes place in a twelve-hour period, and from the first page, Dan's readers will feel the thrill of discovery as they follow Robert Langdon through a masterful and unexpected new landscape. <em>The Lost Symbol</em> is full of surprises.' <br></p><p>"This novel has been a strange and wonderful journey," said Brown. "Weaving five years of research into the story's twelve-hour timeframe was an exhilarating challenge. Robert Langdon's life clearly moves a lot faster than mine." </p></div>


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<div><p>When the NSA's invincible code-breaking machine encounters a mysterious code it cannot break, the agency calls its head cryptographer, Susan Fletcher, a brilliant, beautiful mathematician. What she uncovers sends shock waves through the corridors of power. The NSA is being held hostage--not by guns or bombs -- but by a code so complex that if released would cripple U.S. intelligence. Caught in an accelerating tempest of secrecy and lies, Fletcher battles to save the agency she believes in. Betrayed on all sides, she finds herself fighting not only for her country but for her life, and in the end, for the life of the man she loves.<br></p><h3>Amazon.com Review</h3><p>In most thrillers, "hardware" consists of big guns, airplanes, military vehicles, and weapons that make things explode. Dan Brown has written a thriller for those of us who like our hardware with disc drives and who rate our heroes by big brainpower rather than big firepower. It's an Internet user's spy novel where the good guys and bad guys struggle over secrets somewhat more intellectual than just where the secret formula is hidden--they have to gain understanding of what the secret formula actually is.</p><p>In this case, the secret formula is a new means of encryption, capable of changing the balance of international power. Part of the fun is that the book takes the reader along into an understanding of encryption technologies. You'll find yourself better understanding the political battles over such real-life technologies as the Clipper Chip and PGP (Pretty Good Privacy) software even though the book looks at the issues through the eyes of fiction.</p><p>Although there's enough globehopping in this book for James Bond, the real battleground is cyberspace, because that's where the "bomb" (or rather, the new encryption algorithm) will explode. Yes, there are a few flaws in the plot if you look too closely, but the cleverness and the sheer fun of it all more than make up for them. There are enough twists and turns to keep you guessing and a lot of high, gee-whiz-level information about encryption, code breaking, and the role they play in international politics. Set aside the whole afternoon and evening for it and have finger food on hand for supper--you may want to read this one straight through. </p><h3>From Booklist</h3><p>The National Security Agency (NSA) is one setting for this exciting thriller; the other is Seville, where on page 1 the protagonist, lately dismissed from NSA, drops dead of a supposed heart attack. Though dead, he enjoys a dramaturgical afterlife in the form of his computer program. Digital Fortress creates unbreakable codes, which could render useless NSA's code-cracking supercomputer called TRANSLTR, but the deceased programmer slyly embossed a decryption key on a ring he wore. Pursuit of this ring is the engine of the plot. NSA cryptology boss Trevor Strathmore dispatches linguist Dave Becker to recover the ring, while he and Becker's lover, senior code-cracker Susan Fletcher, ponder the vulnerability of TRANSLTR. In Seville, over-the-top chase scenes abound; meanwhile, the critical events unfold at NSA. In a crescendo of murder, infernos, and explosions, it emerges that Strathmore has as agenda that goes beyond breaching Digital Fortress, and Brown's skill at hinting and concealing Strathmore's deceit will rivet cyber-minded readers. <em>Gilbert Taylor</em></p></div>


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<div><p><strong>An ingenious code hidden in the works of Leonardo da Vinci.</strong></p><p><strong>A desperate race through the cathedrals and castles of Europe.</strong></p><p><strong>An astonishing truth concealed for centuries . . . unveiled at last.</strong></p><p>While in Paris, Harvard symbologist Robert Langdon is awakened by a phone call in the dead of the night. The elderly curator of the Louvre has been murdered inside the museum, his body covered in baffling symbols. As Langdon and gifted French cryptologist Sophie Neveu sort through the bizarre riddles, they are stunned to discover a trail of clues hidden in the works of Leonardo da Vinci—clues visible for all to see and yet ingeniously disguised by the painter.</p><p>Even more startling, the late curator was involved in the Priory of Sion—a secret society whose members included Sir Isaac Newton, Victor Hugo, and Da Vinci—and he guarded a breathtaking historical secret. Unless Langdon and Neveu can decipher the labyrinthine puzzle—while avoiding the faceless adversary who shadows their every move—the explosive, ancient truth will be lost forever.</p><p><em>From the Trade Paperback edition.</em></p><h3>Amazon.com Review</h3><p>With <em>The Da Vinci Code,</em> Dan Brown masterfully concocts an intelligent and lucid thriller that marries the gusto of an international murder mystery with a collection of fascinating esoteria culled from 2,000 years of Western history. </p><p>A murder in the silent after-hour halls of the Louvre museum reveals a sinister plot to uncover a secret that has been protected by a clandestine society since the days of Christ. The victim is a high-ranking agent of this ancient society who, in the moments before his death, manages to leave gruesome clues at the scene that only his granddaughter, noted cryptographer Sophie Neveu, and Robert Langdon, a famed symbologist, can untangle. The duo become both suspects and detectives searching for not only Neveu's grandfather's murderer but also the stunning secret of the ages he was charged to protect. Mere steps ahead of the authorities and the deadly competition, the mystery leads Neveu and Langdon on a breathless flight through France, England, and history itself. Brown (<em>Angels and Demons</em>) has created a page-turning thriller that also provides an amazing interpretation of Western history. Brown's hero and heroine embark on a lofty and intriguing exploration of some of Western culture's greatest mysteries--from the nature of the Mona Lisa's smile to the secret of the Holy Grail. Though some will quibble with the veracity of Brown's conjectures, therein lies the fun. <em>The Da Vinci Code</em> is an enthralling read that provides rich food for thought. <em>--Jeremy Pugh</em></p><h3>From Publishers Weekly</h3><p>Brown's latest thriller (after Angels and Demons) is an exhaustively researched page-turner about secret religious societies, ancient coverups and savage vengeance. The action kicks off in modern-day Paris with the murder of the Louvre's chief curator, whose body is found laid out in symbolic repose at the foot of the Mona Lisa. Seizing control of the case are Sophie Neveu, a lovely French police cryptologist, and Harvard symbol expert Robert Langdon, reprising his role from Brown's last book. The two find several puzzling codes at the murder scene, all of which form a treasure map to the fabled Holy Grail. As their search moves from France to England, Neveu and Langdon are confounded by two mysterious groups-the legendary Priory of Sion, a nearly 1,000-year-old secret society whose members have included Botticelli and Isaac Newton, and the conservative Catholic organization Opus Dei. Both have their own reasons for wanting to ensure that the Grail isn't found. Brown sometimes ladles out too much religious history at the expense of pacing, and Langdon is a hero in desperate need of more chutzpah. Still, Brown has assembled a whopper of a plot that will please both conspiracy buffs and thriller addicts. </p></div>


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<div><p><em>A shocking scientific discovery. A conspiracy of staggering brilliance. A thriller unlike any you've ever read....</em></p><p>When a NASA satellite discovers an astonishingly rare object buried deep in the Arctic ice, the floundering space agency proclaims a much-needed victory -- a victory with profound implications for NASA policy and the impending presidential election. To verify the authenticity of the find, the White House calls upon the skills of intelligence analyst Rachel Sexton. Accompanied by a team of experts, including the charismatic scholar Michael Tolland, Rachel travels to the Arctic and uncovers the unthinkable: evidence of scientific trickery -- a bold deception that threatens to plunge the world into controversy. But before she can warn the president, Rachel and Michael are ambushed by a team of assassins. Fleeing for their lives across a desolate and lethal landscape, their only hope for survival is to discover who is behind this masterful plot. The truth, they will learn, is the most shocking deception of all.</p><h3>Amazon.com Review</h3><p><strong>Penzler Pick, December 2001:</strong> In the world of page-turning thrillers, Dan Brown holds a special place in the hearts of many of us. After his first book, <em>Digital Fortress</em>, almost passed me by, he wrote <em>Angels and Demons</em>, which was probably one of the half-dozen most exciting thrillers of last year. It is a pleasure to report that his new book lives up to his reputation as a writer whose research and talent make his stories exciting, believable, and just plain unputdownable. </p><p>The time is now and President Zachary Herney is facing a very tough reelection. His opponent, Senator Sedgwick Sexton, is a powerful man with powerful friends and a mission: to reduce NASA's spending and move space exploration into the private sector. He has numerous supporters, including many beyond the businesses who will profit from this because of the embarrassment of 1996, when the Clinton administration was informed by NASA that proof existed of life on other planets. That information turned out to be premature, if not incorrect. (This story is true; I repeat, Dan Brown's research is very, very good.) The embattled president is assured that a rare object buried deep in the Arctic ice will prove to have far-reaching implications on America's space program. The find, however, needs to be verified.</p><p>Enter Rachel Sexton, a gister for the National Reconnaissance Office. Gisters reduce complex reports into single-page briefs, and in this case the president needs that confirmation before he broadcasts to the nation, probably ensuring his reelection. It's tricky because Rachel is the daughter of his opponent. Rachel is thrilled to be on the team traveling to the Arctic circle. She is a realist about her father's politics and has little respect for his stand on NASA, but Senator Sexton cannot help but have a problem with her involvement.</p><p>Adventure, romance, murder, skullduggery, and nail-biting tension ensue. By the end of <em>Deception Point</em>, the reader will be much better informed about how our space program works and how our politicians react to new information. Bring on the next Dan Brown thriller! <em>--Otto Penzler</em></p><h3>From Publishers Weekly</h3><p>Struggling to rebound from a series of embarrassing blunders that have jeopardized its political life at the start of this lively thriller, NASA makes an astounding discovery: there is a meteor embedded deep within the arctic ice. And it isn't just any meteor. Inside the huge rock, which crashed to earth in 1716, are fossils of giant insects proof of extraterrestrial life. Yet, given NASA's slipping reputation, the question arises: Is the meteor real or a fake? That uncertainty dogs NASA and its supporters in Brown's latest page-flipper, a finely polished amalgam of action and intrigue. Trying to determine the truth are intelligence agent Rachel Sexton and popular oceanographer Michael Tolland, both among the first to suspect something is amiss when the meteor is pulled from the ice. Their doubts quickly make them the targets of a mysterious death squad controlled by someone or something that doesn't want the public to hear the meteor may be a fraud. Together, Sexton and Tolland scramble across arctic glaciers, take refuge on ice floes, are rescued by a nuclear submarine, then find themselves trapped aboard a small research vessel off the coast of New Jersey. All the while, the nation's capital is buzzing as to whether NASA has engaged in deception. Or is NASA just a dupe for aerospace companies that have long wanted a bigger share of space contracts? Brown (Angels &amp; Demons) moves into new territory with his latest. It's an excellent thriller a big yet believable story unfolding at breakneck pace, with convincing settings and just the right blend of likable and hateful characters. He's also done his research, folding in sophisticated scientific and military details that make his plot far more fulfilling than the norm. </p><p>Copyright 2001 Cahners Business Information, Inc.</p></div>


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<div><p>An ancient secret brotherhood. </p><p>A devastating new weapon of destruction. </p><p>An unthinkable target. </p><p>When world-renowned Harvard symbologist Robert Langdon is summoned to a Swiss research facility to analyze a mysterious symbol -- seared into the chest of a murdered physicist -- he discovers evidence of the unimaginable: the resurgence of an ancient secret brotherhood known as the Illuminati...the most powerful underground organization ever to walk the earth. The Illuminati has now surfaced to carry out the final phase of its legendary vendetta against its most hated enemy -- the Catholic Church. </p><p>Langdon's worst fears are confirmed on the eve of the Vatican's holy conclave, when a messenger of the Illuminati announces they have hidden an unstoppable time bomb at the very heart of Vatican City. With the countdown under way, Langdon jets to Rome to join forces with Vittoria Vetra, a beautiful and mysterious Italian scientist, to assist the Vatican in a desperate bid for survival. </p><p>Embarking on a frantic hunt through sealed crypts, dangerous catacombs, deserted cathedrals, and even the most secretive vault on earth, Langdon and Vetra follow a 400-year-old trail of ancient symbols that snakes across Rome toward the long-forgotten Illuminati lair...a clandestine location that contains the only hope for Vatican salvation. </p><p>An explosive international thriller, <em>Angels &amp; Demons</em> careens from enlightening epiphanies to dark truths as the battle between science and religion turns to war.</p><h3>Amazon.com Review</h3><p>It takes guts to write a novel that combines an ancient secret brotherhood, the Swiss <em>Conseil Européen pour la Recherche Nucléaire</em>, a papal conclave, mysterious ambigrams, a plot against the Vatican, a mad scientist in a wheelchair, particles of antimatter, jets that can travel 15,000 miles per hour, crafty assassins, a beautiful Italian physicist, and a Harvard professor of religious iconology. It takes talent to make that novel anything but ridiculous. Kudos to Dan Brown (<em>Digital Fortress</em>) for achieving the nearly impossible. <em>Angels &amp; Demons</em> is a no-holds-barred, pull-out-all-the-stops, breathless tangle of a thriller--think Katherine Neville's <em>The Eight</em> (but cleverer) or Umberto Eco's <em>Foucault's Pendulum</em> (but more accessible).</p><p>Harvard symbologist Robert Langdon is shocked to find proof that the legendary secret society, the Illuminati--dedicated since the time of Galileo to promoting the interests of science and condemning the blind faith of Catholicism--is alive, well, and murderously active. Brilliant physicist Leonardo Vetra has been murdered, his eyes plucked out, and the society's ancient symbol branded upon his chest. His final discovery, antimatter, the most powerful and dangerous energy source known to man, has disappeared--only to be hidden somewhere beneath Vatican City on the eve of the election of a new pope. Langdon and Vittoria, Vetra's daughter and colleague, embark on a frantic hunt through the streets, churches, and catacombs of Rome, following a 400-year-old trail to the lair of the Illuminati, to prevent the incineration of civilization.</p><p>Brown seems as much juggler as author--there are lots and <em>lots</em> of balls in the air in this novel, yet Brown manages to hurl the reader headlong into an almost surreal suspension of disbelief. While the reader might wish for a little more sardonic humor from Langdon, and a little less bombastic philosophizing on the eternal conflict between religion and science, these are less fatal flaws than niggling annoyances--readers should have no trouble skimming past them and immersing themselves in a heck of a good read. "Brain candy" it may be, but my! It's tasty. <em>--Kelly Flynn</em></p><h3>From Publishers Weekly</h3><p>Pitting scientific terrorists against the cardinals of Vatican City, this well-plotted if over-the-top thriller is crammed with Vatican intrigue and high-tech drama. Robert Langdon, a Harvard specialist on religious symbolism, is called in by a Swiss research lab when Dr. Vetra, the scientist who discovered antimatter, is found murdered with the cryptic word "Illuminati" branded on his chest. These Iluminati were a group of Renaissance scientists, including Galileo, who met secretly in Rome to discuss new ideas in safety from papal threat; what the long-defunct association has to do with Dr. Vetra's death is far from clear. Vetra's daughter, Vittoria, makes a frightening discovery: a lethal amount of antimatter, sealed in a vacuum flask that will explode in six hours unless its batteries are recharged, is missing. Almost immediately, the Swiss Guard discover that the flask is hidden beneath Vatican City, where the conclave to elect a new pope has just begun. Vittoria and Langdon rush to recover the canister, but they aren't allowed into the Vatican until it is discovered that the four principal papal candidates are missing. The terrorists who are holding the cardinals call in regarding their pending murders, offering clues tied to ancient Illuminati meeting sites and runes. Meanwhile, it becomes clear that a sinister Vatican entity with messianic delusions is in league with the terrorists. Packing the novel with sinister figures worthy of a Medici, Brown (Digital Fortress) sets an explosive pace as Langdon and Vittoria race through a Michelin-perfect Rome to try to save the cardinals and find the antimatter before it explodes. Though its premises strain credulity, Brown's tale is laced with twists and shocks that keep the reader wired right up to the last revelation. (May) <br>Copyright 2000 Reed Business Information, Inc. </p></div>


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With Sea of Silver Light, Tad Williams completes his massive Otherland quartet, one of SF's more intriguing explorations of the eroding boundaries of the human and the nonhuman, the living and the dead. Otherland is a sequence that contains many secrets, and Williams plays fair by unpacking all of them in the final book. A group ofadventurers searching for a cure for comatose children find themselves trapped in a sequence of virtual worlds, the only opponents of a conspiracy of the rich to live forever in a dream. Now, they are forced to make an uneasy alliance with their only surviving former enemy against his treacherous side kick Johnny Wulgaru, a serial killer with a chance to play God forever.


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Tad Williams began his Otherland series with the massive City of Golden Shadow and continues it with the equally hefty River of Blue Fire. Williams says it will require four (big) books to tell his complex, multithreaded tale, and at the rate that the plot of this second novel moves, readers will see what he means. Not that the book is a slow read; in fact, River is as much a suspenseful page-turner as the first book. As River opens, we join up again with the ragtag bunch of searchers trapped in an astoundingly detailed and frightfully dangerous virtual world known as Otherland. Lurking in disguise among the group is the brutally vicious serial killer Dread, trying to find information that will help him overthrow his Grail Brotherhood masters. The group follows a ubiquitous river through world after world, unable to go offline, and subject to the increasingly terrifying certainty that things in this supposedly virtual place are all too real. Meanwhile, Paul Jonas, an amnesic (but somehow pivotal) character fleeing from two sinister beings, finds more and more of his memory as he does his own Huck Finn river trip. As in the first novel, each new world that the characters enter, from Paleolithic Ice Age to something suspiciously like Oz, is fully realized and completely unpredictable. Williams is a master at parceling out information to the reader in dribs and drabs, which is frustrating yet tantalizing, like a particularly good computer game. When the group is split up and the adventure divides further, the reader senses the author as a puppet master, following some incredibly complex flows of information. The best course is just to hang on and enjoy Williams's deft characterizations, lush descriptions, and wildly divergent plot. If you've ever been white-water rafting, you'll recognize the feeling. --Therese Littleton


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An epidemic of comatose children has led Renie and her San friend !Xabbu into the net and to a series of dream worlds created as palaces by the corrupt aspiring immortals, the Grail Brotherhood. Two of those children, Orlando and Fredericks, have become adventurers in their ownright, while their parents' lawyer Ramsey follows real-world money and lesbian cop Calliope tracks a serial killer with serious ambitions to become an angry god. In this volume, adventures take place in a mythic ancient Egypt and a rambling Gormenghast like house before all the virtual adventurers meet where they were always destined to, before the walls of Troy.


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The science fiction novel tells the story of a frightening virtual network created by a group of rich men known as The Grail Brotherhood.These men include; Felix Jongleur, who was a child at the time of theFirst World War, and is currently the world's oldest man; Jiun Biao, aChinese economist, described as "the terror of Asia;" and Robert Wells,the owner of Telemorphix, the world's largest telecommunicationscompany. The book tells the story of a group of ordinary people who aredrawn into the network to stop them.


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<p>Fifteen-year-old Eragon believes that he is merely a poor farm  boy--until his destiny as a Dragon Rider is revealed. Gifted with only an ancient sword, a loyal dragon, and sage advice from an old storyteller, Eragon is soon swept into a dangerous tapestry of magic, glory, and power. Now his choices could save--or destroy--the Empire.<br><br>"An authentic work of great talent."--<i>The New York Times Book Review</i><br><br>"Christopher Paolini make[s] literary magic with his precocious debut."--<i>People</i> <br><br>"Unusual, powerful, fresh, and fluid."--<i>Booklist</i>, Starred<br><br>"An auspicious beginning to both career and series."--<i>Publishers Weekly</i><br><br>A New York Times Bestseller<br><br>A USA Today Bestseller<br><br>A Wall Street Journal Bestseller<br><br>A Book Sense Bestseller<br><br><i>From the Hardcover edition.</i>


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<div class="ff"><div class="spacer"><div style="text-align: center;"> </div><div style="text-align: center;"><b>Awards</b></div><div style="text-align: center;">British Fantasy Society (nominee)</div>The sixth volume in The Dark Tower series - the most anticipated series of publications in Stephen King's legendary career - The Dark Tower VI; Song Of Susannah is a pivotal instalment in the epic saga. It provides the key to the quest that defines Roland's life. In the next part of their journey to the tower, Roland and his band of followers face adversity from every side: Susannah Dean has been taken over by a demon-mother and uses the power of Black Thirteen to get from the Mid-World New York City. But who is the is the father of her child? And what role will the Crimson King play? Roland sends Jake to break Susannah's date with destiny, while he himself uses 'the persistence of magic' to get to Maine in the Summer of 1977. It is a terrible world: for one thing it is real and bullets are flying. For another, it is inhabited by the author of a novel called 'Salem's Lot. Song Of Susannah is driven by revelation and by suspense. It continues the Dark Tower seamlessly from Wolves Of The Calla and the dramatic climax will leave readers desperate to read the quest's conclusion. </div></div>


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<div class="ff"><div class="spacer"><div style="text-align: center;"> </div><div style="text-align: center;"><b>Awards</b></div><div style="text-align: center;">Bram Stoker (nominee)</div><div style="text-align: center;">British Fantasy Society</div><br><br>The most anticipated book in Stephen King's legendary career, The Dark Tower VII: The Dark Tower is the final installment to the bestselling author's epic series-a story that began thirty-three years ago with The Gunslinger and has gathered millions of ardent fans since Donald M. Grant published a limited edition of that first volume in 1981.<br><br>This volume completes the quest of Roland Deschain, the last gunslinger in a world which has "moved on." Like the first book in the series, the last is beautifully illustrated by famed fantasy artist Michael Whelan. And with the same mix of triumph and loss that made Wolves of the Calla a runaway bestseller, The Dark Tower tracks Roland towards his ultimate goal, the tower itself-the center of all time, all place. But this time, as Roland's ka-tet moves through The Dixie Pig in New York City to Algul Siento in End-World, the losses come from within his circle of companions. His antagonists, from Mia's chap Mordred to the force of evil known as the Crimson King, grow more desperate. In the final stage of his search, Roland needs one more ally, a last key to gain entry to the tower. What awaits him there, at the tower's very top, is a mystery sure to awe King's legions of devoted fans.<br><br>With Stephen King's unparalleled storytelling power, and with interest in fantasy at an all-time high, the release of The Dark Tower will be the most exciting publishing event of the year.</div></div>


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Roland, the Last Gunslinger, is moving ever closer to the Dark Tower, which haunts his dreams and nightmares. Pursued by the Ageless Stranger, he and his friends follow the perilous path to Lud, an urban wasteland. And crossing a desert of damnation in this macabre new world, revelations begin to unfold about who - and what - is driving him forward. A blend of riveting action and powerful drama, The Waste Lands leaves readers breathlessly awaiting the next chapter. And the Tower is closer...


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Roland Deschain and his "ka-tet" are bearing southeast through the forests of Mid-World, the almost timeless landscape that seems to stretch from the wreckage of civility that defined Roland's youth to the crimson chaos that seems the future's only promise. Readers of Stephen King's epic series know Roland well, or as well as this enigmatic hero can be known. They also know the companions who have been drawn to his quest for the Dark Tower: Eddie Dean and his wife, Susannah; Jake Chambers, the boy who has come twice through the doorway of death into Roland's world; and Oy, the Billy-Bumbler.  In this long-awaited fifth novel in the saga, their path takes them to the outskirts of Calla Bryn Sturgis, a tranquil valley community of farmers and ranchers on Mid-World's borderlands. Beyond the town, the rocky ground rises toward the hulking darkness of Thunderclap, the source of a terrible affliction that is slowly stealing the community's soul. One of the town's residents is Pere Callahan, a ruined priest who, like Susannah, Eddie, and Jake, passed through one of the portals that lead both into and out of Roland's world.  As Father Callahan tells the "ka-tet" the astonishing story of what happened following his shamed departure from Maine in 1977, his connection to the Dark Tower becomes clear, as does the danger facing a single red rose in a vacant lot off Second Avenue in midtown Manhattan. For Calla Bryn Sturgis, danger gathers in the east like a storm cloud. The Wolves of Thunderclap and their unspeakable depredation are coming. To resist them is to risk all, but these are odds the gunslingers are used to, and they can give the "Calla-folken" both courage and cunning. Their guns, however, will not be enough.


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The end is near. Start at the beginning.  The Dark Tower saga builds to an explosive climax... In November 2003, the fifth Dark Tower book hits stores for the first time-followed by books six and seven.  This #1 bestseller heralds the beginning of the end.


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EDITORIAL REVIEW:

The Man in Black is dead, and Roland is about to be hurled into 20th-century America, occupying the mind of a man running cocaine on the New York/Bermuda shuttle. A brilliant work of dark fantasy inspired by Browning's romantic poem, "Childe Roland to the Dark Tower Came".


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The foundation of the epic Dark Tower series This heroic fantasy, set in a world of ominous landscape and macabre menace, features one of Stephen King's most powerful creations-The Gunslinger, a haunting figure who embodies the qualities of the lone hero through the ages, from ancient myth to frontier Western legend.


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This 4,000 copy Limited Artist Edition is numbered and is signed by Michael Whelan. It is issued in a foil stamped slipcase. Published in a larger format than the Dark Tower series which enhances Michael Whelan's thirteen full color plates and overtwenty three black & white designs."The Man in Black fled across the desert and the Gunslinger followed." This is our introduction to Roland Deschain, the last Gunslinger, published by Donald M. Grant in THE DARK TOWER: THE GUNSLINGER in 1982. Twenty years later Stephen King revised and expanded this volume. In his own words: "What I did want to do was to give newcomers to the tale of the Tower (and old readers who want to refresh their memories) a clearer start and a slightly easier entry into Roland's world. I also wanted them to have a volume that more effectively foreshadowed coming events.This volume contains that expanded version as well as the novella THE LITTLE SISTERS OF ELURIA which chronicles an earlier adventure of Roland's as he persued the Man in Black.


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<div>An evil creature called Tak uses the imagination of an autistic boy to shift a residential street in small-town Ohio into a world so bizarre and brutal that only a child could think it up. It's as two-dimensional and gaudy as a kid's comic book, but for this reviewer, <i>The Regulators</i> is a gripping adventure tale about what happens when a mind fixated on TV (especially old Westerns and a cartoon called <i>MotoKops 2200</i>) runs amok. As Michael Collins writes in <i>Necrofile,</i> "[Stephen] King offers his readers a glimpse of the true evil of popular culture ... which has no design or intent, only an empty need to sustain itself. King is, I think, about the canniest observer of what America is, and that he generally writes horror ought to give us pause from time to time." </div>


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<div>When heavy-set attorney Billy Halleck accidentally kills an old gypsy woman, his dreams of losing weight turn into a nightmare-as an ancient curse threatens to eat him right down to the bone....<br></div>


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<h3>Amazon.com Review</h3><p>Stephen King (writing as Richard Bachman) crafted <em>The Running Man</em> early in his career, though after such mega-hits as <strong> and </strong>. A bit of a departure from the supernatural horror that is most frequently associated with his work, the novel describes a science fiction dystopia where market capitalism and television game shows have spiraled out of control, and the separation between the haves and the have-nots has been formalized with separate currencies. King establishes characters quickly, creating sympathy in the first few pages for Ben Richards--whose 18-month-old baby girl is suffering from a horrible cough, perhaps pneumonia. Not able to afford medicine, Richards enters himself in the last-chance money-making scheme of the Free-Vee games. The games include <em>Treadmill to Bucks</em>, in which heart-attack prone contestants struggle to outlast a progressively demanding treadmill, or the accurately named <em>Swim the Crocodiles</em>. After a rigorous battery of physical and mental examinations, Richards is assigned "Elevator Six"--the path of a chosen few--that leads to <em>The Running Man</em> game. In this game, the stakes and the prizes are raised. Success means a life of luxury. Failure means death. Unfortunately, few ever win the game; in fact, as the producer tells Richards, in six years no one has survived.</p><p><em>The Running Man</em> is a short book, tightly written to be read and enjoyed quickly. The future world it depicts is vividly captured with a few essential details. The action is also fast paced and, though the novel differs from much of King's other work, the sardonic social commentary reveals a pleasing glimmer of King's characteristically twisted sense of humor. <em>--Patrick O'Kelley</em></p><h3>Review</h3><p>'Merely by tickling the keys of his word-processor King can make the flesh creep half a world away' -- The Times 'Stephen King is one of those natural storytellers...getting hooked is easy' -- Frances Fyfield, Express 'An incredibly gifted writer, whose writing, like Truman Capote's, is so fluid that you often forget that you're reading' -- Guardian </p>


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<p>Finally available in a single volume edition under Stephen King's name! In the near future, a young boy has been one of 100 selected to take the Long Walk--a deadly contest of endurance and determination, in which each step can literally be your last. Follow the contestants' tortured footsteps as they struggle with each other, and themselves, to survive the race. Includes the Introduction "The Importance of Being Bachman". Vintage King, this harrowing tale was originally published under the Richard Bachman pseudonym.</p>


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The name on the covers was Bachman. But the imagination could only belong to one man. A compelling collection of three spellbinding stories of future shock and suspense - THE LONG WALK, ROADWORK and THE RUNNING MAN - in which Stephen King also explains 'Why I was Richard Bachman'.


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<p class="description">Stephen King writing as Richard Bachman. In this gritty narrative, a lone man takes on the wheels of progress in a showdown of cataclysmic proportions. When a highway project puts him out of work and threatens to destroy his home, he has more than enough time on his hands to plot his revenge. Driving his wife and friends away with his obstinate refusal to give in, he pushes the powers-that-be to the limit, taking a stand against what he sees as a criminal act in progress. Building to a shattering climax, ''Roadwork'' is a suspenseful tale you won't soon forget!</p>


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<p class="description">There was a time when admirers of Stephen King would seek out every scrap from the Master’s work bench, and it was a cause for celebration when it was discovered that the writer Richard Bachman was, in fact, a pseudonym for King. There were more King novels available than we had all thought! And it was even more an occasion for celebration when it was discovered just how good these Bachman books were. With Blaze (issued here with a new foreword by Stephen King), we have one of the most adroit entries in the series. King had written the book in 1973 and it had subsequently vanished from his personal radar as he busied himself writing Carrie and Salem's Lot, two of the books that were to both make his fortune and establish him as the greatest modern master of horror fiction. When Blaze turned up among his papers in the library of the University of Maine, he looked at it again, and (fortunately for King aficionados) sanctioned its publication. Clay Blaisdell is a hulking 6' 7'' petty criminal who encounters another lowlife with large ambitions: George Rackley has a fund of criminal schemes, but his Big Idea is to kidnap the children of rich parents and hold them to ransom. What ensues is shot through with the masterly orchestration of tension that is Stephen King's métier. If there are some undigested influences here (the two protagonists -- one massive and powerful, the other the brains of the duo -- owe more than a little to George and Lenny in John Steinbeck's Of Mice and Men), the personality that comes through (leaving aside the Richard Bachman nom-de-plume) is Stephen King, and followers of his work will need no persuasion to pick up this one. --Barry Forshaw 'BLAZE feels like an essential missing piece in King's oeuvre...compelling' -- Independent on Sunday 'King's brilliance is in making his readers root for the kidnapper rather than the authorities' -- Daily Telegraph 'Tightly written and compelling' -- Daily Express 'Storytelling - the ability to make the listener or the reader need to know, demand to know, what happens next - is a gift. Stephen King, like Charles Dickens before him, has this gift in spades' -- The Times on CELL 'Thrilling, genuinely terrifying, beautifully textured and full of wonderful invention' -- Daily Mail on LISEY'S STORY 'A consummate and compassionate novel -- one of King's very best' -- Guardian on LISEY'S STORY 'BLAZE feels like an essential missing piece in King's oeuvre...compelling' (Independent on Sunday ) 'King's brilliance is in making his readers root for the kidnapper rather than the authorities' (Daily Telegraph ) 'Tightly written and compelling' (Daily Express ) 'Storytelling - the ability to make the listener or the reader need to know, demand to know, what happens next - is a gift. Stephen King, like Charles Dickens before him, has this gift in spades' (The Times on CELL ) ‘Thrilling, genuinely terrifying, beautifully textured and full of wonderful invention’ (Daily Mail on LISEY'S STORY ) 'A consummate and compassionate novel – one of King’s very best' (Guardian on LISEY'S STORY )</p>


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<div><p class="description">In the introduction to <i>Skeleton Crew</i> (1985), his second collection of stories, King pokes fun at his penchant for "literary elephantiasis," makes scatological jokes about his muse, confesses how much money he makes (gross and net), and tells a story about getting arrested one time when he was "suffused with the sort of towering, righteous rage that only drunk undergraduates can feel." He winds up with an invitation to a scary voyage: "Grab onto my arm now. Hold tight. We are going into a number of dark places, but I think I know the way."</p><p> And he sure does. <i>Skeleton Crew</i> contains a superb short novel ("The Mist") that alone is worth the price of admission, plus two forgettable poems and 20 short stories on such themes as an evil toy monkey, a human-eating water slick, a machine that avenges murder, and unnatural creatures that inhabit the thick woods near Castle Rock, Maine. The short tales range from simply enjoyable to surprisingly good. </p><p> In addition to "The Mist," the real standout is "The Reach," a beautifully subtle story about a great-grandmother who was born on a small island off the coast of Maine and has lived there her whole life. She has never been across "the Reach," the body of water between island and mainland. This is the story that King fans give to their friends who don't read horror in order to show them how literate, how charming a storyteller he can be. Don't miss it. <i>--Fiona Webster</i> </p></div>


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<div><p class="description">Many people who write about horror literature maintain that mood is its most important element. Stephen King disagrees: "My deeply held conviction is that <i>story</i> must be paramount.... All other considerations are secondary--theme, mood, even characterization and language." </p><p> These fine stories, each written in what King calls "a burst of faith, happiness, and optimism," prove his point. The theme, mood, characters, and language vary, but throughout, a sense of story reigns supreme. <i>Nightmares &amp; Dreamscapes</i> contains 20 short tales--including several never before published--plus one teleplay, one poem, and one nonfiction piece about kids and baseball that appeared in the <i>New Yorker</i>. The subjects include vampires, zombies, an evil toy, man-eating frogs, the burial of a Cadillac, a disembodied finger, and a wicked stepfather. The style ranges from King's well-honed horror to a Ray Bradbury-like fantasy voice to an ambitious pastiche of Raymond Chandler and Ross MacDonald. And like a compact disc with a bonus track, the book ends with a charming little tale not listed in the table of contents--a parable called "The Beggar and the Diamond." <i>--Fiona Webster</i> </p></div>


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SUMMARY:
Never trust your heart to the New York Times bestselling master of suspense, Stephen King. Especially with an anthology that features the classic stories "Children of the Corn," "The Lawnmower Man," "Graveyard Shift," "The Mangler," and "Sometimes They Come Back"-which were all made into hit horror films. "Unbearable suspense." (Dallas Morning News)From the depths of darkness, where hideous rats defend their empire, to dizzying heights, where a beautiful girl hangs by a hair above a hellish fate, this chilling collection of twenty short stories will plunge readers into the subterranean labyrinth of the most spine-tingling, eerie imagination of our time.


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<p class="description">What would you do if your everyday world were turned upside down in an 
instant? Here are twelve riveting stories about relationships with 
unexpected twists. Be very careful what you wish for. Read about the 
acts of kindness from strangers: 'workmen' who intervene in the 
obsessive exercise regime of a middle aged artist in Stationary Bike; 
the unexpected visitor, a blind girl, whose kiss saves a dying man; a 
mute hitchhiker who helps a driver get over his wife's affair. There are
 tales of obsession and fights for power: The Gingerbread Girl runs and 
runs to ease her pain; two neighbors contesting for a piece of land get 
into A Very Tight Place and a man who witnesses an act of domestic 
violence in a Rest Stop needs to step into his identity as a crime 
writer if he's to intervene. Then there are the unexpected outside 
events which turn people's world's upside down or the right way up: a 
young couple, David and Willa who are derailed on a train find 
themselves seeking the bright lights in a nearby town -- and playing the
 jukebox, for eternity; an older couple want to punctuate the banal 
humdrum with something unusual -- until it happens. </p>


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<div><div class="ff"><div style="text-align: -webkit-center;"><u style="font-family: 'MS Shell Dlg 2', sans-serif; font-size: 12px; ">Awards</u></div></div><div style="text-align: center;"><a href="http://www.fantasticfiction.co.uk/awards/bram_stoker.htm" style="font-family: 'MS Shell Dlg 2', sans-serif; font-size: 12px; ">Bram Stoker</a><font class="Apple-style-span" face="'MS Shell Dlg 2', sans-serif"><span class="Apple-style-span" style="font-size: 12px;"> (nominee)</span></font></div><div style="text-align: center;"><a href="http://www.fantasticfiction.co.uk/awards/british_fantasy_society.htm" style="font-family: 'MS Shell Dlg 2', sans-serif; font-size: 12px; ">British Fantasy Society</a><font class="Apple-style-span" face="'MS Shell Dlg 2', sans-serif"><span class="Apple-style-span" style="font-size: 12px;"> (nominee)</span></font></div><div style="text-align: center;"><a href="http://www.fantasticfiction.co.uk/awards/world_fantasy.htm" style="font-family: 'MS Shell Dlg 2', sans-serif; font-size: 12px; ">World Fantasy</a><font class="Apple-style-span" face="'MS Shell Dlg 2', sans-serif"><span class="Apple-style-span" style="font-size: 12px;"> (nominee)</span></font></div><div style="text-align: center;"><font class="Apple-style-span" face="'MS Shell Dlg 2', sans-serif"><span class="Apple-style-span" style="font-size: 12px;"><br></span></font></div><div class="ff1" style="font-family: 'MS Shell Dlg 2', sans-serif; font-size: 12px; "><div class="ff"><div class="blurb">Hearts in Atlantis, King's newest fiction, is composed of five interconnected, sequential narratives, set in the years from 1960 to 1999. Each story is deeply rooted in the sixties, and each is haunted by the Vietnam War. <br><br>In Part One, "Low Men in Yellow Coats", eleven-year-old Bobby Garfield discovers a world of predatory malice in his own neighborhood. He also discovers that adults are sometimes not rescuers but at the heart of the terror. <br><br>In the title story, a bunch of college kids get hooked on a card game, discover the possibility of protest...and confront their own collective heart of darkness, where laughter may be no more than the thinly disguised cry of the beast. <br><br>In "Blind Willie" and "Why We're in Vietnam", two men who grew up with Bobby in suburban Connecticut try to fill the emptiness of the post-Vietnam era in an America which sometimes seems as hollow and as haunted as their own lives. <br><br>And in "Heavenly Shades of Night Are Falling", this book's denouement, Bobby returns to his hometown where one final secret, the hope of redemption, and his heart's desire may await him. <br><br>Stephen King's new book will take some readers to a place they have never been...and others to a place they have never been able to completely leave.</div></div></div></div>


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<div>he first collection of stories Stephen King has published since Nightmares &amp; Dreamscapes nine years ago, Everything's Eventual includes one O. Henry Prize winner, two other award winners, four stories published by The New Yorker, and "Riding the Bullet," King's original e-book, which attracted over half a million online readers and became the most famous short story of the decade. <br><br>"Riding the Bullet," published here on paper for the first time, is the story of Alan Parker, who's hitchhiking to see his dying mother but takes the wrong ride, farther than he ever intended. In "Lunch at the Gotham Café," a sparring couple's contentious lunch turns very, very bloody when the maître d' gets out of sorts. "1408," the audio story in print for the first time, is about a successful writer whose specialty is "Ten Nights in Ten Haunted Graveyards" or "Ten Nights in Ten Haunted Houses," and though Room 1408 at the Dolphin Hotel doesn't kill him, he won't be writing about ghosts anymore. And in "That Feeling, You Can Only Say What It Is In French," terror is déjà vu at 16,000 feet. <br><br>Whether writing about encounters with the dead, the near dead, or about the mundane dreads of life, from quitting smoking to yard sales, Stephen King is at the top of his form in the fourteen dark tales assembled in Everything's Eventual. Intense, eerie, and instantly com-pelling, they announce the stunningly fertile imagination of perhaps the greatest storyteller of our time.</div>


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<p class="description">One Past Midnight: "The Langoliers" takes a red-eye flight from L.A. to Boston into a most unfriendly sky. Only eleven passengers survive, but landing in an eerily empty world makes them wish they hadn't. Something's waiting for them, you see....<br><br>Two Past Midnight: "Secret Window, Secret Garden" enters the suddenly strange life of writer Mort Rainey, recently divorced, depressed, and alone on the shore of Tashmore Lake. Alone, that is, until a figure named John Shooter arrives, pointing an accusing finger.<br><br>Three Past Midnight: "The Library Policeman" is set in Junction City, Iowa, an unlikely place for evil to be hiding. But for small businessman Sam Peebles, who thinks he may be losing his mind, another enemy is hiding there as well--the truth. If he can find it in time, he might stand a chance.<br><br>Four Past Midnight: The flat surface of a Polaroid photograph becomes for fifteen-year-old Kevin Delevan an invitation to the supernatural. Old Pop Merrill, Castle Rock's sharpest trader, wants to crash the party for profit, but "The Sun Dog," a creature that shouldn't exist at all, is a very dangerous investment.</p>


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<div><i>Different Seasons</i> (1982) is a collection of four novellas, markedly different in tone and subject, each on the theme of a journey. The first is a rich, satisfying, nonhorrific tale about an innocent man who carefully nurtures hope and devises a wily scheme to escape from prison. The second concerns a boy who discards his innocence by enticing an old man to travel with him into a reawakening of long-buried evil. In the third story, a writer looks back on the trek he took with three friends on the brink of adolescence to find another boy's corpse. The trip becomes a character-rich rite of passage from youth to maturity.<p> These first three novellas have been made into well-received movies: "Rita Hayworth and Shawshank Redemption" into Frank Darabont's 1994 <i>The Shawshank Redemption</i> (available as a screenplay, a DVD film, and an audiocassette), "Apt Pupil" into Bryan Singer's 1998 film <i>Apt Pupil</i> (also released in 1998 on audiocassette), and "The Body" into Rob Reiner's <i>Stand by Me</i> (1986).</p><p> The final novella, "Breathing Lessons," is a horror yarn told by a doctor, about a patient whose indomitable spirit keeps her baby alive under extraordinary circumstances. It's the tightest, most polished tale in the collection. <i>--Fiona Webster</i> </p></div>


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<p class="description">Celebrated storyteller Stephen King returns to his roots in this tour de
 force featuring more than 100 characters--some heroic, some 
diabolical--and a supernatural element as baffling and chilling as any 
he's ever conjured.  <br><br>On an entirely normal, beautiful fall day 
in Chester's Mills, Maine, the town is inexplicably and suddenly sealed 
off from the rest of the world by an invisible force field. Planes crash
 into it and fall from the sky in flaming wreckage, a gardener's hand is
 severed as "the dome" comes down on it, people running errands in the 
neighboring town are divided from their families, and cars explode on 
impact. No one can fathom what this barrier is, where it came from, and 
when--or if--it will go away.<br><br>Dale Barbara, Iraq vet and now a 
short-order cook, finds himself teamed with a few intrepid 
citizens--town newspaper owner Julia Shumway, a physician's assistant at
 the hospital, a selectwoman, and three brave kids. Against them stands 
Big Jim Rennie, a politician who will stop at nothing--even murder--to 
hold the reins of power, and his son, who is keeping a horrible secret 
in a dark pantry.<br><br>But their main adversary is the Dome itself. Because time isn't just short. It's running out.<br><br>With
 some of the most spectacularly sinister characters King has ever 
imagined and a driving plot, Under the Dome is Stephen King at his epic 
best. This book will thrill every reader who's ever loved a novel by 
King.</p>


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<div>In 1978, science fiction writer Spider Robinson wrote a scathing review of <i>The Stand</i> in which he exhorted his readers to grab strangers in bookstores and beg them not to buy it.<p> <i>The Stand</i> is like that. You either love it or hate it, but you can't ignore it. Stephen King's most popular book, according to polls of his fans, is an end-of-the-world scenario: a rapidly mutating flu virus is accidentally released from a U.S. military facility and wipes out 99 and 44/100 percent of the world's population, thus setting the stage for an apocalyptic confrontation between Good and Evil.</p><p> "I <i>love</i> to burn things up," King says. "It's the werewolf in me, I guess.... <i>The Stand</i> was particularly fulfilling, because there I got a chance to scrub the whole human race, and man, it was fun! ... Much of the compulsive, driven feeling I had while I worked on <i>The Stand</i> came from the vicarious thrill of imagining an entire entrenched social order destroyed in one stroke."</p><p> There is much to admire in <i>The Stand</i>: the vivid thumbnail sketches with which King populates a whole landscape with dozens of believable characters; the deep sense of nostalgia for things left behind; the way it subverts our sense of reality by showing us a world we find familiar, then flipping it over to reveal the darkness underneath. Anyone who wants to know, or claims to know, the heart of the American experience needs to read this book.</p>.</div>


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<div><font class="Apple-style-span" face="'MS Shell Dlg 2', sans-serif"><span class="Apple-style-span" style="font-size: 12px;">with Peter Straub</span></font><div><font class="Apple-style-span" face="'MS Shell Dlg 2', sans-serif"><span class="Apple-style-span" style="font-size: 12px;"><div class="ff"><div class="spacer"> </div></div><div style="text-align: center;"><a href="http://www.fantasticfiction.co.uk/awards/world_fantasy.htm">World Fantasy</a> (nominee)</div><div style="text-align: center;"><br></div><div class="ff1"><div class="ff"><div class="blurb">Jack
 Sawyer, twelve years old, is about to begin a most fantastic journey - 
an exalting, terrifying quest for the Talisman. Only the Talisman can 
save his dying mother and defeat the enemy who is out to destroy them. 
But to reach his goal, Jack must make his way not only across the 
breadth of the United States, but through the wondrous and menacing 
Territories as well.<br><br>The Territories lie as firmly in the 
imagination as Atlantis or Oz; they are as real as every reader's own 
vision of that parallel world which can only be evoked in the mind's 
mysterious eye. In the Territories Jack finds a world little removed 
from the Earth's own Dark Ages: though the air is so sweet and clear a 
man can smell a radish being pulled from the ground a mile away, a life 
can be snuffed out instantly in the continual struggle between good and 
evil. Jack discovers 'twinners', odd reflections of the people he knows 
on Earth - most notably the dying Queen Laura, the 'twinner' of Jack's 
own imperilled mother. But only a few can flip from one world to the 
other like Jack's late father, his malevolent uncle Morgan Sloat, and 
Jack himself.<br><br>As Jack makes his way westward towards the 
redemptive Talisman, a dual array of heart-stopping encounters 
challenges him every step of the way - from a terrifying period of 
captivity in an orphanage run by a sadistic religious fanatic, to the 
sudden and murderous attack on the Territories by the enemies of the 
Queen.<br><br>Stephen King and Peter Straub have combined their talents 
to create an unforgettable epic of fantasy,adventure and resounding 
triumph.</div></div></div></span></font></div></div>


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SUMMARY:
The Overlook Hotel is more than just a home-away-from-home for the Torrance family. For Jack, Wendy, and their young son, Danny, it is a place where past horrors come to life. And where those gifted with the shining do battle with the darkest evils. Stephen King's classic thriller is one of the most powerfully imagined novels of our time. The Shining


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<div><p class="description"></p><div class="ff"><div class="spacer"> </div></div><div style="text-align: center;"><a href="http://www.fantasticfiction.co.uk/awards/british_fantasy_society.htm">British Fantasy Society</a> (nominee)</div><div style="text-align: center;"><a href="http://www.fantasticfiction.co.uk/awards/bram_stoker.htm">Bram Stoker</a></div><div class="ff1"><div class="ff"><div class="blurb">Set in the 1930s at the Cold Mountain Penitentiary's death-row facility, <i>The Green Mile</i> is the riveting and tragic story of John Coffey, a giant, preternaturally gentle inmate condemned to death for the rape and murder of twin nine-year-old girls. It is a story narrated years later by Paul Edgecomb, the ward superintendent compelled to help every prisoner spend his last days peacefully and every man walk the green mile to execution with his humanity intact. <br><br> Edgecomb has sent seventy-eight inmates to their date with "old sparky," but he's never encountered one like Coffey -- a man who wants to die, yet has the power to heal. And in this place of ultimate retribution, Edgecomb discovers the terrible truth about Coffey's gift, a truth that challenges his most cherished beliefs -- and ours. <br><br> Originally published in 1996 in six self-contained monthly installments, <i>The Green Mile</i> is an astonishingly rich and complex novel that delivers over and over again. Each individual volume became a huge success when first published, and all six were on the <i>New York Times</i> bestseller list simultaneously. Three years later, when Frank Darabont made <i>The Green Mile</i> into an award-winning movie starring Tom Hanks and Michael Clarke Duncan, the book returned to the bestseller list -- and stayed there for months. <br><br> And now -- with a new introduction by King's foreign agent Ralph Vicinanza, as well as the author's own foreword -- we have the first hardcover edition of this magnificent novel in which "King surpasses our expectations, leaves us spellbound and hungry for the next twist of plot" <i>(The Boston Globe).</i> <br><br> With illustrations and a new frontispiece for this edition by Mark Geyer.</div></div></div></div>


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<div><h3>Amazon.com Review</h3><p>A kingdom is in turmoil as the old king dies and his successor must do battle for the throne. Pitted against an evil wizard and a would-be rival, Prince Peter makes a daring escape and rallies the forces of Good to fight for what is rightfully his. This is a masterpiece of classic dragons-and-magic fantasy that only Stephen King could have written! </p><h3>From Publishers Weekly</h3><p>Advance publicity hails this "story" (not labeled a novel) by the popular writer as appealing to "readers of all ages," although its genesis was in a story King told to his children. King's legion of fans are likely to find that a restrained maturity marks the differences between this stylish, successful effort at fantasy (illustrated by 21 half-tones) and his earlier, sometimes overwrought writings. Eyes details the crusade of Peter and Thomas, two princely brothers, to destroy the 400-year-old Flagg, the evil magician who threatens to control the kingdom of Delain after the death of their father, King Roland, who remained unwed until he was past 50. Flagg has imprisoned Peter, the heir apparent, on suspicion of murdering the king (actually it was Flagg who did it) and installed the profligate second son, an easier mark, on the throne. Surprisingly, Eyes is a gentle story, despite violence, gore and his standard vulgarity, because King has ingeniously interposed himself between reader and narrative as if he were telling the tale aloud, with a soothing cadence practically audible in the evocative prose. This heartwarming chronicle of brotherly love may be enjoyed by young adults and their parents.<br></p></div>


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<div><p class="description">In the <i>St. James Guide to Horror, Ghost &amp; Gothic Writers</i>, Gary Westfahl predicts that "King has already earned himself a place in the history of literature.... At the very least, he will enjoy the status of a latter-day Anthony Trollope, an author respected for his popularity and social commentary.... More likely, he will be enshrined as the Charles Dickens of the late 20th century, the writer who perfectly reflected, encapsulated, and expressed the characteristic concerns of his era." </p><p> If any of King's novels exemplifies his skill at portraying the concerns of his generation, it's <i>The Dead Zone</i> (1979). Although it contains a horrific subplot about a serial killer, it isn't strictly a horror novel. It's the story of an unassuming high school teacher, an Everyman, who suffers a gap in time--like a Rip Van Winkle who blacks out during the years 1970-75--and thus becomes acutely conscious of the way that American society is rapidly changing. He wakes up as well with a gap in his brain, the "dead zone" of the title. The zone gives him crippling headaches, but also grants him second sight, a talent he doesn't want and is reluctant to use. The crux of the novel concerns whether he will use that talent to alter the course of history.</p><p> <i>The Dead Zone</i> is a tight, well-crafted book. When asked in 1983 which of his novels so far was "the best," Stephen King answered, "The one that I think works the best is <i>Dead Zone</i>. It's the one that [has] the most story." <i>--Fiona Webster</i> </p></div>


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<div><p class="description">In 1985, 39-year-old Stephen King announced in public that his pseudonymous alter ego, Richard Bachman, was dead. (Never mind that he revived him years later to write <i>The Regulators</i>.) At the beginning of <i>The Dark Half</i> (1989), 39-year-old writer Thad Beaumont announces in public that his own pseudonym, George Stark, is dead. </p><p> Now, King didn't want to jettison the Bachman novel, titled <i>Machine Dreams</i>, that was he working on. So he incorporated it in <i>The Dark Half</i> as the crime oeuvre of George Stark, whose recurring hero/alter ego is an evil character named Alexis Machine.</p><p> Thad Beaumont's pseudonym is not so docile as Stephen King's, though, and George Stark bursts forth into reality. At that point, two stories kick into gear: a mystery-detective story about the crime spree of George Stark (or is it Alexis Machine?) and a horror story about Beaumont's struggle to catch up with his doppelganger and kill him dead.</p><p> This is not the first time that Stephen King has written a dark allegory about the fiction writer's situation. As the <i>New York Times</i> writes, "<i>Misery</i> (1987) is a parable in chiller form of the popular writer's relation to his audience, which holds him prisoner and dictates what he writes, on pain of death. <i>The Dark Half</i> is a parable in chiller form of the popular writer's relation to his creative genius, the vampire within him, the part of him that only awakes to raise Cain when he writes, the fratricidal twin who occupies 'the womblike dungeon' of his imagination." <i>--Fiona Webster</i> </p></div>


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<p class="description">THE WORLD'S BEST-SELLING NOVELIST IS BACK... WITH AN ALL-NEW INVESTIGATION INTO THE UNKNOWN <br><br>On an island off the coast of Maine, a man is found dead. There's no identification on the body. Only the dogged work of a pair of local newspapermen and a graduate student in forensics turns up any clues, and it's more than a year before the man is identified. <br><br>And that's just the beginning of the mystery. Because the more they learn about the man and the baffling circumstances of his death, the less they understand. Was it an impossible crime? Or something stranger still? <br><br>No one but Stephen King could tell this story about the darkness at the heart of the unknown and our compulsion to investigate the unexplained. <br><br>With echoes of Dashiell Hammett's The Maltese Falcon and the work of Graham Greene, one of the world's great storytellers presents a moving and surprising tale whose subject is nothing less than the nature of mystery itself. </p>


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<div><h3>Amazon.com Review</h3><p>Stephen King's second book, <em>'Salem's Lot</em> (1975)--about the slow takeover of an insular hamlet called Jerusalem's Lot by a vampire patterned after Bram Stoker's Dracula--has two elements that he also uses to good effect in later novels: a small American town, usually in Maine, where people are disconnected from each other, quietly nursing their potential for evil; and a mixed bag of rational, goodhearted people, including a writer, who band together to fight that evil. </p><p>Simply taken as a contemporary vampire novel, <em>'Salem's Lot</em> is great fun to read, and has been very influential in the horror genre. But it's also a sly piece of social commentary. As King said in 1983, "In <em>'Salem's Lot</em>, the thing that really scared me was not vampires, but the town in the daytime, the town that was empty, knowing that there were things in closets, that there were people tucked under beds, under the concrete pilings of all those trailers. And all the time I was writing that, the Watergate hearings were pouring out of the TV.... Howard Baker kept asking, 'What I want to know is, what did you know and when did you know it?' That line haunts me, it stays in my mind.... During that time I was thinking about secrets, things that have been hidden and were being dragged out into the light." Sounds quite a bit like the idea behind his 1998 novel of a Maine hamlet haunted by unsightly secrets, <em>Bag of Bones</em>. <em>--Fiona Webster</em></p><h3>Review</h3><p><em>Grand Rapids Press</em> Spine-tingling fiction at its best.<br></p><p><em>Chattanooga Times</em> A novel of chilling, unspeakable evil.<br></p><p><em>Kirkus Reviews</em> A super exorcism...tremendous. </p></div>


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<div><div class="ff"><div class="spacer"><br></div></div><div style="text-align: center;"><a href="http://www.fantasticfiction.co.uk/awards/british_fantasy_society.htm">British Fantasy Society</a> (nominee)</div><div style="text-align: center;"><br></div><div class="ff1"><div class="ff"><div class="blurb">A grimmer than Grimm fairy tale for our times--from the master of the macabre, Stephen King. Fleeing a nightmare marriage, Rosie Daniels tries to lose herself in a place where Norman can't find her. But Norman is a cop--and very good at finding people. For Rosie to survive, she must enter her own myth--and become someone she never knew she could be.<br></div></div></div></div>


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SUMMARY:
Renowned for its superior productions, BBC radio may have outdone itself by adapting Stephen King's Pet Sematary to audio. A clamorous cacophony of talking, whining, whistling, and howling, Pet Sematary is a quick, entertaining earful for those who don't have other auditory distractions to contend with, such as a car full of talking whining, whistling, howling children. However, the melodramatic prose marries well with the acting; such is the case when one reader--whose voice bears an uncanny resemblance to Kramer's from Seinfeld--tells another about the effects of the Pet Sematary: "Heroin makes junkies feel good when they put it in their arms, but all the time it's poisoning their mind and body--this place can be like that and don't you ever forget it!" (Running time: three hours, two cassettes)


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<div><p class="description"></p><div class="ff"><div class="spacer"><br></div></div><div style="text-align: center;"><a href="http://www.fantasticfiction.co.uk/awards/bram_stoker.htm">Bram Stoker</a> (nominee)</div><div style="text-align: center;"><br></div><div class="ff1"><div class="ff"><div class="blurb">In King's #1 bestselling book, the master of the horror genre takes readers to his famous fictional town for one final visit. A wonderful new store has opened in Castle Rock, Maine. It's a place where you can get anything your heart desires--sexual pleasure, wealth, power . . . but for a nerve-shattering price. </div></div></div><p class="description">Leland Gaunt opens a new shop in Castle Rock called Needful Things. Anyone who enters his store finds the object of his or her lifelong dreams and desires: a prized baseball card, a healing amulet. In addition to a token payment, Gaunt requests that each person perform a little "deed," usually a seemingly innocent prank played on someone else from town. These practical jokes cascade out of control and soon the entire town is doing battle with itself. Only Sheriff Alan Pangborn suspects that Gaunt is behind the population's increasingly violent behavior.</p></div>


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<div><div style="text-align: center;"><a href="http://www.fantasticfiction.co.uk/awards/bram_stoker.htm">Bram Stoker</a></div><div style="text-align: center;"><a href="http://www.fantasticfiction.co.uk/awards/world_fantasy.htm">World Fantasy</a> (nominee)</div><div style="text-align: center;"><br></div><div style="text-align: left;">King's new novel, about a writer held hostage by his self-proclaimed "number-one fan," is unadulteratedly terrifying. Paul Sheldon, a writer of historical romances, is in a car accident; rescued by nurse Annie Wilkes, he slowly realizes that salvation can be worse than death. Sheldon has killed off Misery Chastain, the popular protagonist of his Misery series and Annie, who has a murderous past, wants her back. Keeping the paralyzed Sheldon prisoner, she forces him to revive the character in a continuation of the series, and she reads each page as it comes out of the typewriter; there is a joyously Dickensian novel within a novel here, and it appears in faded typescript. Studded among the frightening moments are sparkling reflections on the writer and his audience, on the difficulties, joys and responsibilities of being a storyteller, on the nature of the muse, on the differences between "serious" and "popular" writing. Sheldon is a revealingly autobiographical figure; Annie is not merely a monster but is subtly and often touchingly portrayed, allowing hostage and keeper a believable, if twisted, relationship. The best parts of this novel demand that we take King seriously as a writer with a deeply felt understanding of human psychology. </div></div>


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SUMMARY:
Lisey Debusher Landon lost her husband, Scott, two years ago, after a twenty-five-year marriage of the most profound and sometimes frightening intimacy. Scott was an award-winning, bestselling novelist and a very complicated man. Early in their relationship, before they married, Lisey had to learn from him about books and blood and bools. Later, she understood that there was a place Scott went -- a place that both terrified and healed him, that could eat him alive or give him the ideas he needed in order to live. Now it's Lisey's turn to face Scott's demons, Lisey's turn to go to Boo'ya Moon. What begins as a widow's effort to sort through the papers of her celebrated husband becomes a nearly fatal journey into the darkness he inhabited. Perhaps King's most personal and powerful novel, Lisey's Story is about the wellsprings of creativity, the temptations of madness, and the secret language of love.


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<div><div class="ff"><div class="spacer"> </div></div><div style="text-align: center;"><a href="http://www.fantasticfiction.co.uk/awards/bram_stoker.htm">Bram Stoker</a> (nominee)</div><div style="text-align: center;"><br></div><div class="ff1"><div class="ff"><div class="blurb">He can't fall asleep--but he's still having nightmares... <br><br>When insomnia robbed him of sleep, Ralph Roberts started to see horrible things happening to the people of Derry, Maine. But even if seeing is believing, it still doesn't give him a clue of how to stop these deadly, demonic visions from coming true... <br><br>"Stephen King is an immensely talented storyteller of seemingly inexhaustible gifts."--Interview <br><br>"Stephen King is superb."--Time</div></div></div></div>


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<p>Alone in their bedroom, Jessie and Gerald Burlingame are playing a game of trust and control. But when her husband takes the game too far by handcuffing her to a bedpost, Jessie lashes out--with deadly results. But now she is trapped, with no way to escape the deathly quiet of the room. Over the next twenty-eight hours, Jessie will come face-to-face with her most terrifying nightmares that exist in the last place she would ever look...her mind!</p>


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<div>From the world's bestselling author, Stephen King, comes a tale of genetic exploration gone to hellfire! <br><br>Young Charlie McGee is a very special girl. The result of scientific experimentation on her parents, she has the ability create fires wherever and whenever she chooses, by force of will alone. On the run from sinister government agents with her telekenetic father, she only wants to forget her monstrous abilities, and live a normal life. When the pair are captured, Charlie must decide between saving her father and using her fiery powers at the whim of a government only interested in using her...as a weapon!</div>


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EDITORIAL REVIEW:

**No more than a dark pencil line on a blank page. A horizon line, maybe. But also a slot for blackness to pour through...**

A terrible construction site accident takes Edgar Freemantle's right arm and scrambles his memory and his mind, leaving him with little but rage as he begins the ordeal of rehabilitation. A marriage that produced two lovely daughters suddenly ends, and Edgar begins to wish he hadn't survived the injuries that could have killed him. He wants out. His psychologist, Dr. Kamen, suggests a "geographic cure," a new life distant from the Twin Cities and the building business Edgar grew from scratch. And Kamen suggests something else. 

*"Edgar, does anything make you happy?" 

"I used to sketch."

"Take it up again. You need hedges...hedges against the night."*

Edgar leaves Minnesota for a rented house on Duma Key, a stunningly beautiful, eerily undeveloped splinter of the Florida coast. The sun setting into the Gulf of Mexico and the tidal rattling of shells on the beach call out to him, and Edgar draws. A visit from Ilse, the daughter he dotes on, starts his movement out of solitude. He meets a kindred spirit in Wireman, a man reluctant to reveal his own wounds, and then Elizabeth Eastlake, a sick old woman whose roots are tangled deep in Duma Key. Now Edgar paints, sometimes feverishly, his exploding talent both a wonder and a weapon. Many of his paintings have a power that cannot be controlled. When Elizabeth's past unfolds and the ghosts of her childhood begin to appear, the damage of which they are capable is truly devastating. The tenacity of love, the perils of creativity, the mysteries of memory and the nature of the supernatural -- Stephen King gives us a novel as fascinating as it is gripping and terrifying.


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<div>Once upon a time, in the haunted city of Derry (site of the classics It and Insomnia), four boys stood together and did a brave thing. Certainly a good thing, perhaps even a great thing. Something that changed them in ways they could never begin to understand. <br><br>Twenty-five years later, the boys are now men with separate lives and separate troubles. But the ties endure. Each hunting season the foursome reunite in the woods of Maine. This year, a stranger stumbles into their camp, disoriented, mumbling something about lights in the sky. His incoherent ravings prove to be disturbingly prescient. Before long, these men will be plunged into a horrifying struggle with a creature from another world. Their only chance of survival is locked in their shared past -- and in the Dreamcatcher. <br><br>Stephen King's first full-length novel since Bag of Bones is, more than anything, a story of how men remember, and how they find their courage. Not since The Stand has King crafted a story of such astonishing range -- and never before has he contended so frankly with the heart of darkness.</div>


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<h3>Amazon.com Review</h3><p>More of a mystery than a horror novel, <em>Dolores Claiborne</em> contains only the briefest glances at the supernatural. The novel presents Stephen King as a writer experimenting with style and narrative, time and perspective. Fans looking for a skin-crawling, page-turning fright or an undead bloodbath will be disappointed, but a patient reader willing to savor King's leisurely study of character and island life will find many rewards. And all of this is not to say that the book is without suspense.</p><p>The story unfolds in one continuous chapter, told in the first person by the cranky, 65-year-old housekeeper, Dolores, who is explaining to police officers and a stenographer how and why she killed her husband, Joe, 30 years ago. At the same time, in her rambling monologue, she insists that she did <em>not</em> kill her longtime employer, Vera Donovan--notwithstanding what the residents of Little Tall Island may be whispering. Joe was a drinker, and, as Dolores gradually argues, he deserved to die for the horrifying crimes he committed against his family. But Vera, despite her cantankerous disposition as a lady governing her decaying estate with her precise rules about even the most mundane household chore ("Six pins! Remember to use six pins! Don't you let the wind blow my good sheets down to the corner of the yard!"), was a good woman--or at least not an evil one. She was the woman who hired the young Dolores and kept her on even after Dolores got pregnant again. Dolores cleaned and cared for her even as the old matron faded into senility.</p><p><em>Dolores Claiborne</em> is a rich novel that recalls the regionalist writing of the turn of the century. It is a fine place for a skeptical newcomer--put off by King's reputation for outright terror--to start. And for fans, it is a book that offers new insights into an author who's an old favorite. <em>--Patrick O'Kelley</em></p><h3>From Publishers Weekly</h3><p>King's portrait of a Maine housekeeper accused of her employer's murder--a nine-week PW bestseller--shows him to be a magnificent storyteller. <br />Copyright 1993 Reed Business Information, Inc. </p>


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<div><div class="ff"><div class="spacer"> </div></div><div class="ff1"><div class="ff"><div class="blurb">Desperation
 is the companion novel to King's The Regulators, which was published 
simultaneously under the pseudonym Richard Bachman. Forget the 
more-or-less literary novels of recent years, like Dolores Claiborne. 
These books mark the return of the Stephen King of The Stand and Pet 
Sematary, where King's main concerns where whether good could defeat 
evil and how much gore could be squeezed into (or out of) one book. In 
each novel, the characters and situations are altered as King plays with
 questions of identity and form. But both really center around a new 
personification of evil that goes by the name of Tak. Tak wants to rule 
the world. Somebody has to stop him. Somebody's eyes have to pop out. 
Somebody's head has to explode. Now that's Stephen King!</div></div></div></div>


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SUMMARY:
The first scream came from the snowbound railwayman who felt the fangs ripping at his throat. The next month there was a scream of ecstatic agony from the woman attacked in her snug bedroom. Now scenes of unbelieving horror come each time the full moon shines on the isolated Maine town of Tarker Mills. No one knows who will be attacked next. But one thing is sure. When the moon grows fat, a paralyzing fear sweeps through Tarker Mills. For snarls that sound like human words can be heard whining through the wind. And all around are the footprints of a monster whose hunger cannot be sated... "Cycle of the Werewolf"


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<div><div class="ff"><div class="spacer" style="text-align: center;"> <a href="http://www.fantasticfiction.co.uk/awards/british_fantasy_society.htm">British Fantasy Society</a></div></div><div style="text-align: center;"><br></div><div><i>Cujo</i> is so well-paced and scary that people tend to read it quickly, so they mostly remember the scene of the mother and son trapped in the hot Pinto and threatened by the rabid Cujo, forgetting the multifaceted story in which that scene is embedded. This is definitely a novel that rewards re-reading. When you read it again, you can pay more attention to the theme of country folk vs. city folk; the parallel marriage conflicts of the Cambers vs. the Trentons; the poignancy of the amiable St. Bernard (yes, the breed choice is just right) infected by a brain-destroying virus that makes it into a monster; and the way the "daylight burial" of the failed ad campaign is reflected in the sunlit Pinto that becomes a coffin. And how significant it is that this horror tale is <i>not</i> supernatural: it's as real as junk food, a failing marriage, a broken-down car, or a fatal virus. </div></div>


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<p class="description">Christine, blood-red, fat, and finned, was twenty. Her promise lay all in her past. Greedy and big, she was Arnie's obsession, a '58 Plymouth Fury. Broken down, but not finished. There was still power in her - a frightening power that leaked like sump oil, staining and corrupting. A malign power that corroded the mind and turned ownership into Possession.</p>


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SUMMARY:
Witness Stephen King's triumphant, blood-spattered return to the genre that made him famous. Cell, the king of horror's homage to zombie films (the book is dedicated in part to George A. Romero) is his goriest, most horrific novel in years, not to mention the most intensely paced. Casting aside his love of elaborate character and town histories and penchant for delayed gratification, King yanks readers off their feet within the first few pages; dragging them into the fray and offering no chance catch their breath until the very last page. 
 In Cell King taps into readers fears of technological warfare and terrorism. Mobile phones deliver the apocalypse to millions of unsuspecting humans by wiping their brains of any humanity, leaving only aggressive and destructive impulses behind. Those without cell phones, like illustrator Clayton Riddell and his small band of "normies," must fight for survival, and their journey to find Clayton's estranged wife and young son rockets the book toward resolution. 
 Fans that have followed King from the beginning will recognize and appreciate Cell as a departure--King's writing has not been so pure of heart and free of hang-ups in years (wrapping up his phenomenal Dark Tower series and receiving a medal from the National Book Foundation doesn't hurt either). "Retirement" clearly suits King, and lucky for us, having nothing left to prove frees him up to write frenzied, juiced-up horror-thrillers like Cell.  --Daphne Durham  --This text refers to the Hardcover edition. 

      
  Starred Review. It's probably a good idea not to use your cell phone while you listen to Scott's beautifully understated reading of terrormeister King's latest take on technology run amok: you might just toss it down the nearest storm drain. The excellent film actor (who catches the power of his late father George C. Scott's voice but smooths off the rough edges) adds an important element—quiet believability—to King's bloody, occasionally over-the-top story of a short but lethal electronic signal that seriously damages everyone in the world using a cell phone at that moment. The Pulse, as it comes to be known, turns idle chatterers into weirdly rewired killing machines. Scott makes the lead character—a comic book artist from Maine (where else?) named Clayton Riddell, who is in Boston with his phone off and in his pocket—a touching and surprisingly tough survivor, much like the nonpods in Invasion of the Body Snatchers. He also resists the temptation to make the "phoners" (those affected by the Pulse) sound unusually strange or dangerous—until their real motives become obvious. Simultaneous release with the Scribner hardcover (Reviews, Jan. 2). (Jan.) 
Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved.  --This text refers to the Audio CD edition. 

     
  Fans have offered their horror-fiction idol unfaltering loyalty since the publication of his first novel, Carrie, three decades ago. More than 50 books later, Stephen King's stock-in-trade remains stinging, darkly humorous social commentary. His latest effort, a nod to gore-meisters George Romero (Night of the Living Dead) and Richard Matheson (I Am Legend), among others, is no different. The result, though entertaining, is uneven. Some reviewers appreciate King for his prodigious imagination and his storytelling abilities, while others take issue with his two-dimensional characters, scattershot plotting, and the too-obvious echoes of past novels. For longtime fans of King's work, Cell may bring to mind a more compact (though ultimately less satisfying) version of the author's epic The Stand.
Copyright &#169; 2004 Phillips & Nelson Media, Inc.  --This text refers to the Hardcover edition.


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<div><font class="Apple-style-span" face="'MS Shell Dlg 2', sans-serif"><span class="Apple-style-span" style="font-size: 12px;">with Peter Straub</span></font><div><font class="Apple-style-span" face="'MS Shell Dlg 2', sans-serif"><span class="Apple-style-span" style="font-size: 12px;"><br></span></font></div><div><font class="Apple-style-span" face="'MS Shell Dlg 2', sans-serif"><span class="Apple-style-span" style="font-size: 12px;"><div style="text-align: center;"><a href="http://www.fantasticfiction.co.uk/awards/bram_stoker.htm">Bram Stoker</a> (nominee)</div><div style="text-align: center;"><br></div><div class="ff1"><div class="ff"><div class="blurb">Twenty years ago, in <i>The Talisman</i>,
 a boy named Jack Sawyer traveled to aparallel universe called the 
Territories to save his mother and her territories"twinner" from a 
premature and agonizing death that would have broughtcataclysm to the 
other world. Now Jack is a retired Los Angeles homicidedetective living 
in the nearly nonexistent hamlet of Tamarack, Wisconsin. He hasno 
recollection of his adventures in the Territories and was compelled to 
leavethe police force when an odd, happenstance event threatened to 
awaken thosememories.<br><br>When a Series of gruesome murders occur in 
westernWisconsin that are reminiscent of those committed several decades
 earlier by areal-life madman named Albert Fish, the killer is dubbed 
"The Fisherman" and Jack's buddy, the local chief of police, begs Jack 
to help his inexperiencedforce find him. But is this merely the work of a
 disturbed individual, or has amysterious and malignant force been 
unleashed in this quiet town?What causes Jack's inexplicable waking 
dreams, if that iswhat they are, of robins' eggs and red feathers? It's 
almost as if someoneis trying to tell him something as that message 
becomes increasingly impossibleto ignore, Jack is drawn back to the 
Territories and to his own hidden past,where he must find the 
soul-strength to enter a terrifying house and the end ofa deserted track
 of forest, there to encounter the obscene and ferocious evilssheltered 
within it.</div></div></div></span></font></div></div>


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<div><p class="description"></p><div style="text-align: center;"><b>Awards</b></div><div style="text-align: center;">British Fantasy Society</div><div style="text-align: center;">Bram Stoker</div>Here is Stephen King's most gripping and unforgettable novel -- a tale of grief and lost love's enduring bonds, of haunting secrets of the past, and of an innocent child caught in a terrible crossfire. <br><br>Four years after the sudden death of his wife, forty-year-old bestselling novelist Mike Noonan is still grieving. Unable to write, and plagued by vivid nightmares set at the western Maine summerhouse he calls Sara Laughs, Mike reluctantly returns to the lakeside getaway. There, he finds his beloved Yankee town held in the grip of a powerful millionaire, Max Devore, whose vindictive purpose is to take his three-year-old granddaughter, Kyra, away from her widowed young mother, Mattie. As Mike is drawn into Mattie and Kyra's struggle, as he falls in love with both of them, he is also drawn into the mystery of Sara Laughs, now the site of ghostly visitations and escalating terrors. What are the forces that have been unleashed here -- and what do they want of Mike Noonan? <br><br>It is no secret that King is one of our most mesmerizing storytellers. In Bag of Bones, he proves to be one of our most moving as well.</div>


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<p class="description">On November 22, 1963, three shots rang out in Dallas, President Kennedy died, and the world changed. What if you could change it back? Stephen King's heart-stoppingly dramatic new novel is about a man who travels back in time to prevent the JFK assassination - a thousand page tour de force.<br><br>Following his massively successful novel <em>Under the Dome</em>, King sweeps readers back in time to another moment - a real life moment - when everything went wrong: the JFK assassination. And he introduces readers to a character who has the power to change the course of history. <br><br>Jake Epping is a thirty-five-year-old high school English teacher in Lisbon Falls, Maine, who makes extra money teaching adults in the GED program. He receives an essay from one of the students - a gruesome, harrowing first person story about the night 50 years ago when Harry Dunning's father came home and killed his mother, his sister, and his brother with a hammer. Harry escaped with a smashed leg, as evidenced by his crooked walk. <br><br>Not much later, Jake's friend Al, who runs the local diner, divulges a secret: his storeroom is a portal to 1958. He enlists Jake on an insane - and insanely possible - mission to try to prevent the Kennedy assassination. So begins Jake's new life as George Amberson and his new world of Elvis and JFK, of big American cars and sock hops, of a troubled loner named Lee Harvey Oswald and a beautiful high school librarian named Sadie Dunhill, who becomes the love of Jake's life - a life that transgresses all the normal rules of time. A tribute to a simpler era and a devastating exercise in escalating suspense, <em>11/22/63</em> is Stephen King at his epic best.<br></p>


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<div><h3>Amazon.com Review</h3><p>Readers beware. The brilliant, breathtaking conclusion to J.K. Rowling's spellbinding series is not for the faint of heart--such revelations, battles, and betrayals await in <em>Harry Potter and the Deathly Hallows</em> that no fan will make it to the end unscathed. Luckily, Rowling has prepped loyal readers for the end of her series by doling out increasingly dark and dangerous tales of magic and mystery, shot through with lessons about honor and contempt, love and loss, and right and wrong. Fear not, you will find no spoilers in our review--to tell the plot would ruin the journey, and <em>Harry Potter and the Deathly Hallows</em> is an odyssey the likes of which Rowling's fans have not yet seen, and are not likely to forget. But we would be remiss if we did not offer one small suggestion before you embark on your final adventure with Harry--bring plenty of tissues. </p><p>The heart of Book 7 is a hero's mission--not just in Harry's quest for the Horcruxes, but in his journey from boy to man--and Harry faces more danger than that found in all six books combined, from the direct threat of the Death Eaters and you-know-who, to the subtle perils of losing faith in himself. Attentive readers would do well to remember Dumbledore's warning about making the choice between "what is right and what is easy," and know that Rowling applies the same difficult principle to the conclusion of her series. While fans will find the answers to hotly speculated questions about Dumbledore, Snape, and you-know-who, it is a testament to Rowling's skill as a storyteller that even the most astute and careful reader will be taken by surprise. </p><p>A spectacular finish to a phenomenal series, <em>Harry Potter and the Deathly Hallows</em> is a bittersweet read for fans. The journey is hard, filled with events both tragic and triumphant, the battlefield littered with the bodies of the dearest and despised, but the final chapter is as brilliant and blinding as a phoenix's flame, and fans and skeptics alike will emerge from the confines of the story with full but heavy hearts, giddy and grateful for the experience. <em>--Daphne Durham</em></p><p><strong>Visit the <em>Harry Potter</em> Store</strong> <br>Our  <em>Harry Potter</em> Store features all things <em>Harry</em>, including books, audio CDs and cassettes, DVDs, soundtracks, games, and more.   </p><p><strong>Begin at the Beginning</strong>  </p><p><em>Harry Potter and the Sorcerer's Stone</em>  </p><p>Hardcover <br>Paperback   <em>Harry Potter and the Chamber of Secrets</em>  </p><p>Hardcover<br>Paperback   <em>Harry Potter and the Prisoner of Azkaban</em>  </p><p>Hardcover<br>Paperback   <em>Harry Potter and the Goblet of Fire</em>  </p><p>Hardcover<br>Paperback   <em>Harry Potter and the Order of the Phoenix</em>  </p><p>Hardcover<br>Paperback   <em>Harry Potter and the Half-Blood Prince</em>  </p><p>Hardcover<br>Paperback</p><p><strong>Why We Love Harry</strong> <br><em>Favorite Moments from the Series</em><br>There are plenty of reasons to love Rowling's wildly popular series--no doubt you have several dozen of your own. Our list features favorite moments, characters, and artifacts from the first five books. Keep in mind that this list is by no means exhaustive (what we love about Harry could fill ten books!) and does not include any of the spectacular revelatory moments that would spoil the books for those (few) who have not read them. Enjoy. </p><p><strong><em>Harry Potter and the Sorcerer's Stone</em></strong>   </p><ul><li>     Harry's first trip to the zoo with the Dursleys, when a boa constrictor winks at him.    </li> <li>     When the Dursleys' house is suddenly besieged by letters for Harry from Hogwarts. Readers learn how much the Dursleys have been keeping from Harry. Rowling does a wonderful job in displaying the lengths to which Uncle Vernon will go to deny that magic exists.    </li> <li>     Harry's first visit to Diagon Alley with Hagrid. Full of curiosities and rich with magic and marvel, Harry's first trip includes a trip to Gringotts and Ollivanders, where Harry gets his wand (holly and phoenix feather) and discovers yet another connection to He-Who-Must-No-Be-Named. This moment is the reader's first full introduction to Rowling's world of witchcraft and wizards.   </li> <li>     Harry's experience with the Sorting Hat.  </li></ul><p><strong><em>Harry Potter and the Chamber of Secrets</em></strong>   </p><ul><li>     The de-gnoming of the Weasleys' garden. Harry discovers that even wizards have chores--gnomes must be grabbed (ignoring angry protests "Gerroff me! Gerroff me!"), swung about (to make them too dizzy to come back), and tossed out of the garden--this delightful scene highlights Rowling's clever and witty genius.    </li> <li>     Harry's first experience with a Howler, sent to Ron by his mother.    </li> <li>     The Dueling Club battle between Harry and Malfoy. Gilderoy Lockhart starts the Dueling Club to help students practice spells on each other, but he is not prepared for the intensity of the animosity between Harry and Draco. Since they are still young, their minibattle is innocent enough, including tickling and dancing charms.  </li></ul><p><strong><em>Harry Potter and the Prisoner of Azkaban</em></strong>  </p><ul><li>     Ron's attempt to use a telephone to call Harry at the Dursleys'.    </li> <li>     Harry's first encounter with a Dementor on the train (and just about any other encounter with Dementors). Harry's brush with the Dementors is terrifying and prepares Potter fans for a darker, scarier book.    </li> <li>     Harry, Ron, and Hermione's behavior in Professor Trelawney's Divination class. Some of the best moments in Rowling's books occur when she reminds us that the wizards-in-training at Hogwarts are, after all, just children. Clearly, even at a school of witchcraft and wizardry, classes can be boring and seem pointless to children.    </li> <li>     The Boggart lesson in Professor Lupin's classroom.    </li> <li>     Harry, Ron, and Hermione's knock-down confrontation with Snape.  </li></ul><p><strong><em>Harry Potter and the Goblet of Fire</em></strong>  </p><ul><li>     Hermione's disgust at the reception for the veela (Bulgarian National Team Mascots) at the Quidditch World Cup. Rowling's fourth book addresses issues about growing up--the dynamic between the boys and girls at Hogwarts starts to change. Nowhere is this more plain than the hilarious scene in which magical cheerleaders nearly convince Harry and Ron to jump from the stands to impress them.    </li> <li>     Viktor Krum's crush on Hermione--and Ron's objection to it.    </li> <li>     Malfoy's "Potter Stinks" badge.    </li> <li>     Hermione's creation of S.P.E.W., the intolerant bigotry of the Death Eaters, and the danger of the Triwizard Tournament. Add in the changing dynamics between girls and boys at Hogwarts, and suddenly Rowling's fourth book has a weight and seriousness not as present in early books in the series. Candy and tickle spells are left behind as the students tackle darker, more serious issues and take on larger responsibilities, including the knowledge of illegal curses. </li></ul><p><strong><em>Harry Potter and the Order of the Phoenix</em></strong>  </p><ul><li>     Harry's outburst to his friends at No. 12 Grimmauld Place. A combination of frustration over being kept in the dark and fear that he will be expelled fuels much of Harry's anger, and it all comes out at once, directly aimed at Ron and Hermione. Rowling perfectly portrays Harry's frustration at being too old to shirk responsibility, but too young to be accepted as part of the fight that he knows is coming.    </li> <li>     Harry's detention with Professor Umbridge. Rowling shows her darker side, leading readers to believe that Hogwarts is no longer a safe haven for young wizards. Dolores represents a bureaucratic tyrant capable of real evil, and Harry is forced to endure their private battle of wills alone.    </li> <li>     Harry and Cho's painfully awkward interactions. Rowling clearly remembers what it was like to be a teenager.    </li> <li>     Harry's Occlumency lessons with Snape.    </li> <li>     Dumbledore's confession to Harry. </li></ul><p><strong><em>Harry Potter and the Half-Blood Prince</em></strong>  </p><ul><li>     The introduction of the Horcrux.    </li> <li>     Molly Weasley asking Arthur Weasley about his "dearest ambition." Rowling has always been great at revealing little intriguing bits about her characters at a time, and Arthur’s answer "to find out how airplanes stay up" reminds us about his obsession with Muggles.   </li> <li>     Harry's private lessons with Dumbledore, and more time spent with the fascinating and dangerous pensieve, arguably one of Rowling’s most ingenious inventions.   </li> <li>     Fred and George Weasley’s Joke Shop, and the slogan: "Why Are You Worrying About You-Know-Who? You Should Be Worrying About U-NO-POO--the Constipation Sensation That's Gripping the Nation!"   </li> <li>     Luna's Quidditch commentary. Rowling created scores of Luna Lovegood fans with hilarious and bizarre commentary from the most unlikely Quidditch commentator.   </li> <li>     The effects of Felix Felicis. </li></ul><p><strong>Magic, Mystery, and Mayhem: A Conversation with J.K. Rowling</strong>   </p><p>"I am an extraordinarily lucky person, doing what I love best in the world. I’m sure that I will always be a writer. It was wonderful enough just to be published. The greatest reward is the enthusiasm of the readers." <em>--J.K. Rowling</em></p><p>Find out more about Harry's creator in our exclusive interview with J.K. Rowling. </p><p><strong>Did You Know?</strong></p><p><em>The Little White Horse</em> was J.K. Rowling's favorite book as a child.    Jane Austen is Rowling's favorite author.    Roddy Doyle is Rowling's favorite living writer. </p><p><strong>A Few Words from Mary GrandPré</strong>   </p><p>"When I illustrate a cover or a book, I draw upon what the author tells me; that's how I see my responsibility as an illustrator. J.K. Rowling is very descriptive in her writing--she gives an illustrator a lot to work with. Each story is packed full of rich visual descriptions of the atmosphere, the mood, the setting, and all the different creatures and people. She makes it easy for me. The images just develop as I sketch and retrace until it feels right and matches her vision." Check out more <em>Harry Potter</em> art from illustrator Mary GrandPré.   </p><h3>From Publishers Weekly</h3><p><em>Starred Review.</em> Potter fans, relax—this review packs no spoilers. Instead, we're taking advantage of our public platform to praise Rowling for the excellence of her plotting. We can't think of anyone else who has sustained such an intricate, endlessly inventive plot over seven thick volumes and so constantly surprised us with twists, well-laid traps and <em>Purloined Letter</em>-style tricks. <em>Hallows</em> continues the tradition, both with sly feats of legerdemain and with several altogether new, unexpected elements. Perhaps some of the surprises in <em>Hallows</em> don't have quite the punch as those of earlier books, but that may be because of the thoroughness and consistency with which Rowling has created her magical universe, and because we've so raptly absorbed its rules. </p><p>We're also seizing the occasion to wish out loud that her editors had done their jobs more actively. It's hard to escape the notion that the first three volumes were more carefully edited than the last four. <em>Hallows</em> doesn't contain the extraneous scenes found in, say, <em>Goblet of Fire</em>, but the momentum is uneven. Rowling is much better at comedy than at fight scenes, and no reader of the sixth book will be startled to hear that <em>Hallows</em> has little humor or that its characters engage in more than a few fights. Surely her editors could have helped her find other methods of building suspense besides the use of ellipses and dashes? And craft fight dialogue that sounds a bit less like it belongs in a comic book? Okay, we're quibbling. We know these minor nuisances won't dent readers' enjoyment, at least not this generation of readers; we couldn't put <em>Hallows</em> down ourselves. But we believe Rowling, and future readers, deserved even better. Ages 9-12. <em>(July)</em><br>Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved. </p></div>


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<div><h3>Amazon.com Review</h3><p>The long-awaited, eagerly anticipated, arguably over-hyped <em>Harry Potter and the Half-Blood Prince</em> has arrived, and the question on the minds of kids, adults, fans, and skeptics alike is, "Is it worth the hype?" The answer, luckily, is simple: yep. A magnificent spectacle more than worth the price of admission, <em>Harry Potter and the Half-Blood Prince</em> will blow you away. However, given that so much has gone into protecting the secrets of the book (including armored trucks and injunctions), don't expect any spoilers in this review. It's much more fun not knowing what's coming--and in the case of Rowling's delicious sixth book, you don't want to know. Just sit tight, despite the earth-shattering revelations that will have your head in your hands as you hope the words will rearrange themselves into a different story. But take one warning to heart: do not open <em>Harry Potter and the Half-Blood Prince</em> until you have first found a secluded spot, safe from curious eyes, where you can tuck in for a good long read. Because once you start, you won't stop until you reach the very last page. </p><p>A darker book than any in the series thus far with a level of sophistication belying its genre, <em>Harry Potter and the Half-Blood Prince</em> moves the series into murkier waters and marks the arrival of Rowling onto the adult literary scene. While she has long been praised for her cleverness and wit, the strength of Book 6 lies in her subtle development of key characters, as well as her carefully nuanced depiction of a community at war. In <em>Harry Potter and the Half-Blood Prince</em>, no one and nothing is safe, including preconceived notions of good and evil and of right and wrong. With each book in her increasingly remarkable series, fans have nervously watched J.K. Rowling raise the stakes; gone are the simple delights of butterbeer and enchanted candy, and days when the worst ailment could be cured by a bite of chocolate. A series that began as a colorful lark full of magic and discovery has become a dark and deadly war zone. But this should not come as a shock to loyal readers. Rowling readied fans with <em>Harry Potter and the Goblet of Fire</em> and <em>Harry Potter and the Order of the Phoenix</em> by killing off popular characters and engaging the young students in battle. Still, there is an unexpected bleakness from the start of Book 6 that casts a mean shadow over Quidditch games, silly flirtations, and mountains of homework. Ready or not, the tremendous ending of <em>Harry Potter and the Half-Blood Prince</em> will leave stunned fans wondering what great and terrible events await in Book 7 if this sinister darkness is meant to light the way. <em>--Daphne Durham</em></p><p><strong>Visit the <em>Harry Potter</em> Store</strong> <br>Our  <em>Harry Potter</em> Store features all things Harry, including books (box sets and collector's editions), audio CDs and cassettes, DVDs, soundtracks, games, and more.   </p><p><strong>Begin at the Beginning</strong>  </p><p><em>Harry Potter and the Sorcerer's Stone</em>  </p><p>Hardcover <br>Paperback   <em>Harry Potter and the Chamber of Secrets</em>  </p><p>Hardcover<br>Paperback   <em>Harry Potter and the Prisoner of Azkaban</em>  </p><p>Hardcover<br>Paperback   <em>Harry Potter and the Goblet of Fire</em>  </p><p>Hardcover<br>Paperback   <em>Harry Potter and the Order of the Phoenix</em>  </p><p>Hardcover<br>Paperback</p><p><strong>Why We Love Harry</strong> <br><em>Favorite Moments from the Series</em><br>There are plenty of reasons to love Rowling's wildly popular series--no doubt you have several dozen of your own. Our list features favorite moments, characters, and artifacts from the first five books. Keep in mind that this list is by no means exhaustive (what we love about Harry could fill ten books!) and does not include any of the spectacular revelatory moments that would spoil the books for those (few) who have not read them. Enjoy. </p><p><strong><em>Harry Potter and the Sorcerer's Stone</em></strong>   </p><ul><li>     Harry's first trip to the zoo with the Dursleys, when a boa constrictor winks at him.    </li> <li>     When the Dursleys' house is suddenly besieged by letters for Harry from Hogwarts. Readers learn how much the Dursleys have been keeping from Harry. Rowling does a wonderful job in displaying the lengths to which Uncle Vernon will go to deny that magic exists.    </li> <li>     Harry's first visit to Diagon Alley with Hagrid. Full of curiosities and rich with magic and marvel, Harry's first trip includes a trip to Gringotts and Ollivanders, where Harry gets his wand (holly and phoenix feather) and discovers yet another connection to He-Who-Must-No-Be-Named. This moment is the reader's first full introduction to Rowling's world of witchcraft and wizards.   </li> <li>     Harry's experience with the Sorting Hat.  </li></ul><p><strong><em>Harry Potter and the Chamber of Secrets</em></strong>   </p><ul><li>     The de-gnoming of the Weasleys' garden. Harry discovers that even wizards have chores--gnomes must be grabbed (ignoring angry protests "Gerroff me! Gerroff me!"), swung about (to make them too dizzy to come back), and tossed out of the garden--this delightful scene highlights Rowling's clever and witty genius.    </li> <li>     Harry's first experience with a Howler, sent to Ron by his mother.    </li> <li>     The Dueling Club battle between Harry and Malfoy. Gilderoy Lockhart starts the Dueling Club to help students practice spells on each other, but he is not prepared for the intensity of the animosity between Harry and Draco. Since they are still young, their minibattle is innocent enough, including tickling and dancing charms.  </li></ul><p><strong><em>Harry Potter and the Prisoner of Azkaban</em></strong>  </p><ul><li>     Ron's attempt to use a telephone to call Harry at the Dursleys'.    </li> <li>     Harry's first encounter with a Dementor on the train (and just about any other encounter with Dementors). Harry's brush with the Dementors is terrifying and prepares Potter fans for a darker, scarier book.    </li> <li>     Harry, Ron, and Hermione's behavior in Professor Trelawney's Divination class. Some of the best moments in Rowling's books occur when she reminds us that the wizards-in-training at Hogwarts are, after all, just children. Clearly, even at a school of witchcraft and wizardry, classes can be boring and seem pointless to children.    </li> <li>     The Boggart lesson in Professor Lupin's classroom.    </li> <li>     Harry, Ron, and Hermione's knock-down confrontation with Snape.  </li></ul><p><strong><em>Harry Potter and the Goblet of Fire</em></strong>  </p><ul><li>     Hermione's disgust at the reception for the veela (Bulgarian National Team Mascots) at the Quidditch World Cup. Rowling's fourth book addresses issues about growing up--the dynamic between the boys and girls at Hogwarts starts to change. Nowhere is this more plain than the hilarious scene in which magical cheerleaders nearly convince Harry and Ron to jump from the stands to impress them.    </li> <li>     Viktor Krum's crush on Hermione--and Ron's objection to it.    </li> <li>     Malfoy's "Potter Stinks" badge.    </li> <li>     Hermione's creation of S.P.E.W., the intolerant bigotry of the Death Eaters, and the danger of the Triwizard Tournament. Add in the changing dynamics between girls and boys at Hogwarts, and suddenly Rowling's fourth book has a weight and seriousness not as present in early books in the series. Candy and tickle spells are left behind as the students tackle darker, more serious issues and take on larger responsibilities, including the knowledge of illegal curses. </li></ul><p><strong><em>Harry Potter and the Order of the Phoenix</em></strong>  </p><ul><li>     Harry's outburst to his friends at No. 12 Grimmauld Place. A combination of frustration over being kept in the dark and fear that he will be expelled fuels much of Harry's anger, and it all comes out at once, directly aimed at Ron and Hermione. Rowling perfectly portrays Harry's frustration at being too old to shirk responsibility, but too young to be accepted as part of the fight that he knows is coming.    </li> <li>     Harry's detention with Professor Umbridge. Rowling shows her darker side, leading readers to believe that Hogwarts is no longer a safe haven for young wizards. Dolores represents a bureaucratic tyrant capable of real evil, and Harry is forced to endure their private battle of wills alone.    </li> <li>     Harry and Cho's painfully awkward interactions. Rowling clearly remembers what it was like to be a teenager.    </li> <li>     Harry's Occlumency lessons with Snape.    </li> <li>     Dumbledore's confession to Harry. </li></ul><p><strong>Magic, Mystery, and Mayhem: A Conversation with J.K. Rowling</strong>   </p><p>"I am an extraordinarily lucky person, doing what I love best in the world. I’m sure that I will always be a writer. It was wonderful enough just to be published. The greatest reward is the enthusiasm of the readers." <em>--J.K. Rowling</em></p><p>Find out more about Harry's creator in our exclusive interview with J.K. Rowling. </p><p><strong>Did You Know?</strong></p><p><em>The Little White Horse</em> was J.K. Rowling's favorite book as a child.    Jane Austen is Rowling's favorite author.    Roddy Doyle is Rowling's favorite living writer. </p><p><strong>A Few Words from Mary GrandPré</strong>   </p><p>"When I illustrate a cover or a book, I draw upon what the author tells me; that's how I see my responsibility as an illustrator. J.K. Rowling is very descriptive in her writing--she gives an illustrator a lot to work with. Each story is packed full of rich visual descriptions of the atmosphere, the mood, the setting, and all the different creatures and people. She makes it easy for me. The images just develop as I sketch and retrace until it feels right and matches her vision." Check out more Harry Potter art from illustrator Mary GrandPré.   </p><h3>From School Library Journal</h3><p>Grade 5 Up–It's no surprise that everyone's favorite teen wizard is still battling Voldemort. What does perplex the young hero is a forgotten textbook with secret writing that brings together Harry Potter and the Half-Blood Prince (Scholastic, 2005). J. K. Rowling returns Harry, Hermione, and Ron to Hogworts amidst troubling signs that the Dark Lord and the Deatheaters are gaining strength. Fortunately, Headmaster Dumbledore is helping his apt pupil prepare for an expected showdown by taking Harry to remembered incidents in the life of his old enemy. Less dangerous, but still disturbing, Ron and Hermione have put Harry in the middle of their incessant bickering. Then there's Slytherin Prefect Draco Malfoy who's under orders to commit murder–but who is his intended victim? Finally, Professor Snape is now teaching the Defense of the Dark Arts class, but he appears to be doing some dark deeds of his own. A blossoming relationship with Ginny Weasley is a bright spot for Harry, but another personal loss forces him to make some grave decisions by the novel's end. Narrator Jim Dale is completely at home with all his familiar characters and just as adept at creating new vocal personas for returned faculty such as Potions Master Slughorn. Experienced Harry Potter listeners will recognize Snape's haughty hiss and Dumbledore's smooth heartiness before the text identifies them. Even house elves Dobby and Kreacher are unmistakable during their brief appearances. Every library will need this audiobook, but it would be wise to buy two copies since they'll be zooming off the shelves faster than a broomstick.–_Barbara Wysocki, Cora J. Belden Library, Rocky Hill, CT_ <br>Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved. </p></div>


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<div><h3>Amazon.com Review</h3><p>As his fifth year at Hogwarts School of Witchcraft and Wizardry approaches, 15-year-old Harry Potter is in full-blown adolescence, complete with regular outbursts of rage, a nearly debilitating crush, and the blooming of a powerful sense of rebellion. It's been yet another infuriating and boring summer with the despicable Dursleys, this time with minimal contact from our hero's non-Muggle friends from school. Harry is feeling especially edgy at the lack of news from the magic world, wondering when the freshly revived evil Lord Voldemort will strike. Returning to Hogwarts will be a relief... or will it?</p><p>The fifth book in J.K. Rowling's Harry Potter series follows the darkest year yet for our young wizard, who finds himself knocked down a peg or three after the events of last year. Somehow, over the summer, gossip (usually traced back to the magic world's newspaper, the <em>Daily Prophet</em>) has turned Harry's tragic and heroic encounter with Voldemort at the Triwizard Tournament into an excuse to ridicule and discount the teen. Even Professor Dumbledore, headmaster of the school, has come under scrutiny by the Ministry of Magic, which refuses to officially acknowledge the terrifying truth that Voldemort is back. Enter a particularly loathsome new character: the toadlike and simpering ("_hem, hem_") Dolores Umbridge, senior undersecretary to the Minister of Magic, who takes over the vacant position of Defense Against Dark Arts teacher--and in no time manages to become the High Inquisitor of Hogwarts, as well. Life isn't getting any easier for Harry Potter. With an overwhelming course load as the fifth years prepare for their Ordinary Wizarding Levels examinations (O.W.Ls), devastating changes in the Gryffindor Quidditch team lineup, vivid dreams about long hallways and closed doors, and increasing pain in his lightning-shaped scar, Harry's resilience is sorely tested.</p><p><em>Harry Potter and the Order of the Phoenix</em>, more than any of the four previous novels in the series, is a coming-of-age story. Harry faces the thorny transition into adulthood, when adult heroes are revealed to be fallible, and matters that seemed black-and-white suddenly come out in shades of gray. Gone is the wide-eyed innocent, the whiz kid of <em>Sorcerer's Stone</em>. Here we have an adolescent who's sometimes sullen, often confused (especially about girls), and always self-questioning. Confronting death again, as well as a startling prophecy, Harry ends his year at Hogwarts exhausted and pensive. Readers, on the other hand, will be energized as they enter yet again the long waiting period for the next title in the marvelous, magical series. (Ages 9 and older) <em>--Emilie Coulter</em></p><h3>From School Library Journal</h3><p>Grade 4 Up-Harry has just returned to Hogwarts after a lonely summer. Dumbledore is uncommunicative and most of the students seem to think Harry is either conceited or crazy for insisting that Voldemort is back and as evil as ever. Angry, scared, and unable to confide in his godfather, Sirius, the teen wizard lashes out at his friends and enemies alike. The head of the Ministry of Magic is determined to discredit Dumbledore and undermine his leadership of Hogwarts, and he appoints nasty, pink-cardigan-clad Professor Umbridge as the new Defense Against the Dark Arts teacher and High Inquisitor of the school, bringing misery upon staff and students alike. This bureaucratic nightmare, added to Harry's certain knowledge that Voldemort is becoming more powerful, creates a desperate, Kafkaesque feeling during Harry's fifth year at Hogwarts. The adults all seem evil, misguided, or simply powerless, so the students must take matters into their own hands. Harry's confusion about his godfather and father, and his apparent rejection by Dumbledore make him question his own motives and the condition of his soul. Also, Harry is now 15, and the hormones are beginning to kick in. There are a lot of secret doings, a little romance, and very little Quidditch or Hagrid (more reasons for Harry's gloom), but the power of this book comes from the young magician's struggles with his emotions and identity. Particularly moving is the unveiling, after a final devastating tragedy, of Dumbledore's very strong feelings of attachment and responsibility toward Harry. Children will enjoy the magic and the Hogwarts mystique, and young adult readers will find a rich and compelling coming-of-age story as well.<br><em>Eva Mitnick, Los Angeles Public Library</em><br>Copyright 2003 Reed Business Information, Inc. </p></div>


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<div><h3>Amazon.com Review</h3><p>In <em>Harry Potter and the Goblet of Fire</em>, J.K. Rowling offers up equal parts danger and delight--and any number of dragons, house-elves, and death-defying challenges. Now 14, her orphan hero has only two more weeks with his Muggle relatives before returning to Hogwarts School of Witchcraft and Wizardry. Yet one night a vision harrowing enough to make his lightning-bolt-shaped scar burn has Harry on edge and contacting his godfather-in-hiding, Sirius Black. Happily, the prospect of attending the season's premier sporting event, the Quidditch World Cup, is enough to make Harry momentarily forget that Lord Voldemort and his sinister familiars--the Death Eaters--are out for murder.</p><p>Readers, we will cast a giant invisibility cloak over any more plot and reveal only that You-Know-Who is very much after Harry and that this year there will be no Quidditch matches between Gryffindor, Ravenclaw, Hufflepuff, and Slytherin. Instead, Hogwarts will vie with two other magicians' schools, the stylish Beauxbatons and the icy Durmstrang, in a Triwizard Tournament. Those chosen to compete will undergo three supreme tests. Could Harry be one of the lucky contenders? </p><p>But Quidditch buffs need not go into mourning: we get our share of this great game at the World Cup. Attempting to go incognito as Muggles, 100,000 witches and wizards converge on a "nice deserted moor." As ever, Rowling magicks up the details that make her world so vivid, and so comic. Several spectators' tents, for instance, are entirely unquotidian. One is a minipalace, complete with live peacocks; another has three floors and multiple turrets. And the sports paraphernalia on offer includes rosettes "squealing the names of the players" as well as "tiny models of Firebolts that really flew, and collectible figures of famous players, which strolled across the palm of your hand, preening themselves." Needless to say, the two teams are decidedly different, down to their mascots. Bulgaria is supported by the beautiful veela, who instantly enchant everyone--including Ireland's supporters--over to their side. Until, that is, thousands of tiny cheerleaders engage in some pyrotechnics of their own: "The leprechauns had risen into the air again, and this time, they formed a giant hand, which was making a very rude sign indeed at the veela across the field."</p><p>Long before her fourth installment appeared, Rowling warned that it would be darker, and it's true that every exhilaration is equaled by a moment that has us fearing for Harry's life, the book's emotions running as deep as its dangers. Along the way, though, she conjures up such new characters as Alastor "Mad-Eye" Moody, a Dark Wizard catcher who may or may not be getting paranoid in his old age, and Rita Skeeter, who beetles around Hogwarts in search of stories. (This <em>Daily Prophet</em> scoop artist has a Quick-Quotes Quill that turns even the most innocent assertion into tabloid innuendo.) And at her bedazzling close, Rowling leaves several plot strands open, awaiting book 5. This fan is ready to wager that the author herself is part veela--her pen her wand, her commitment to her world complete. (Ages 9 and older) <em>--Kerry Fried</em></p><h3>From Publishers Weekly</h3><p>Even without the unprecedented media attention and popularity her magical series has attracted, it would seem too much to hope that Rowling could sustain the brilliance and wit of her first three novels. Astonishingly, Rowling seems to have the spell-casting powers she assigns her characters: this fourth volume might be her most thrilling yet. The novel opens as a confused Muggle overhears Lord Voldemort and his henchman, Wormtail (the escapee from book three, Azkaban) discussing a murder and plotting more deaths (and invoking Harry Potter's name); clues suggest that Voldemort and Wormtail's location will prove highly significant. From here it takes a while (perhaps slightly too long a while) for Harry and his friends to get back to the Hogwarts school, where Rowling is on surest footing. Headmaster Dumbledore appalls everyone by declaring that Quidditch competition has been canceled for the year; then he makes the exciting announcement that the Triwizard Tournament is to be held after a cessation of many hundred years (it was discontinued, he explains, because the death toll mounted so high). One representative from each of the three largest wizardry schools of Europe (sinister Durmstrang, luxurious Beauxbatons and Hogwarts) are to be chosen by the Goblet of Fire; because of the mortal dangers, Dumbledore casts a spell that allows only students who are at least 17 to drop their names into the Goblet. Thus no one foresees that the Goblet will announce a fourth candidate: Harry. Who has put his name into the Goblet, and how is his participation in the tournament linked, as it surely must be, to Voldemort's newest plot? The details are as ingenious and original as ever, and somehow (for catching readers off-guard must certainly get more difficult with each successive volume) Rowling plants the red herrings, the artful clues and tricky surprises that disarm the most attentive audience. A climax even more spectacular than that of Azkaban will leave readers breathless. The muscle-building heft of this volume notwithstanding, the clamor for book five will begin as soon as readers finish installment four. All ages. (July) <br>Copyright 2000 Reed Business Information, Inc. </p></div>


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<div><h3>Amazon.com Review</h3><p>For most children, summer vacation is something to look forward to. But not for our 13-year-old hero, who's forced to spend his summers with an aunt, uncle, and cousin who detest him. The third book in J.K. Rowling's Harry Potter series catapults into action when the young wizard "accidentally" causes the Dursleys' dreadful visitor Aunt Marge to inflate like a monstrous balloon and drift up to the ceiling. Fearing punishment from Aunt Petunia and Uncle Vernon (and from officials at Hogwarts School of Witchcraft and Wizardry who strictly forbid students to cast spells in the nonmagic world of Muggles), Harry lunges out into the darkness with his heavy trunk and his owl Hedwig. </p><p>As it turns out, Harry isn't punished at all for his errant wizardry. Instead he is mysteriously rescued from his Muggle neighborhood and whisked off in a triple-decker, violently purple bus to spend the remaining weeks of summer in a friendly inn called the Leaky Cauldron. What Harry has to face as he begins his third year at Hogwarts explains why the officials let him off easily. It seems that Sirius Black--an escaped convict from the prison of Azkaban--is on the loose. Not only that, but he's after Harry Potter. But why? And why do the Dementors, the guards hired to protect him, chill Harry's very heart when others are unaffected? Once again, Rowling has created a mystery that will have children and adults cheering, not to mention standing in line for her next book. Fortunately, there are four more in the works. (Ages 9 and older) <em>--Karin Snelson</em></p><h3>From Publishers Weekly</h3><p>Rowling proves that she has plenty of tricks left up her sleeve in this third Harry Potter adventure, set once again at the Hogwarts School for Witchcraft and Wizardry. Right before the start of term, a supremely dangerous criminal breaks out of a supposedly impregnable wizards' prison; it will come as no surprise to Potter fans that the villain, a henchman of Harry's old enemy Lord Voldemort, appears to have targeted Harry. In many ways this installment seems to serve a transitional role in the seven-volume series: while many of the adventures are breathlessly relayed, they appear to be laying groundwork for even more exciting adventures to come. The beauty here lies in the genius of Rowling's plotting. Seemingly minor details established in books one and two unfold to take on unforeseen significance, and the finale, while not airtight in its internal logic, is utterly thrilling. Rowling's wit never flags, whether constructing the workings of the wizard world (Just how would a magician be made to stay behind bars?) or tossing off quick jokes (a grandmother wears a hat decorated with a stuffed vulture; the divination classroom looks like a tawdry tea shop). The Potter spell is holding strong. All ages. <br>Copyright 1999 Reed Business Information, Inc. </p></div>


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<div><h3>Amazon.com Review</h3><p>It's hard to fall in love with an earnest, appealing young hero like Harry Potter and then to watch helplessly as he steps into terrible danger! And in J.K. Rowling's <em>Harry Potter and the Chamber of Secrets</em>, the much anticipated sequel to the award-winning <em>Harry Potter and the Sorcerer's Stone</em>, he is in terrible danger indeed. As if it's not bad enough that after a long summer with the horrid Dursleys he is thwarted in his attempts to hop the train to the Hogwarts School of Witchcraft and Wizardry to begin his second year. But when his only transportation option is a magical flying car, it is just his luck to crash into a valuable (but clearly vexed) Whomping Willow. Still, all this seems like a day in the park compared to what happens that fall within the haunted halls of Hogwarts. </p><p>Chilling, malevolent voices whisper from the walls only to Harry, and it seems certain that his classmate Draco Malfoy is out to get him. Soon it's not just Harry who is worried about survival, as dreadful things begin to happen at Hogwarts. The mysteriously gleaming, foot-high words on the wall proclaim, "The Chamber of Secrets Has Been Opened. Enemies of the Heir, Beware." But what exactly does it mean? Harry, Hermione, and Ron do everything that is wizardly possible--including risking their own lives--to solve this 50-year-old, seemingly deadly mystery. This deliciously suspenseful novel is every bit as gripping, imaginative, and creepy as the first; familiar student concerns--fierce rivalry, blush-inducing crushes, pedantic professors--seamlessly intertwine with the bizarre, horrific, fantastical, or just plain funny. Once again, Rowling writes with a combination of wit, whimsy, and a touch of the macabre that will leave readers young and old desperate for the next installment. (Ages 9 and older) <em>--Karin Snelson</em></p><h3>From School Library Journal</h3><p>Grade 3-8-Fans of the phenomenally popular Harry Potter and the Sorcerer's Stone (Scholastic, 1998) won't be disappointed when they rejoin Harry, now on break after finishing his first year at Hogwarts School of Witchcraft and Wizardry. Reluctantly spending the summer with the Dursleys, his mean relatives who fear and detest magic, Harry is soon whisked away by his friends Ron, Fred, and George Weasley, who appear at his window in a flying Ford Anglia to take him away to enjoy the rest of the holidays with their very wizardly family. Things don't go as well, though, when the school term begins. Someone, or something, is (literally) petrifying Hogwarts' residents one by one and leaving threatening messages referring to a Chamber of Secrets and an heir of Slytherin. Somehow, Harry is often around when the attacks happen and he is soon suspected of being the perpetrator. The climax has Harry looking very much like Indiana Jones, battling a giant serpent in the depths of the awesome and terrible Chamber of Secrets. Along with most of the teachers and students introduced in the previous book, Draco Malfoy has returned for his second year and is more despicable than ever. The novel is marked throughout by the same sly and sophisticated humor found in the first book, along with inventive, new, matter-of-fact uses of magic that will once again have readers longing to emulate Harry and his wizard friends.<br><em>Susan L. Rogers, Chestnut Hill Academy, PA </em><br>Copyright 1999 Reed Business Information, Inc. </p></div>


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<div><h3>Amazon.com Review</h3><p>With six two-page spreads featuring the key scenes from <em>Harry Potter and the Sorcerer's Stone</em>, this Harry Potter pop-up book allows younger children to begin to experience the thrilling saga of Harry Potter's first year at Hogwarts. Every page literally pops out with creative 3-D engineering in full color, while pull-tabs allow readers to bring a Quidditch game to life or help Harry see his heart's desire in the Mirror of Erised. The cartoonish art is muddy and unspectacular, but fans and collectors blinded by their enthusiasm for the boy wizard may not care a bit. (Ages 4 and older) </p><h3>From Publishers Weekly</h3><p>Readers are in for a delightful romp with this award-winning debut from a British author who dances in the footsteps of P.L. Travers and Roald Dahl. As the story opens, mysterious goings-on ruffle the self-satisfied suburban world of the Dursleys, culminating in a trio of strangers depositing the Dursleys' infant nephew Harry in a basket on their doorstep. After 11 years of disregard and neglect at the hands of his aunt, uncle and their swinish son Dudley, Harry suddenly receives a visit from a giant named Hagrid, who informs Harry that his mother and father were a witch and a wizard, and that he is to attend Hogwarts School of Witchcraft and Wizardry himself. Most surprising of all, Harry is a legend in the witch world for having survived an attack by the evil sorcerer Voldemort, who killed his parents and left Harry with a lightning-shaped scar on his forehead. And so the fun begins, with Harry going off to boarding school like a typical English kid?only his supplies include a message-carrying owl and a magic wand. There is enchantment, suspense and danger galore (as well as enough creepy creatures to satisfy the most bogeymen-loving readers, and even a magical game of soccerlike Quidditch to entertain sports fans) as Harry and his friends Ron and Hermione plumb the secrets of the forbidden third floor at Hogwarts to battle evil and unravel the mystery behind Harry's scar. Rowling leaves the door wide open for a sequel; bedazzled readers will surely clamor for one. Ages 8-12. <br>Copyright 1998 Reed Business Information, Inc. </p></div>


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<div><p>It is time. The boy must leave his family to serve in the Queen’s army. To be chosen is an honor. To decline is impossible. The boy is modified. He is trained for several years, and learns to fight to the death. He proves to the Queen -- and to himself -- that he is capable of evil. He is just the kind of soldier the Queen wants: the alpha of his pack.</p><p></p><h3>About the Author</h3><p>Marissa Meyer was born and raised in Tacoma, Washington, home of Almond Roca and Stadium High School, which was made famous when Heath Ledger danced down the stadium steps in 10 Things I Hate About You. Marissa didn't actually go to Stadium High School, but she did attend Pacific Lutheran University, where she earned her bachelor's degree in Creative Writing. She still lives in Tacoma, now with her husband. Cinder is her YA debut.</p></div>


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<div><p>Cinder, the cyborg mechanic, returns in the second thrilling installment of the bestselling Lunar Chronicles. She's trying to break out of prison--even though if she succeeds, she'll be the Commonwealth's most wanted fugitive. <br></p><p>Halfway around the world, Scarlet Benoit's grandmother is missing. It turns out there are many things Scarlet doesn't know about her grandmother or the grave danger she has lived in her whole life. When Scarlet encounters Wolf, a street fighter who may have information as to her grandmother's whereabouts, she is loath to trust this stranger, but is inexplicably drawn to him, and he to her. As Scarlet and Wolf unravel one mystery, they encounter another when they meet Cinder. Now, all of them must stay one step ahead of the vicious Lunar Queen Levana, who will do anything for the handsome Prince Kai to become her husband, her king, her prisoner.  </p><h3>Review</h3><p><strong>Starred Review</strong>, <em>Booklist</em>, December 15th issue:</p><p>"It’s another Marissa Meyer roller coaster ride, part science fiction/fantasy, part political machination with a hint of romance. Readers will be pushed into a horrific alternate universe where violence, especially mind manipulation and control, create ethical and life-threatening situations for both teens. With at least one more Lunar Chronicle to come, the suspense continues. And which fairy tale will Meyer morph next?" - <em>Booklist</em>, starred review </p><p>"Returning fans of Meyer’s Cinder will gladly sink their teeth into this ambitious, wholly satisfying sequel. " - <em>Publishers Weekly</em>, starred review </p><p>"The author has stepped up the intrigue and plot from the first novel, and readers will be eagerly awaiting the next." -- <em>School Library Journal</em></p><p><em> "Further development of this futuristic world plus plenty of action, surprises, and a fast pace will keep readers invested in their journey." -- <em>The Horn Book</em></em></p><p><em><em> "The sci-fi elements are stronger than the fairy-tale allusions this time out, but the story remains just as absorbing . . . Readers will be thrilled to discover that this steampunky fairy-tale/sci-fi mashup promises two more installments." --<em>BCCB</em></em></em></p><h3>About the Author</h3><p>Marissa Meyer was born and raised in Tacoma, Washington, home of Almond Roca and Stadium High School, which was made famous when Heath Ledger danced down the stadium steps in 10 Things I Hate About You. Marissa didn't actually go to Stadium High School, but she did attend Pacific Lutheran University, where she earned her bachelor's degree in Creative Writing. She still lives in Tacoma, now with her husband. Cinder is her YA debut.</p></div>


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<div><p>Humans and androids crowd the raucous streets of New Beijing. A deadly plague ravages the population. From space, a ruthless lunar people watch, waiting to make their move. No one knows that Earth’s fate hinges on one girl. . . . <br></p><p>Cinder, a gifted mechanic, is a cyborg. She’s a second-class citizen with a mysterious past, reviled by her stepmother and blamed for her stepsister’s illness. But when her life becomes intertwined with the handsome Prince Kai’s, she suddenly finds herself at the center of an intergalactic struggle, and a forbidden attraction. Caught between duty and freedom, loyalty and betrayal, she must uncover secrets about her past in order to protect her world’s future. </p><p><strong>Marissa Meyer on <em>Cinder</em>, writing, and leading men</strong></p><p><em>Which of your characters is most like you?</em></p><p>I wish I could say that I'm clever and mechanically-minded like Cinder, but no—I can't fix anything. I'm much more like Cress, who makes a brief cameo in Cinder and then takes a more starring role in the third book. She's a romantic and a daydreamer and maybe a little on the naïve side—things that could be said about me too—although she does find courage when it's needed most. I think we'd all like to believe we'd have that same inner strength if we ever needed it. </p><p><em>Where do you write?</em></p><p>I have a home office that I've decorated with vintage fairy tale treasures that I've collected (my favorite is a Cinderella cookie jar from the forties) and NaNoWriMo posters, but sometimes writing there starts to feel too much like work. On those days I'll write in bed or take my laptop out for coffee or lunch.</p><p><em>If you were stranded on a desert island, which character from </em>Cinder<em> would you want with you?</em></p><p>Cinder, definitely! She has an internet connection in her brain, complete with the ability to send and receive comms (which are similar to e-mails). We'd just have enough time to enjoy some fresh coconut before we were rescued. </p><p><em>The next book in the Lunar Chronicles is called </em>Scarlet<em>, and is about Little Red Riding Hood. What is appealing to you most about this character as you work on the book?</em></p><p>Scarlet is awesome—she's very independent, a bit temperamental, and has an outspokenness that tends to get her in trouble sometimes. She was raised by her grandmother, an ex-military pilot who now owns a small farm in southern France, who not only taught Scarlet how to fly a spaceship and shoot a gun, but also to have a healthy respect and appreciation for nature. I guess that's a lot of things that appeal to me about her, but she's been a really fun character to write! (The two leading men in Scarlet, Wolf and Captain Thorne, aren't half bad either.)<br></p><h3>Review</h3><p>“Singing mice and glass slippers are replaced with snarky androids and mechanical feet in this richly imagined and darkly subversive retelling of ‘Cinderella.’”—<strong><em>BCCB</em></strong></p><p>"This is one buzzed novel that totally delivers." —<strong><em>Stacked Books Blog</em></strong></p><p>"I absolutely loved Cinder. Marissa took a well known story and created an amazingly fantastic new twist, making this it an all together new story." —<strong><em>Between the Covers Blog</em></strong></p><p>"Cinder is loads of fun—mostly due to seeing a familiar story play out in a new setting, but Cinder herself is also a tough, smart, mouthy, resourceful heroine, so spending almost 400 pages with her is completely enjoyable—and I'm totally, totally looking forward to the next one in the series." —<strong><em>Bookshelves of Doom</em></strong></p><p>"Terrific." —<strong><em>Los Angeles Times</em></strong></p><p>“Author Marissa Meyer rocks the fractured fairy tale genre with a sci-fi twist on Cinderella.” –<em>*The Seattle Times<br></em></p><p><strong>"Debut author Meyer ingeniously incorporates key elements of the fairy tale into this first series entry." --</strong>Horn Book Magazine *</p><p>“What they [readers] do not know until they begin turning the pages of this fable-turned-dystopian-science-fiction novel, is that Meyer’s embellishments create a spellbinding story of their own.”–<strong>VOYA</strong></p><p>"First in the Lunar Chronicles series, this futuristic twist on Cinderella retains just enough of the original that readers will enjoy spotting the subtle similarities. But debut author Meyer’s brilliance is in sending the story into an entirely new, utterly thrilling dimension. <strong>–Publishers Weekly, Starred Review</strong></p><p>“Fairy tales are becoming all the rage, with the TV shows Once Upon a Time and Grimm spinning them through a modern filter. The 26-year-old Meyer's debut novel Cinder, though, combines a classic folk tale with hints of The Terminator and Star Wars in the first book of The Lunar Chronicles young-adult series due out Jan. 3.” –USAToday.com<br></p><p>“<strong>Cinderella is a cyborg in this futuristic take on the fairy tale, the first book in Ms. Meyer's planned ‘Lunar Chronicles’ series.” –</strong>Wall Street Journal, in a round-up called “After Harry Potter: The Search for the Magic Formula”<br></p><p>“…this series opener and debut offers a high coolness factor by rewriting Cinderella as a kickass mechanic in a plague-ridden future.” –<strong>*Kirkus</strong><br></p><p>*“There’s a lot of moving parts in this fresh spin on “Cinderella,” the first in a four-book series.” –<strong>Booklist</strong></p><h3>About the Author</h3><p>Marissa Meyer was born and raised in Tacoma, Washington, home of Almond Roca and Stadium High School, which was made famous when Heath Ledger danced down the stadium steps in 10 Things I Hate About You. Marissa didn't actually go to Stadium High School, but she did attend Pacific Lutheran University, where she earned her bachelor's degree in Creative Writing. She still lives in Tacoma, now with her husband. Cinder is her YA debut. </p></div>


